- hold a meeting; your members are now more inspired and their faith in F is growing.
- Spread rumours about the churchgoers: 97 % ( ! )
Flo manages to spread the rumour efficiently and believable. Local non-churchgoers look with disdain on the local church society. Although no conflict emerges yet, tension is rising.
- Beat the crap out of the band of churchgoers: 77 %
You blitz different houses and manage to "persuade" them to stop troubling you next time. You get away with it for now, but will have to roll next turn to see if they won't go and complain at the police.
- Search for abandoned houess: 41 %
You find one house that could be a potential hide-out. It is called "Hide-out 1" and is the house on your map with a 1 on it.
- Go out and buy 20 rations ( -200 credits )
- Try to get a job: 83 %
Good job! You get the job! You need to work 15 hours each turn, but gain 400 credits each time. And it's totally legal.
- Play Dwarf Fortress at a cybercafe: 51 %
One of your best miners dies after 12 minutes because of a carp. Your fortress is doomed. You gain some knowledge, but not enough to get a *
- Hold speeches on the street: 46 %
Although the amount of people on the streets is depressingly low, Flo and Gae manage to gather sizeable crowds. For hours, you hold passionate speeches about the F. Although many doubt the true meaning of your religion, noone dears to say this out loudly. However, the police comes by and split up the crowd. This time, they want to arrest you for public terror spreading, but you manage to talk your way out of it. Both gain 2* CHA.
Steal from macrosoft electronics: 28 %
Gae breaks in, but an alarm starts roaring. He chooses to bravely run away.
Next turn, roll a dice to see if someone saw you doing it.
Search for abandoned houses: 63 %
Gae finds another hide-out. This one is indicated with the number "2".
- Bribe your way in to the GOV: 74 %
Gae manages to find a corrupt politician, by the name of Dirk Andel. He demands a serious payment ( the entire 1000 credits ) to get you started in here.
You gain 2 GOV.
- Spread rumours about the F: 3 % (
)
People seem to be less willing to listen on the internet then on the streets. Even worse, some of the internetgoers call the F "a joke". A disgrace!
- Spread rumours about the churchgoers: 35 %
Han manages to spread the rumours, but they are all mostly seen as fake. However, a few unknowing do believe them.
- Mug people on the street: 72 %
Han earns the F 312 credits. However, the police have become weary about the increased criminality in your district, and has increased it patrols.
- Pickpocket people on the street: 66 %
Han finds different victims, and manages to gain 120 credits in cash. He gains 2 in *.
However, at the end of his tour, he his caught by one of his victims.
He manages to run, but another crime is reported.
- Go to cultural center and spread religious rumours: 31 %
Ian spreads different compromising rumours about other religions. Atheists in this district are getting weary.
The group eats 6 meager rations.
Save rolls:
Breaking in Macrosoft, 23 / 36. The police investigates the crime scene, but finds little to no evidence. No traces can be found to the F.
Stealing car, 16/36. The victim notices traces of the failed attempt, and files a complaint. Finger prints are found.