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Author Topic: Shattered Souls [Multiplayer RPG]  (Read 13357 times)

sjm9876

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Re: Shattered Souls [Multiplayer RPG]
« Reply #315 on: May 22, 2015, 03:41:46 pm »

((Sorry Rolep, just noticed I missed you off. Same end result regardless.))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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Rolepgeek

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Re: Shattered Souls [Multiplayer RPG]
« Reply #316 on: May 23, 2015, 12:27:14 am »

"Fly, you fools!"

Kanders is right behind the others, stopping only long enough to slam the door shut once all the members of their party were out.
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GiglameshDespair

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Re: Shattered Souls [Multiplayer RPG]
« Reply #317 on: May 23, 2015, 08:30:18 am »

((I was already shutting the door after everyone.))
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sjm9876

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Re: Shattered Souls [Multiplayer RPG]
« Reply #318 on: May 23, 2015, 11:40:46 am »

All

You rush for the door, Ayzebel and Kanders briefly scuffling over closing it. A second later, with the gap safely closed, you hear a scraping from behind, like iron on stone, but it soon dies away, to be replaced with silence.

Coming to your senses, you start to notice the soft patter of drizzle on your skin. The sky is spotted with butts, but a cool morning light shines between the gaps, illuminating the scene below. You stand in a bowl, ringed by mountains - snow crests them and cascades down their sides for quite some distance. Where the snow ends, forest begins, though it is denser in some places than others.

You stand just on one slope of the bowl, looking towards the nearby centre. There sits a structure - it resembles a castle, but built by those who have never seen such a structure. grand, impractical structures dot the grounds, great buttresses supporting tremendous weight. Ant sized shapes drift between them, all focused around a single central spire. The walls of this ‘castle’ are probably around a mile away, from the general scale of the place.

To your left and right walls angle away - you stand in front of a corner tower, though its shadow falls somewhere on the other side of the wall. To your right, the wall continues as far as you can see, as tall as the tower though built of rougher stone. It vanishes into a patch of forest, possibly circling round the bowl to meet the left hand side. On this left side, however, the wall continues only twenty or so metres before crumbling completely, as if smashed by some giant. One could easily pass by picking over the rubble, though a forest blocks any significant vision beyond.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Dwarmin

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Re: Shattered Souls [Multiplayer RPG]
« Reply #319 on: May 23, 2015, 12:57:50 pm »

Regina is silent for a moment. She wondered if someone should say something...but, they didn't even know who he was, really...any thing she could say would sound pathetic and weak...she remembered feeling much the same way when her husband had died.

Aimless.

Her left hand tightened into a fist as she spoke.

"Does anyone need a moment? A man just died for us, or at least in our places...we didn't know him well...I wished I had known him better. A life is a terrible thing to waste...those cliches, really, that's all I have. I have nothing thoughtful or comforting to say. If I'm being honest, I'm only truly glad it wasn't me left behind in that room. Still, he broke his arm because I wasn't fast enough. That might be why he chose to die there. I can't say. But...I blame myself. I am weak. I can never really save anyone...the story always ends the same way..."

She turned away to look at the mountains. Regina had no more tears to shed, so her eyes were as dry as the distant mountaintops.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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GiglameshDespair

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Re: Shattered Souls [Multiplayer RPG]
« Reply #320 on: May 23, 2015, 03:10:06 pm »

Azyebel had thudded down, enjoying the feel of the rain on her unclean skin. As Regina spoke, she opened her eyes.

"Hmph. Greed and foolishness lead to his demise. He should have been more cautious... both before and after that abomination rose. Do not blame yourself."

A bit heartless perhaps, but he'd triggered the monster himself. Fortunately, the thing didn't seem to be able to follow them out. She doubted them could outrun such a thing... or outfight it.

"Perhaps we should head towards the centre, towards civilisation. I've never even heard of such a place as this. Looks like something of a dream - perhaps fitting, considering the nightmare we've just witnessed."
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Dwarmin

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Re: Shattered Souls [Multiplayer RPG]
« Reply #321 on: May 23, 2015, 03:25:02 pm »

"I think it's likely we'll find that place as nightmarish as what's come before-no matter how civilized it may seem..." Regina comments.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

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Re: Shattered Souls [Multiplayer RPG]
« Reply #322 on: May 23, 2015, 03:28:49 pm »

"I wish I could disagree with that."
« Last Edit: May 23, 2015, 04:54:59 pm by GiglameshDespair »
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Rolepgeek

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Re: Shattered Souls [Multiplayer RPG]
« Reply #323 on: May 23, 2015, 04:51:29 pm »

"First things first, then. We need food. Forests often have food. Shall we take to the woods?"
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GiglameshDespair

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Re: Shattered Souls [Multiplayer RPG]
« Reply #324 on: May 23, 2015, 05:22:43 pm »

"Do we even need food now...? I've not felt hunger yet, though that could be that I've had other things on my mind."
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sjm9876

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Re: Shattered Souls [Multiplayer RPG]
« Reply #325 on: May 23, 2015, 05:25:40 pm »

With concentration you do feel a slight sense of what you can only describe as hunger. Disturbingly however, it feels somewhat alien in nature
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Urist Arrhenius

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Re: Shattered Souls [Multiplayer RPG]
« Reply #326 on: May 25, 2015, 11:33:33 am »

((My apologies for my absence, I've been ill.))

"I just want to be away from here. Can we just... leave? The forest won't have any of those other people in it."
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Dwarmin

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Re: Shattered Souls [Multiplayer RPG]
« Reply #327 on: May 26, 2015, 08:54:39 am »

"Your path is up to you. I intend to confront the master of this place. I'm not sure what I'll do then."

Action: Regina sets off for the weird castle
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

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Re: Shattered Souls [Multiplayer RPG]
« Reply #328 on: May 26, 2015, 09:37:56 am »

"I would think it's best to stick together for now."

She brooded on her hunger for a moment. It felt strange. She wondered if she'd be able to eat ordianry food like bread. She'd have to see when it came to it.

"Hold a moment, Regina. I shall follow. It's probably best you come with me, Felicity. I'll protect you best I'm able."

Follow Regina.
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Dwarmin

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Re: Shattered Souls [Multiplayer RPG]
« Reply #329 on: May 26, 2015, 09:56:50 am »

Regina seems a bit surprised she is being followed, but she pauses and allows her companion to catch up.

"...Thank you. For a moment I thought I would be marching alone."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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