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Author Topic: Shattered Souls [Multiplayer RPG]  (Read 13363 times)

flame99

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Re: Shattered Souls [Multiplayer RPG]
« Reply #30 on: April 01, 2015, 06:01:07 pm »

NAME: Kane Aver
PERSONALITY: Kane tends to be quick-witted, but quiet and shy.
BACKGROUND: In life, Kane was a scholar and explorer. He pored over forgotten texts, learning what the world had to teach. Slightly later in his life, he took to exploring the wilderness, making maps and charting what he learned. He lost his life to a pack of wolves. One of his hired blades, the one on watch, had fallen asleep, leaving the slumbering group an easy target for the stealthy predators.

Stats: You have 6 points to distribute here. All stats start at 1.
WILLPOWER: 3
AFFINITY: 3
SKILL: 1
Haven't you got two free points?
Don't know why I did that...Fixed it, now.
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It/its, they/them, in order of preference.

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sjm9876

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Re: Shattered Souls [Multiplayer RPG]
« Reply #31 on: April 02, 2015, 05:36:00 am »

((Everyone up til this point is in :) ))

   You see shapes shimmering in the air around you as the rest of the world comes into focus. The shapes, however, stay blurred, indistinct - like yourself, you realise as you look down. Glancing round, you see the room seems to have been carved from the stone itself - but looking up, you can see only gloom where the ceiling should be. You feel a pull from below you, where a similar gloom resides, and with little other choice you descend, the others doing so too.
   As you reach the gloom it seems to part, revealing an uneven floor. Descending further, however, it fails to grow, and you realise the small piles are in fact great mounds. A shadow on one wall reminds you of a door, and the mounds distinguish themselves into smaller, still indistinct, objects.
   Then the smell hits you. Even without flesh it is a smell that brings about a feeling of revulsion - a smell of rot. And with that realisation, the scene below come into view. A great hexagonal pit, filled with corpses. Some fresh, others… less so. It is towards the fresh ones that you are pulled most strongly. The corpses themselves are as varied as can be within humanity. A grizzled veteran - stripped of his armour, but still distinguishable by his many scars - lies next to a small girl in a sundress, one arm missing. A great hulking woman lies with hundreds of stab wounds in her back, the legacy of a stubborn soul, with a man in hunter’s garb draped over her like some kind of sick cloak. As you take this in, you notice yourself starting to fade, and realise with horror that you will need a body to stay together - and you are hardly short of choice.

Spoiler: Body sheet (click to show/hide)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

flame99

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Re: Shattered Souls [Multiplayer RPG]
« Reply #32 on: April 02, 2015, 07:52:12 am »

Kane looked around the macabre pile for a moment
Realizing he'd need a physical form, he chose a suitable form, in his eyes. More lithe than powerful, but that suited the deceased scholar.



DESCRIPTION: Slightly short, and wirey. Green eyes, dirty blonde hair. Pale skin. Marked by a scar over his lungs; likely the result of a well placed stab.

Stats: You have 8 points to distribute. Both Strength and Toughness start at 1, and no stat can exceed 5 at this point.
STRENGTH: 2
TOUGHNESS: 2
INITIATIVE: 3
SKILL: 3
« Last Edit: April 02, 2015, 08:45:30 am by flameboy99 »
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endlessblaze

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Re: Shattered Souls [Multiplayer RPG]
« Reply #33 on: April 02, 2015, 08:03:19 am »

((I think I got the stats right...))

"Ahhhh.....this one looks good."

DESCRIPTION: a young man with black hair and a black coat. The coat has a red trim.
The body is fresh and its flesh unmarked, indicating he may have died of poison or sickness.

Stats: You have 8 points to distribute. Both Strength and Toughness start at 1, and no stat can exceed 5 at this point.
STRENGTH:  3
TOUGHNESS: 3
INITIATIVE: 2
SKILL: 2
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Dwarmin

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Re: Shattered Souls [Multiplayer RPG]
« Reply #34 on: April 02, 2015, 08:22:38 am »

Regina knew what she had to do to survive? Exist?

There was no regret about it...she needed a young, strong body...why not indulge vanity...not like it could hurt, at this point...

Regina's Body
Description: A short and lithe woman of about eighteen, with pale skin, light blue eyes, and copper-red hair. She's wearing a long dress that is torn and matted with blood and filth, but once it was the sort of thing a noblewoman might wear-though any jewelry she might have worn has been rudely ripped away-it's barely more than a ragged cloak at this point. Judging by the bruises, the burn pattern around her neck and shackle marks on her wrists, she died by hanging after a period of rough imprisonment.
Stats
STRENGTH: 1
TOUGHNESS: 1
INITIATIVE: 4
SKILL: 4
« Last Edit: April 02, 2015, 08:48:38 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

flame99

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Re: Shattered Souls [Multiplayer RPG]
« Reply #35 on: April 02, 2015, 08:47:01 am »

Dwarmin, you've used 10 points; only strength and toughness start at one. The other two start at 0.
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Dwarmin

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Re: Shattered Souls [Multiplayer RPG]
« Reply #36 on: April 02, 2015, 08:49:01 am »

Dwarmin, you've used 10 points; only strength and toughness start at one. The other two start at 0.

Ty for the correction.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

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Re: Shattered Souls [Multiplayer RPG]
« Reply #37 on: April 02, 2015, 09:40:35 am »

Live. Live! She had to live!
Even if she has to wear a body like armour, stinking of rot. Vengeance must be had, her clan saved. To simply cease here would be unacceptable. She plunged into a body, forcing herself into the limbs, the still heart, the half-open eyes. The body twitched and began to move...

Ayzebel's Corpse

Description: A powerful, heavy-set woman, clad in green and swaddled in a fur cloak. The fur cloak in pinned to her with a half-dozen arrows that still have the splintered shafts erupt like spines from her upper back and shoulders.
The emerald eyes gleamed brightly in life, and the mighty mohawk the woman-warrior has was dyed the same dark green.

STRENGTH: 1 + 3 = 4
TOUGHNESS: 1 +3 = 4
INITATIVE: 0
SKILL: 0 + 2 = 2
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Urist Arrhenius

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Re: Shattered Souls [Multiplayer RPG]
« Reply #38 on: April 02, 2015, 01:30:55 pm »

Felicity had always wanted to be tall! And healthy. That's what she needed, a healthy body that wouldn't carry with it any of her old problems.

Felicity's Body

Description: A tall woman of about twenty, neither fat nor thin but an undeniably healthy plump. Her throat had been slashed and blood stained both her dress and her mop of brown hair.

STRENGTH: 2
TOUGHNESS: 4
INITIATIVE: 2
SKILL: 2
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We're all just Simple Folk trying to get by.

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Rolepgeek

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Re: Shattered Souls [Multiplayer RPG]
« Reply #39 on: April 02, 2015, 09:52:58 pm »

Ugh. This would be better than nothing, at least. But, what to choose? Hmmm...no. No. No, not that one. As much as he hated to admit it, he needed a body of ability more than one of nobility...ah, there! That would do well. Slight, perhaps, but he hadn't been tall in life, either. And he didn't really have time left to choose...

Kanders' Cadaver

DESCRIPTION: Short and lean, a bit wiry, and garbed in a thick, sturdy explorer's raiment, or perhaps a hunter's? It was hard to tell. Brown, scraggly hair, and weathered skin colored by the elements. And it is by those elements it died; the chill of frostbite yet lingers in it's fingers and nose.

STRENGTH: 2
TOUGHNESS: 2
INITIATIVE: 1
SKILL: 5
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sjm9876

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Re: Shattered Souls [Multiplayer RPG]
« Reply #40 on: April 03, 2015, 09:24:42 am »

Kane

   As you slip down, into the body, you feel only the slightest of resistances. Then you are caught in the stream of memories. A street, a crowd - a wallet and a chase. Nights spent under bridges and trees. Shackles, picked open. A distant city that reminds you of home. A mountain pass - an ambush. A knife, and the sensation of drowning, though there is no water in sight.
   Then they slow, and stop, as you gain control. A library of memories, locked away so that they do not overwhelm.
   You sit up, dislodging the arm of an old man, and breath with a gurgle. The gurgle fades to a wheeze, and you cough, spraying blood. As you do so you see that the stab wound is slowly sealing.

Embrus

   You are plunged into darkness for a moment as you enter, before the room wims back into view. However, a flickering light casts shadows that are not there . A puppet theater showing a merchant and his wares, and an exotic customer from far off lands. A sleepless night, a fresh cooked breakfast, and a mournful goodbye. A caravan, slipping into a mountain valley. A night time horse ride, and a collapse in the sunset. The agony of poison and betrayal. And the light dies, and the shadows fade.
   All is cold for a moment before you rise, a deep ache fading from your bones.

Regina

   You push your way into the new body, to be greeted by a familiar sight - a balcony view over a town - though not one you recognise. Mountains loom in the distance, and suddenly the town is burning. You scream and a shadow looms to your side, but it is not a guard. In a flash you are being dragged behind a horse, put on a stage before a cluster of bandits. A man comes to claim you and you remember the sensation of your slap, and a rope, and a brief, brief flight.
   Then you land, far far away, in the pit. A minute passes before you remember to breathe, though you felt no discomfort.

Ayzebel

   Surrounded by a mass of foes, you twist and stab. But for every blow you deal they strike back. And with each blow, a flash. A bountiful hunt - an aurochs. The tribe’s home, ashes. An innkeep, uneasy, being questioned. And then a long ride. Bandits - dead. Robbers - fled. A slave market - a daughter on stage. Their blood. Stabbing, like needles in your back. Your blood.
   And the mass lay dead. You heave yourself to your feet, and the body rises too. There is an itch, and a slight clatter, as arrow shafts horse themselves out of your back, to land on the bodies below.

Felicity

   Visions drift by, almost lazily. An inn, a weather worn sign. Father serving mead and mother carving meat. A young mercenary with a charming face. An argument, your father ed faced. A midnight elope, wind blowing in your hair. A militant camp, and a sudden shift of attitude. Being beaten, shared. A hard march into the mountains, rations stretched thin. Rations running out, and a knife to the throat.
   And the memories blow by, leaving only the pit. Your throat seals shut without a sound.

Kanders

   A spectre of a map, ghost strewn across the path. The first an inn, an old man whispering tales of ancient ruins to a hunter. Then a bedside, a mother passing away. A debtor, bare palm held out. Next a trek, a long hike into the peaks nearby, further than ever before. Finally the cold. Strange shapes glimpsed through fog on the horizon - but the cold. The map slips from your fingers, into the gulley, as warmth seeps back into your bones and your eyes open wide, to reveal the pit.

-----

All
You make your way to the clear areas of the floor, mindful of the treacherous footing, and unsure where else to go, follow the cleared paths to the door. It stands twice as tall as any man, two great oaken sheets riveted with iron. It is locked from your side - the inside - with a solid iron bolt. Around the door stand a handful of figures - the other souls - silhouetted in the dim light.
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

endlessblaze

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Re: Shattered Souls [Multiplayer RPG]
« Reply #41 on: April 03, 2015, 09:32:10 am »

"mmmm.....so perhaps this body belonged to a merchant of some kind? perhaps I will sort these memories later. for now......"

find a sword, there must be some in here. steel short sword preferably. also look for a red cape and some light armor.
« Last Edit: April 03, 2015, 09:40:49 am by endlessblaze »
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Dwarmin

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Re: Shattered Souls [Multiplayer RPG]
« Reply #42 on: April 03, 2015, 10:02:14 am »

Regina cleared her throat-for some reason, she was afraid she wouldn't be able to speak...

"...well, seems the Gods are not done with me..." she said bitterly, her voice sounding strange to her. She had not entirely made up her mind if all of this was a good thing or not. What if Duncan was waiting for her beyond the veil? Why cling to a miserable half-life in a stolen body?

But, it wasn't in Regina's self to ever surrender willingly. She could have taken her own life at any time after...she lost him. But, she had never given up, had fought and clawed to draw breath-Duncan would never have loved her if she had not possessed this ferocity-a warriors ferocity. She would not give up now. She would earn her rest...

She addressed the others. "Shall we bother with names? I was Regina, once.

I think we all know what we need to do. Open that door and move forward-it's barred from the inside, you see? To keep things out. It opens for us.

But first, let's make use of what we have. It seems we have first pick."
She said, moving back to the pit. Check the boots, she thinks-daggers are usually hidden in boots. Also, up sleeves-sewed into the lining, if one is cunning. Back sheaths and shoulder sheaths and leg sheaths, too. Plenty of places to hide sharp things.

Action: Search the bodies for a dagger or knife or sharp thing-or anything else useful. I know where they hide them...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

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Re: Shattered Souls [Multiplayer RPG]
« Reply #43 on: April 03, 2015, 10:22:49 am »

Ayzebel rose to ponderous feet, the body's reflexes brushing a hand against the mohawk. She paused for a second, marvelling at the feeling of being alive again. She picked up one of the arrows that had been in her back - a jagged head, rusted with ancient blood.
She spoke, and the words felt alien on her tongue. A harder, clipped accent, blended with her own lilting tongue.

"What sorcery is this, to allow the dead to rise?"

She looked at the ones rummaging in the corpses. As they moved, the stink of rot was disturbed even more, and she wrinkled her nose at the smell.

"Names? For what it's worth, I am Ayzebel Glassria Kulandria, captain of the Glassria contingent." She looked at the barred door, a question coming to her mind. "There were only corpses in this room. Who shut the door?"
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Dwarmin

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Re: Shattered Souls [Multiplayer RPG]
« Reply #44 on: April 03, 2015, 10:43:40 am »

Regina looked over the woman who had called herself Ayzebel. She suffered a moment of disorientation as she tried to recall facts of the body she was in. She couldn't remember what color her eyes were...

"Questions, questions. What good are those? Questions are for later. We don't know any real answers. All I know is that I'm currently drawing breath in a strangers body that was formerly a corpse. That someone stabbed me in the side with a shortsword..." she points under her skinny left arm, which shows no wound. "...and I'm still here. I intend to keep on being here, as long as I can. I'm not going to waste it throwing words into the wind.

Glassria, though? I remember that name...I worked for the Kuland. Back when I was...alive? Whatever. They paid well. A bit naive, though...I was a resident of Bonap*, myself. The city of Silver Spires."


*Bonap is a metropolitan city state of fairly large size in Alleria's southern climate, famous only in history books, really-notable for producing military leaders. It's Tactical Arts College trained many of the greatest captains, generals, and warleaders of the age. Located in land inhospitable to agriculture, they mostly do mercantile business in luxuries imported from client states-silver, gold, gemstones, exotic wood, slaves and rich wine.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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