I moved some stuff around a bit from where it was suggested, but it's all there.
I think the map will be full in another turn or two; when it is, I'll see if I can get my scanner to work so I can put up a good final picture.
You travel far and wide, finding many things, strange and dangerous: A great wilderness, filled with unnamed creatures; a tall tower, the abandoned home of some wizard or sorcerer; the impassable mountains of Samoz, infested with hundreds of Orcs and goblins and Ogres. You walk under the floating islands as Leorick and Thordor hurl cannon fire and lightning at each other, and you weave through uncounted hordes of automatons, busy for all time with a great and unfathomable work. In the chill north, you find a glacier riddled with the delvings of generations of dwarves.
Few lands remain unexplored, but still places may be found
that none have seen but we alone.To the West of the chasm the terrain is dominated by wilderness filled with mundane and mythical beasts alike. Near the chasm the wilderness has been pushed back by pioneering human colonists hoping to create a life on the frontier.
In the middle of the wilderness there is a large mountain piercing the sky, carved into its side is a massive arch way with statue of dwarves created of metal that stand guard. Inside the archway there is a maze filled with automons and ancient technological relics created by what I assume was the dwarves but the deeper you go the amount of automons slowly increases till it is overwhelming. I can only guess at what lies deeper.
On the bank of the lake north-west of the dark forest is a wizard's tower. It overlooks the lake where murlocs and hydras are known to lurk, and the vast orc plains where the necromancer could easily gather troops. Fortunately, from what I hear, it's empty, though I dare not go inside.
To the southwest lie the mountains of Samoz. Here the Green Skin Confederation has joined into a loose alliance of trade and diplomacy. Orges, Orcs, and Goblins all live here and usually move out to steal from surrounding lands. It is normal for a Orc horde to attack the towns outside of the city of giants for food.
Around the middle left are the floating islands of leorick, there are around 5 of them the size of well... islands. Three of them are connected by bridges and the other 2 are connected by different bridges.
On the 2nd largest island of the set connected by 3 bridges is the grand castle of leorick, discoverer of these ancient lands. On the smallest island of the set of islands connected by 2 bridges lives the lighting wizard Thordor. He lives in a small hut.
Leorick and Thordor often feud witch each other. It is not rare to hear cannon fire from leorick or see stray lightning bolts from Thordor. These feuds have left the lands below devastated. Scorch marks here, a few craters there. Maybe you might even find a few cannonballs.
Leoric's island has waterfall.
A glacier sits in the north east corner. A melt water lake sits just west of it with a river that drains into the main river north of caste town. The glacier is honeycombed with tunles inhabited by a clan of dwarves who trade with outsideres only rarely.
The dwarves tend to be very distrusting of outsiders, and even traders they let come to trade with them only get to see the outer portion of the dwarven homes. The inner halls are sealed off from all outsiders, and despite my best efforts I could not get them to let me inside. One can only imagine, however, what it must be like in there, what wealth must be stored within those halls.
The glacier is almost entirely barren of life, and my explorations of it turned up nothing of particular interest. It seems that the only parts of the glacier that hold any interest are off limits: The depths. Nonetheless, I will return someday and attempt once more to get the dwarves to grant me entrance.
I've heard rumours that inside the stone circles of the dark forest live elves as black as night. They were supposedly trapped there by some unknown hero or God after they caused some kind of terrible atrocity.
These dark elves have had a thousands of years to reflect on everything and there powerful aura has corrupted the forest around them. But it said that if you can survive the journey to them they will let you ask them a question or ask for knowledge. But I dared not go try for myself.