KandersTorch stub in hand, you prod the woman’s corpse gently - it swings slightly on the sconce, and the sword clicks softly against the stone of the wall at the furthest point. It shows no signs of danger - at least no more than its presence itself would suggest.
Having moved closer, you cannot help but notice that the woman’s veins seem an unnaturally bright shade of blue. From your travels, you recognise it as a sign of poison, though the precise poison escapes you, somewhat disconcertingly. Once such knowledge might have saved your life. Regardless, the body looks very fresh - a day or two old at most.
Embrus, Regina, FelicityThe door resists your touch slightly, but comes open with a tortured squeak to reveal a straight corridor, ending in a T-junction. Torches are evenly placed around the walls - the nearest is lit, and illuminates another door, in a similar condition to the one you just passed through. From beyond you can hear a faint rustling, like hurried motion trying to be kept quiet.
Embrus
WILLPOWER:2
AFFINITY: 4
SKILL: 3+2
STRENGTH: 3
TOUGHNESS: 3
INITIATIVE: 4
1 Iron bar
1 Stave
Wooden ring (worn)
Dragon statuette (pocket)
Felicity
WILLPOWER: 4
AFFINITY: 3
SKILL: 2+2
STRENGTH: 2
TOUGHNESS: 4
INITIATIVE: 4
Wooden buckler
Cloak
Driftwood amulet
Ayzebel Glassria Kulandria
WILLPOWER: 3
AFFINITY: 2
SKILL: 4+2
STRENGTH: 4
TOUGHNESS: 4
INITIATIVE: 0
1 Iron bar
Wooden buckler
Cloak
Vine amulet (pocket)
Wolf statuette (pocket)
Ankh (pocket)
Runed dice (pocket)
Kanders Denres tuCessern
WILLPOWER: 3
AFFINITY: 3
SKILL: 3+5
STRENGTH: 2
TOUGHNESS: 2
INITIATIVE: 2
Torch stub
Regina
WILLPOWER: 4
AFFINITY: 1
SKILL: 4+4
STRENGTH: 1
TOUGHNESS: 1
INITIATIVE: 8
1 Bone shiv (at belt)
1 Stave
Wooden buckler
1 Belt Knapsack:
- Blackjack
1 Traveller’s crossbow (on back)
Kane Aver
WILLPOWER: 3
AFFINITY: 4
SKILL: 2+3
STRENGTH: 2
TOUGHNESS: 2
INITIATIVE: 6
1 Iron bar