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What should we do after this map is filled?

Add another piece of paper and make the map bigger.
- 3 (37.5%)
Make a map of the chasm.
- 5 (62.5%)
Something else (specify in-thread).
- 0 (0%)

Total Members Voted: 8


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Author Topic: Create a Fantasy Map  (Read 16926 times)

Andres

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Re: Create a Fantasy Map
« Reply #30 on: March 28, 2015, 02:13:10 am »

There lives a hermit within the old volcano settlement. He is an old giant, standing 10 feet even when arched, and half blind, but with good hearing and tremor sense. He has set up an architect hut, and can sometimes spend days wandering the halls, but always returning with various valuable things from within. He is wary of others, and aloof when he discovers a stranger in his midst, but is generally non-hostile, and willing to barter, if you have something of interest to him.

+1.

His name is Crag Oldskin, once an archaeologist studying the halls of the magma men, now he permanently dwells there, trying to unearth some secret he will share with no one. His hut is stationed directly outside.
The hut is built into the volcano with a solid stone door in front of it. This is necessary as otherwise the wyverns will kill him in his sleep.
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4maskwolf

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Re: Create a Fantasy Map
« Reply #31 on: March 28, 2015, 05:20:23 am »

There lives a hermit within the old volcano settlement. He is an old giant, standing 10 feet even when arched, and half blind, but with good hearing and tremor sense. He has set up an architect hut, and can sometimes spend days wandering the halls, but always returning with various valuable things from within. He is wary of others, and aloof when he discovers a stranger in his midst, but is generally non-hostile, and willing to barter, if you have something of interest to him.

+1.

His name is Crag Oldskin, once an archaeologist studying the halls of the magma men, now he permanently dwells there, trying to unearth some secret he will share with no one. His hut is stationed directly outside.
The hut is built into the volcano with a solid stone door in front of it. This is necessary as otherwise the wyverns will kill him in his sleep.
Here, our adventurer trades some of the relics he found deep in the canyon in exchange for food and other supplies, including a full suit of armor that the hermit unearthed from the ruins.  Our adventurer then heads north from the volcano, discovering a vast, ancient forest beyond the edge of the blasted landscape.  An intitial inspection of the forest reveals several ancient stone circles, but no other signs of sentient life.  The entire forest seems permeated with darkness, and shadows seem to swirl and move with every step.  Deep in the forest lies a permanent fog, so dense that our hero can hardly see as he tries to move through it.

Andres

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Re: Create a Fantasy Map
« Reply #32 on: March 28, 2015, 08:08:24 am »

There lives a hermit within the old volcano settlement. He is an old giant, standing 10 feet even when arched, and half blind, but with good hearing and tremor sense. He has set up an architect hut, and can sometimes spend days wandering the halls, but always returning with various valuable things from within. He is wary of others, and aloof when he discovers a stranger in his midst, but is generally non-hostile, and willing to barter, if you have something of interest to him.

+1.

His name is Crag Oldskin, once an archaeologist studying the halls of the magma men, now he permanently dwells there, trying to unearth some secret he will share with no one. His hut is stationed directly outside.
The hut is built into the volcano with a solid stone door in front of it. This is necessary as otherwise the wyverns will kill him in his sleep.
Here, our adventurer trades some of the relics he found deep in the canyon in exchange for food and other supplies, including a full suit of armor that the hermit unearthed from the ruins.
-1 to this bit.
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Generally me

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Re: Create a Fantasy Map
« Reply #33 on: March 28, 2015, 08:16:13 am »

Guys this a map of what I assume is a continent or world,so I really doubt we should be addin tiny hermit huts. Also.

To the right of the chasm and above the volcano there is the Great Plains inhabited my savage Orc clans as well as filled with entrances to deep under ground caves scattered among the long grass. In these caves goblins and gremlins live in an uneasy peace with the orcs.
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Andres

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Re: Create a Fantasy Map
« Reply #34 on: March 28, 2015, 08:17:34 am »

Guys this a map of what I assume is a continent or world,so I really doubt we should be addin tiny hermit huts. Also.

To the right of the chasm and above the volcano there is the Great Plains inhabited my savage Orc clans as well as filled with entrances to deep under ground caves scattered among the long grass. In these caves goblins and gremlins live in an uneasy peace with the orcs.
+1 to everything this guy says. -1 to anything involving tiny huts.
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Haspen

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Re: Create a Fantasy Map
« Reply #35 on: March 28, 2015, 08:24:50 am »

There lives a hermit within the old volcano settlement. He is an old giant, standing 10 feet even when arched, and half blind, but with good hearing and tremor sense. He has set up an architect hut, and can sometimes spend days wandering the halls, but always returning with various valuable things from within. He is wary of others, and aloof when he discovers a stranger in his midst, but is generally non-hostile, and willing to barter, if you have something of interest to him.

+1.

His name is Crag Oldskin, once an archaeologist studying the halls of the magma men, now he permanently dwells there, trying to unearth some secret he will share with no one. His hut is stationed directly outside.

+1 to both!
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sjm9876

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Re: Create a Fantasy Map
« Reply #36 on: March 28, 2015, 09:20:02 am »

There lives a hermit within the old volcano settlement. He is an old giant, standing 10 feet even when arched, and half blind, but with good hearing and tremor sense. He has set up an architect hut, and can sometimes spend days wandering the halls, but always returning with various valuable things from within. He is wary of others, and aloof when he discovers a stranger in his midst, but is generally non-hostile, and willing to barter, if you have something of interest to him.

+1.

His name is Crag Oldskin, once an archaeologist studying the halls of the magma men, now he permanently dwells there, trying to unearth some secret he will share with no one. His hut is stationed directly outside.

+1 to both!
+1

Just because the hut is small doesn't make it any less interesting - after all, a map just filled with dominating terrain is pretty boring. I say bring on the flavour.
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Eric Blank

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Re: Create a Fantasy Map
« Reply #37 on: March 28, 2015, 03:51:25 pm »

Guys this a map of what I assume is a continent or world,so I really doubt we should be addin tiny hermit huts. Also.

To the right of the chasm and above the volcano there is the Great Plains inhabited my savage Orc clans as well as filled with entrances to deep under ground caves scattered among the long grass. In these caves goblins and gremlins live in an uneasy peace with the orcs.
+1 to everything this guy says. -1 to anything involving tiny huts.

+1 again.
The plains are dominated by basalt flows, feeding the lush grasses, and the land is studded with the occasional hill or rough outcrop. There is a meandering river flowing down from the north, exiting the kingdom on the west edge. Near the center of the plains is a large depression (rhyolitic volcanic caldera, think a miniature yellowstone) forming a lake before the water overflows the west bank. There is a village here the inhabitants of the lands visit to trade, and from which the kingdom bases their tax collectors and garrison, and a narrow road leading east to the city of giants

Follow the river north? Follow the river!
« Last Edit: March 28, 2015, 03:53:03 pm by Eric Blank »
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Prophet

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Re: Create a Fantasy Map
« Reply #38 on: March 28, 2015, 04:01:28 pm »

Guys this a map of what I assume is a continent or world,so I really doubt we should be addin tiny hermit huts. Also.

To the right of the chasm and above the volcano there is the Great Plains inhabited my savage Orc clans as well as filled with entrances to deep under ground caves scattered among the long grass. In these caves goblins and gremlins live in an uneasy peace with the orcs.
+1 to everything this guy says. -1 to anything involving tiny huts.

+1 again.
The plains are dominated by basalt flows, feeding the lush grasses, and the land is studded with the occasional hill or rough outcrop. There is a meandering river flowing down from the north, exiting the kingdom on the west edge. Near the center of the plains is a large depression (rhyolitic volcanic caldera, think a miniature yellowstone) forming a lake before the water overflows the west bank. There is a village here the inhabitants of the lands visit to trade, and from which the kingdom bases their tax collectors and garrison, and a narrow road leading east to the city of giants

Follow the river north? Follow the river!
+1
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ShadowHammer

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Re: Create a Fantasy Map
« Reply #39 on: March 28, 2015, 04:37:59 pm »

Spoiler: OOC (click to show/hide)
You turn East from the city of giants, crossing a great plain filled with savage orc clans. As the Plain's Northern border, a river runs north from a lake in the East, flowing all the way to the kingdom's Western border. A mid-sized village sits on the Eastern bank, with a cobbled path crossing a bridge to go all the way to the Giant city. Skirting the orcish settlements, you come to a deep, ancient forest, finding great circles of standing stones scattered throughout it. A darkness lies upon the whole woods. You wander through the deep fog and return eventually to the volcano, where you notice something you didn't before - a hermit's hut, squatting on the slopes.

Spoiler: The Great Plains (click to show/hide)
Spoiler: The Dark Forest (click to show/hide)
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Generally me

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Re: Create a Fantasy Map
« Reply #40 on: March 28, 2015, 05:42:39 pm »

To the left of the chasm the terrain is dominated by wilderness filled with mundane and mythical beasts alike. Near the chasm the wilderness has been pushed back by pioneering human colonists hoping to create a life on the frontier.

In the middle of the wilderness there is a large mountain piercing the sky, carved into its side is a massive arch way with statue of dwarves created of metal that stand guard. Inside the archway there is a maze filled with automons and ancient technological relics created by what I assume was the dwarves but the deeper you go the amount of automons slowly increases till it is overwhelming. I can only guess at what lies deeper.
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Prophet

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Re: Create a Fantasy Map
« Reply #41 on: March 28, 2015, 05:58:14 pm »

To the left of the chasm the terrain is dominated by wilderness filled with mundane and mythical beasts alike. Near the chasm the wilderness has been pushed back by pioneering human colonists hoping to create a life on the frontier.

In the middle of the wilderness there is a large mountain piercing the sky, carved into its side is a massive arch way with statue of dwarves created of metal that stand guard. Inside the archway there is a maze filled with automons and ancient technological relics created by what I assume was the dwarves but the deeper you go the amount of automons slowly increases till it is overwhelming. I can only guess at what lies deeper.

+1
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Cheesecake

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Re: Create a Fantasy Map
« Reply #42 on: March 28, 2015, 06:28:02 pm »

On the bank of the lake north-west of the dark forest is a wizard's tower. It overlooks the lake where murlocs and hydras are known to lurk, and the vast orc plains where the necromancer could easily gather troops. Fortunately, from what I hear, it's empty, though I dare not go inside.
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Parsely

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Re: Create a Fantasy Map
« Reply #43 on: March 28, 2015, 07:38:28 pm »

On the bank of the lake north-west of the dark forest is a wizard's tower. It overlooks the lake where murlocs and hydras are known to lurk, and the vast orc plains where the necromancer could easily gather troops. Fortunately, from what I hear, it's empty, though I dare not go inside.
+1
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Salsacookies

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Re: Create a Fantasy Map
« Reply #44 on: March 28, 2015, 07:40:39 pm »

To the left of the chasm the terrain is dominated by wilderness filled with mundane and mythical beasts alike. Near the chasm the wilderness has been pushed back by pioneering human colonists hoping to create a life on the frontier.

In the middle of the wilderness there is a large mountain piercing the sky, carved into its side is a massive arch way with statue of dwarves created of metal that stand guard. Inside the archway there is a maze filled with automons and ancient technological relics created by what I assume was the dwarves but the deeper you go the amount of automons slowly increases till it is overwhelming. I can only guess at what lies deeper.

+1
On the bank of the lake north-west of the dark forest is a wizard's tower. It overlooks the lake where murlocs and hydras are known to lurk, and the vast orc plains where the necromancer could easily gather troops. Fortunately, from what I hear, it's empty, though I dare not go inside.
+1
+1 to both
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