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Author Topic: [ISG] - Crashed.  (Read 15956 times)

FallacyofUrist

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Re: [ISG] - Crashed.
« Reply #165 on: April 27, 2015, 05:07:23 pm »

> Aye. Under no circumstances walk towards it yet.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FelixSparks

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Re: [ISG] - Crashed.
« Reply #166 on: April 27, 2015, 11:46:35 pm »

>What's up with that flower?
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ShadowHammer

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Re: [ISG] - Crashed.
« Reply #167 on: April 29, 2015, 10:27:32 pm »

> Ask them why being a Keeper is incredible.
> Aye. Under no circumstances walk towards it yet.
Ask for some general info on how to do what we do since Rose, while while still lovely and kind being (and we will stabkillmurder anyone who tries to harm them), is a bit of a ditz and didn't explain everything.
+1
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Dexexe1234

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Re: [ISG] - Crashed.
« Reply #168 on: May 01, 2015, 08:20:57 pm »





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Dexworks
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FuzzyZergling

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Re: [ISG] - Crashed.
« Reply #169 on: May 01, 2015, 08:27:32 pm »

Okay, this guy is starting to creep me out.
> Excuse yourself and go to the right/behind you.
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FelixSparks

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Re: [ISG] - Crashed.
« Reply #170 on: May 01, 2015, 09:36:18 pm »

IT'S A TRAP! COMBAT TIME GO GO GO!
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~Neri

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Re: [ISG] - Crashed.
« Reply #171 on: May 01, 2015, 09:42:28 pm »

IT'S A TRAP! COMBAT TIME GO GO GO!
No combat. Abscond.
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FelixSparks

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Re: [ISG] - Crashed.
« Reply #172 on: May 01, 2015, 09:49:18 pm »

IT'S A TRAP! COMBAT TIME GO GO GO!
No combat. Abscond.
.... Abscond til we find a weapon. THEN COME BACK AND COMBAT.
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~Neri

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Re: [ISG] - Crashed.
« Reply #173 on: May 01, 2015, 10:06:28 pm »

No. Only combat if they prove hostile.

No need to make an enemy unnecessarily.
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ShadowHammer

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Re: [ISG] - Crashed.
« Reply #174 on: May 01, 2015, 10:24:54 pm »

IT'S A TRAP! COMBAT TIME GO GO GO!
No combat. Abscond.
Brave sir Simon: run away. However, "the others are likely to come from behind us, if he's looking to trap us, so we should try to get past him and go left. Try not to fight him.
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sirboomalot

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Re: [ISG] - Crashed.
« Reply #175 on: May 02, 2015, 11:26:19 pm »

He doesn't seem that horrible, and he also hasn't visibly done anything to communicate our presence to another; we could be jumping to conclusions about him. At the same time, though, he does seem to have something to hide.

Question him more about these others; be ready to escape if things turn out badly; if he refuses to talk we should try to get past him if we can without fighting.


Now that I think about it, he could/should have also been tipped off by our zombie...


-1 to combat; even with a weapon you generally don't leave a guard if they don't know how to fight, and I'm pretty sure our own character doesn't know how to fight. We don't even know if we can actually throw flaming bricks or not... (we need to add such science to our to-do list(we also need a to-do list))
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Dexexe1234

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Re: [ISG] - Crashed.
« Reply #176 on: May 03, 2015, 01:44:15 pm »





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Dexworks
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FuzzyZergling

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Re: [ISG] - Crashed.
« Reply #177 on: May 03, 2015, 01:58:19 pm »

Yeah, I'm not liking this guy at all.
Wait for a minute before checking to see if he's left. He he's followed you up the stairs, brandish your crowbar.
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FelixSparks

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Re: [ISG] - Crashed.
« Reply #178 on: May 03, 2015, 02:14:54 pm »

Yeah, I'm not liking this guy at all.
Wait for a minute before checking to see if he's left. He he's followed you up the stairs, brandish your crowbar.
Yeah, if he's following us, it's go time.
In case of Stairs Encounter, tackle him and ride him like a surfboard down the stairs! THEN BEAT HIM IN THE HEAD WITH THE CROWBAR.
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Mooply

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Re: [ISG] - Crashed.
« Reply #179 on: May 03, 2015, 03:41:14 pm »

If he does become hostle, we could also utilize those barrels donkey kong style.
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