"I wish passage through the mountains. Might I earn my way through by dealing with whatever seems to be harassing you?"
"I wish passage through the mountains. Might I earn my way through by aiding with whatever seems to be harassing you?"
Reworded to seem somewhat more humble. After all, these guys seem trigger-happy, and we don't need to piss them off any further.
Reworded to seem somewhat more competent. After all, these guys seem trigger-happy, and we don't want to seem worthless to them.
Keep in mind, we also don't want to seem like we're insulting them by claiming we could do better than them. While that may or may not be true, we don't want them to think we're just some barbarian who's gotten too full of themselves.
That's why we're offering to aid them - to help them fix the problem rather than solve it ourselves.
...
We really should've paid attention in Dwarven Culture class.
Perhaps we could subtly put the emphasis on their harassement rather than our need to cross. For example.
"You and your kinsmen are known for your skill in crafts, and yet i see that your equipment has suffered from the wear of battle, something i doubt such a proud folk would tolerate if there wasn't need to stay vigilant. I intended to cross, but perhaps your needs are greater than my own? I would be pleased to offer what help i may, to show my good faith."
"I only wish passage through the mountain pass to the east. Might I earn my way through by dealing with whatever seems to be - I mean, aiding whatever see- no, aiding you against- wait, wait let me start over."You take a deep breath and reflect on how poorly countless hours of magical training translates into diplomacy.
"Um. You and your kinsmen are known for your skilled craftsmanship, yet your equipment shows the wear of battle; something I doubt a proud people such as the dwarves would tolerate unless dire circumstances forced your hand. If I could help in any way - not that I would just assume you need help - in exchange for passage east, I would gladly offer any aid I could provide."The commander looks nonplussed. The crossbowdwarves hesitantly lower their weapons. You hear a strangled snort of barely restrained laughter erupt from the dwarf on the far left. After a moment, the reaction spreads to two of the other dwarves as the patrol stands down. A third shakes his head and rubs the bridge of his nose. The captain mutters something in a language you don't understand before taking a deep swig from a flask.
"And what sort of aid do you think you could offer, little elf?" He asks in a less confrontational (but slightly condescending) tone.
"The magical kind."He snorts.
"If there's anything the dwarven legions can't handle, you can be damn sure a prancing elf wizard can't handle it either. However..." He barks out an order in his native tongue and the squad straightens itself out.
"Since your ridiculous attempt at being inoffensive made us laugh at a time when we desperately needed a pick-me-up, we will escort you through the pass and to the eastern border. You're lucky it's on our way back to the fortress."All things considered, that could have gone worse. You follow the patrol as they march into the mountain, down a dimly lit tunnel. After a few minutes of walking, the only light around you comes from two torches carried by the dwarves, illuminating a small patch of stone around you in the face of the darkness stretching out in either direction.
"Once at the eastern border, you're on your own, elf. Continue on your way and do not return to the mountains. If, by some cursed chance, you are a spy or saboteur, another patrol will find you and you will be crucified. You seem harmless enough, magic or not, and I tend to trust my gut on these matters."After what felt like an eternity of quietly walking through a slightly curving tunnel, you feel a breath of fresh air on your face. The night sky comes into view as you emerge from the mountainside and the ice-cold air hits you like a giant's hammer. A dirt path winds its way down towards the snowy forest below while the tunnel road hugs the mountains and leads north towards the only non-natural source of light you can see: pinpoints of orange light coming from a massive web of buildings carved into the mountain peaks.
"You'll be wanting to follow this path. About two hours by day thataway you'll find another barbarian village." He turns and looks you in the eye with a serious expression.
"A few words of warning. The foothills are littered with all manner of caves and hideaways and the forests are treacherous these days. Foul creatures spring forth beneath the moon's light, and their hunters are friends of neither elf nor man nor dwarf."A prickle of uneasiness runs down the back of your neck.
"What sort of creatures and what do you mean by 'their hunters'?""Night terrors and demons, beasts forgotten by time. A band of men hunt them, yes, but those same men also slaughter innocents in the name of the hunt. There's talk amongst the dwarven rangers that they're no more pure than the monsters they fight, but only in stories told around a fire pit in the mountainhome. Trust no one until you reach what passes for civilization amongst the humans. If you truly are a mage as you claim, keep a few spells up your sleeve. And for the love of Magnir, Stanri, and all the spirits of the earth, don't draw attention to yourself out there."He turns and gestures for the patrol to continue down the main road. You notice that they no longer walk casually as they had in the tunnel. Their weapons are at the ready, their eyes darting back and forth. As the torchlight fades into the distance, you wonder where they acquired the injuries you observed earlier.
No time to waste on that, though. It's late, much too late to travel through an unwelcoming forest. You consider your options.
1. Set up camp along the face of the mountain. You can see an indentation that would protect you from the wind and cover three of your four sides, but you would have no escape route if something attacked in the night.
2. Set up camp on a ridge overlooking the forest. Farther down the path there's an overlook that would let you see approaching threats from all sides, but you would also be exposed to anything coming along the path.
3. Set up camp hidden amongst the roots of the trees. On the outskirts of the forest, you can see gnarled roots that would provide cover from the elements and let you hid from any threats, but you would also be in the forest - and you really don't know what else might be in there.
4. Continue through the forest at night. The faster you reach that village, the sooner you'll be
actually safe. Though you are tired, you could stay awake for a few hours if it meant certain safety. On the other hand, you would be stumbling through a dark, hostile forest in the middle of the night.
What, if any, defenses do you set up?
Your finalized spell list:Silver Disc: Teleport
Marble Tablets:- Might of Stone
- Stoneskin
Wood Tablets: - Animate Wood
- Purify Water
- Ward Against Evil
Parchment: - Create Local Map
- Create Broad Map
- Impart Wisdom
- Eagle's Vision
- Blessing of Icarus
Taliss can carve runes into various objects, so be sure to point out materials for her to collect! In addition, runes can be carved into static objects (trees, the ground, etc.) to create defenses and traps, but setting them up takes time that you may not have in a crisis.