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Poll

Help me get better at DMing: is this game way, way too wordy?

Holy shit yes
- 0 (0%)
Slightly less long-winded would be better.
- 0 (0%)
No, it's fine as it is.
- 6 (60%)
I am dangerously insane and demand an excess of words. Double the length of each update.
- 4 (40%)

Total Members Voted: 10


Pages: 1 [2] 3 4 ... 12

Author Topic: [ISG] Teovanth  (Read 22666 times)

3man75

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Re: [ISG] Teovanth
« Reply #15 on: March 30, 2015, 12:21:31 am »

Mentalism time to blow stuff up.
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Peradon

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Re: [ISG] Teovanth
« Reply #16 on: March 30, 2015, 12:57:24 am »

Guys, please no elementalism. Every time a magic SG comes up, we ALWAYS choose elementalism(Or the equivalent...). Why cant we just do something not normal?
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Ya'll need Jesus. Just sayin'.

Andres

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Re: [ISG] Teovanth
« Reply #17 on: March 30, 2015, 01:07:39 am »

Because the first three magics are basically the same, only differing in the methods by which their equal effects are reached.
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Araph

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Re: [ISG] Teovanth
« Reply #18 on: March 30, 2015, 01:12:15 am »

Because the first three magics are basically the same, only differing in the methods by which their equal effects are reached.

While I probably didn't do a very good job explaining them, the idea is that Mentalism lets you be a reality-warping avatar of destruction/restructuring, Geometricism lets you do complicated, incredibly powerful rituals with preparation while restricting you somewhat on the fly, and Spiritualism is a middle ground between the other two.
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Andres

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Re: [ISG] Teovanth
« Reply #19 on: March 30, 2015, 01:20:47 am »

I'll admit that this probably comes from inexperience but how would rituals be useful to an on-the-move adventurer? Also, I have no memory of reading about any magical rituals enacted by the player as part of a ritual-using class. Whenever a player used rituals it was always a part of the plot rather than as a tool for players to use.
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Peradon

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Re: [ISG] Teovanth
« Reply #20 on: March 30, 2015, 01:24:05 am »

[Ignore this stuff!]
« Last Edit: March 30, 2015, 01:50:29 am by Peradon »
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Araph

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Re: [ISG] Teovanth
« Reply #21 on: March 30, 2015, 01:32:32 am »

I'll admit that this probably comes from inexperience but how would rituals be useful to an on-the-move adventurer? Also, I have no memory of reading about any magical rituals enacted by the player as part of a ritual-using class. Whenever a player used rituals it was always a part of the plot rather than as a tool for players to use.

As an example, suppose you needed defense from something chasing you. A mentalist couldn't make a shield, but she could create a field of energy that would tear apart anything that passed through it for as long as she could sustain the field. A spiritualist would conjure an actual shield for as long as she could sustain it. A geometricist could take a moment to scratch some markings on the ground and create a shield that lasts for a set period of time, much longer than either of the others could hold up their shield. In addition, the geometricist's shield wouldn't require focus to maintain.
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Andres

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Re: [ISG] Teovanth
« Reply #22 on: March 30, 2015, 01:38:45 am »

Fair enough. When I thought 'ritual' I thought altars and blood moons and throwing powder into fire.
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Araph

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Re: [ISG] Teovanth
« Reply #23 on: March 30, 2015, 01:40:34 am »

Fair enough. When I thought 'ritual' I thought altars and blood moons and throwing powder into fire.

Well, a geometricist would be able to do that too if you needed to break something really big. Like a small town or something.
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Andres

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Re: [ISG] Teovanth
« Reply #24 on: March 30, 2015, 01:41:41 am »

GEOMETRIST
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Peradon

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Re: [ISG] Teovanth
« Reply #25 on: March 30, 2015, 01:49:48 am »

GEOMETRIST
Yay! Now I dont have to change my suggestions so we arent just some ole wizard!
+1!
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flame99

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Re: [ISG] Teovanth
« Reply #26 on: March 30, 2015, 07:28:04 am »

+1 to geometrist
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PiotraperPL

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Re: [ISG] Teovanth
« Reply #27 on: March 30, 2015, 08:34:22 am »

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^ This side up ^
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Araph

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Re: [ISG] Teovanth
« Reply #28 on: March 30, 2015, 11:43:26 am »

Amazing art.

Thanks!

Looks like geometrist is winning by a significant margin, but there's still only one vote on a course of action.
Go via the bridge of Khalad-Tal
Anybody care to toss in a vote on that?
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3man75

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Re: [ISG] Teovanth
« Reply #29 on: March 30, 2015, 11:53:03 am »

Bridge. Let's show the dwarves were not afraid.
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