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Author Topic: (ISG) Cave Quest  (Read 21871 times)

Generally me

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Re: (ISG) Cave Quest
« Reply #60 on: April 08, 2015, 03:44:27 pm »

"I'm sure we can work it out, the key is to make sure blood only gets on things that aren't commonly used. Otherwise, you need a janitor, depending on the level of disease ridden your cultists are at, may be best to outsource an unaffiliated janitor. Personally I think skulls make a nice decoration, by far superior to blood everywhere, blood just gets all sticky."

"There is the matter of that destroyed room though. Lotta dead people and a splattered thing."
-1
Say
I'm not sure we can work it out. But if say a bit of knowledge or a weapon were to find to find its way into our hands I'm sure we could work something out.

Something along those lines at least
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Shadestyle

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Re: (ISG) Cave Quest
« Reply #61 on: April 08, 2015, 03:50:36 pm »

Say
I'm not sure we can work it out. But if say a bit of knowledge or a weapon were to find to find its way into our hands I'm sure we could work something out.

Something along those lines at least
-1 to this, Let's play it straight with the deceit, This will get him suspicious.
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Aslandus

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Re: (ISG) Cave Quest
« Reply #62 on: April 08, 2015, 05:19:07 pm »

"The ECA might negotiate once they get the report. But first I have to call in, do you have a phone?"

Mooply

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Re: (ISG) Cave Quest
« Reply #63 on: April 08, 2015, 06:46:28 pm »

"The ECA might negotiate once they get the report. But first I have to call in, do you have a phone?"



You have no idea what a "phone" is and have no idea why you would ask for one.

Instead you say, "I'm sure we can work it out, the key is to make sure blood only gets on things that aren't commonly used. Otherwise, you need a janitor, depending on the level of disease ridden your cultists are at, may be best to outsource an unaffiliated janitor. Personally I think skulls make a nice decoration, by far superior to blood everywhere, blood just gets all sticky."

"There is the matter of that destroyed room though. Lotta dead people and a splattered thing."



"Oh that! I was just on my way to clean it up actually! Mr. Artu said we had some trouble with some prisoners a few days ago, but I wasn't around then!"



Speaking of the room... something inside begins to slam against it and blood-like tendrils poke out of the barred window.

You can faintly hear something scream, "faaaaatheeeeeer..."
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~Neri

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Re: (ISG) Cave Quest
« Reply #64 on: April 08, 2015, 07:02:49 pm »

"...Is that normal?"
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Worldmaster27

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Mooply

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Re: (ISG) Cave Quest
« Reply #67 on: April 08, 2015, 09:05:55 pm »

"...Is that normal?"



You ask, "...Is that normal?"

He replies, pulling out a pocket manual for Grobnak worship, "No... no... Grobnak's minions usually yell about eating your heart. So... I have no idea what that thing is. We should probably... go..."
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Arcvasti

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Re: (ISG) Cave Quest
« Reply #68 on: April 08, 2015, 09:10:44 pm »

PTW
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hops

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Re: (ISG) Cave Quest
« Reply #69 on: April 08, 2015, 09:46:52 pm »

Cutebold: tame the monster
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Re: (ISG) Cave Quest
« Reply #70 on: April 08, 2015, 10:09:49 pm »

Abscond with cult guy~
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Mooply

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Re: (ISG) Cave Quest
« Reply #72 on: April 09, 2015, 10:52:31 am »

Cutebold: tame the monster



You use your willpower to try and tame the beast! You unleash your magical energy at it!



The many faced horror instead only grows more powerful and more angry from all the magical energy, bursting the room that holds it at the seams!

Abscond with cult guy~



You abscond up the spiral steps as fast as you are able!



In quick time, you reach the top of the steps into the main ritual room. There's a lot of strange cult artifacts lying around as well as a large assortment of books.

You can hear something scream behind you, down the spiral steps, "faaaatheeeeeer..."
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~Neri

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Re: (ISG) Cave Quest
« Reply #73 on: April 09, 2015, 11:29:22 am »

Skullbold, check books for necromancy books.
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Aslandus

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Re: (ISG) Cave Quest
« Reply #74 on: April 09, 2015, 12:24:43 pm »

Stonut: eat that muffin on the desk
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