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Author Topic: The City Warfare Forum Game.  (Read 18578 times)

Asheron

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Your character stats can also be seen on the summary. A * means he/she already advanced a quarter to the next stat point.

And, yeah, you had some really good luck with the dices.

a1s, I'm giving you another 12 hours. After that, you'll be unactive.

EDIT: Also, the F's starting position map is now made.
« Last Edit: July 25, 2008, 04:36:15 am by Asheron »
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Quote from: Toady One
Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
Quote from: Yahtzee
Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.

a1s

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right. sorry with cherries on top. I have less free time with my Uni application this week.


equip bicicle (instantly! whenever I'm out I'll use it).
get a computer (unless I have one? my description would suggest so, but I guess I don't) for 1000$ (1 hour)
hack into some i-store database for Credit Card numbers (for a full 16 hour day)
then recruit people off the internets (12 hours) and meet with them in person (4 hours, to be replaced with more looking if none are found).
spread and listen to rumours at the cultural centre (4 hours).
do the same on the internet (4 hours).
try to get a low level job in the bank (7 hours spread accross 3 days)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Floirt

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Name my mindless followers dear friends in this order:

-Ian
-Han
-Gae

Also, you forgot I have a crowbar equipped  ;)

WWhen can I take my next turn?
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Asheron

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Right now. A1s just took his turn, so we are now at... turn 2!

A1S's results:

get a computer - 1000 credits
hack i-store database: 78 %

Ian manages to hack in to the database, and manages to withdraw 1310 credits without getting noticed. He decides to call it a day, to prevent making too much traces. He gains a * in intelligence. ( You earn a lot with this, but if you get caught, you are screwed and will have to go underground )

Recruit people off the internet: 19 %

Ian has troubles finding people who take him serious. He manages to find one who might be interested. He meets her/him in person, but he/she isn't sure of joining yet. A dice will be thrown next turn to see if she/he will join.

Spread and listen to rumours in the cultural center: 46 %

The cultural center has little of interest, but he manages to spread a rumour about the government. The local's opinion sightly changes against the gov.
He manages to catch a rumour about local drug dealing. The rumour is very vague, however, and Ian has no idea where he should look for them.

//// internet: 71 %

Ian manages to infiltrate on a forum and posts some rumours. The forumgoers are very interested. On the other hand, Ian notices some more rumours about the drug dealing. The industrial district is supposed to be their area of operation.

Try to get a low level job in the bank: 23 %

The bank is weary about your reputation. However, they are impressed by your talents. They will let you solicitate again if you want. ( Basically, try again )

Ian eats 2 meager rations
« Last Edit: July 25, 2008, 06:09:29 am by Asheron »
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Quote from: Toady One
Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
Quote from: Yahtzee
Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.

Asheron

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I'll post my next turn in here later. I'm away for an hour or so.
Logged


Quote from: Toady One
Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
Quote from: Yahtzee
Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.

Floirt

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Well, here's my Turn 2! (Plotting the whole thing is hard, through)




Flo:


Day 1:-hold a meeting with the organisation, to motivate them for 1 hour
-unequip all
-spread rumors about the notorious band of churchgoers he met last turn, for 15 hours

Day 2: -equip bicycle + swiss army knife
-plot an attack plan, then beat the crap out of the band of churchgoers for 6 hours (everyone does this)
-go out and buy 20 rations (-200 credits) for 1 hour
-search for abandonned houses for 9 hours

Day 3: -go to R.D.C. district and try to get a job at the government office, for 8  hours
- play Dwarf Fortress at a cybercafe for 2 hours (  ;D )
- hold speeches on the street for 6 hours (with Gae)




Gae:

Day 1:-attend Flo's meeting for 1 hour
-equip Flo's stuff (bicycle and all)
-go to the Industrial District and steal stuff from macrosoft electronic, for 5 hours
-search for abandoned houses for 10 hours
-unequip all

Day 2: -equip crowbar
-plot an attack plan, then beat the crap out of the band of churchgoers for 6 hours (everyone does this)
-bribe our way into the GOV with 1000 credits, for 10 hours

Day 3: -spread rumors about the F on the internet for 10 hours
- hold speeches on the street for 6 hours (with Flo)



Han:

Day 1;-attend Flo's meeting for 1 hour
-spread rumors (on the internets) about the band of churchgoers for 15 hours

Day 2:-plot an attack plan, then beat the crap out of the band of churchgoers for 6 hours (everyone does this)
- mug people on the street for 2 hours
-try to get a job at the bank for 8 hours

Day 3: -mug people on the street for 4 hours
-protest on the street about other religions for 12 hours (with Ian)




Ian:

Day 1:-attend Flo's meeting for 1 hour
-pickpocket people on the street for 15 hours

Day 2:-plot an attack plan, then beat the crap out of the band of churchgoers for 6 hours (everyone does this)
- go to cultural center and spread rumors about the F versus other religions for 10 hours

Day 3: -pickpocket people on the street for 4 hours
-protest on the street about others religions for 12 hours (with Han)




Pheww, that's all. I hope this isn't too much work for you, of course  ;)
Logged
Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Asheron

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- hold a meeting; your members are now more inspired and their faith in F is growing.

- Spread rumours about the churchgoers: 97 % ( ! )

Flo manages to spread the rumour efficiently and believable. Local non-churchgoers look with disdain on the local church society. Although no conflict emerges yet, tension is rising.

- Beat the crap out of the band of churchgoers: 77 %

You blitz different houses and manage to "persuade" them to stop troubling you next time. You get away with it for now, but will have to roll next turn to see if they won't go and complain at the police.

- Search for abandoned houess: 41 %

You find one house that could be a potential hide-out. It is called "Hide-out 1" and is the house on your map with a 1 on it.

- Go out and buy 20 rations  ( -200 credits )

- Try to get a job: 83 %

Good job! You get the job! You need to work 15 hours each turn, but gain 400 credits each time. And it's totally legal.

- Play Dwarf Fortress at a cybercafe: 51 %

One of your best miners dies after 12 minutes because of a carp. Your fortress is doomed. You gain some knowledge, but not enough to get a *
 
- Hold speeches on the street: 46 %

Although the amount of people on the streets is depressingly low, Flo and Gae manage to gather sizeable crowds. For hours, you hold passionate speeches about the F. Although many doubt the true meaning of your religion, noone dears to say this out loudly. However, the police comes by and split up the crowd. This time, they want to arrest you for public terror spreading, but you manage to talk your way out of it. Both gain 2* CHA.

Steal from macrosoft electronics: 28 %

Gae breaks in, but an alarm starts roaring. He chooses to bravely run away.
Next turn, roll a dice to see if someone saw you doing it.

Search for abandoned houses: 63 %

Gae finds another hide-out. This one is indicated with the number "2".

- Bribe your way in to the GOV: 74 %

Gae manages to find a corrupt politician, by the name of Dirk Andel. He demands a serious payment ( the entire 1000 credits ) to get you started in here.
You gain 2 GOV.

- Spread rumours about the F: 3 % ( :( )

People seem to be less willing to listen on the internet then on the streets. Even worse, some of the internetgoers call the F "a joke". A disgrace!

- Spread rumours about the churchgoers: 35 %

Han manages to spread the rumours, but they are all mostly seen as fake. However, a few unknowing do believe them.

- Mug people on the street: 72 %

Han earns the F 312 credits. However, the police have become weary about the increased criminality in your district, and has increased it patrols.

- Pickpocket people on the street: 66 %

Han finds different victims, and manages to gain 120 credits in cash. He gains 2 in *.
However, at the end of his tour, he his caught by one of his victims.
He manages to run, but another crime is reported.

- Go to cultural center and spread religious rumours: 31 %

Ian spreads different compromising rumours about other religions. Atheists in this district are getting weary.

The group eats 6 meager rations.

Save rolls:

Breaking in Macrosoft, 23 / 36. The police investigates the crime scene, but finds little to no evidence. No traces can be found to the F.

Stealing car, 16/36. The victim notices traces of the failed attempt, and files a complaint. Finger prints are found.


« Last Edit: July 26, 2008, 04:11:36 am by Asheron »
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Quote from: Toady One
Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
Quote from: Yahtzee
Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.

a1s

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go back to the bank for another interview (2 hours)
recruit people (20 hours)
investigate the drug rumor (4 hours)
try to get some connections in the MOB (10 hours)
for recreation (spread among the 3 days), get a hard puzzle game and play it (12 hours total)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Little

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Jacob

Buy Crowbar(-500)
Buy 20 meagre Rations
Hold a meeting with your fellow revolutionaries to give them orders and encourage them(2 hours)
Make a speech on the street(2 hours)
Recruit(20 hours)
Search for  hideouts(12 hours)
Try to find MOB connections(12 Hours)

Dirt

Equip crowbar
Attend meeting(2 hours)
Steal cars(10 hours)
Steal a computer from Macrosoft Electronics(4 hours)
Go lift some weights at a gym(4 hours)
Go train at a local track(4 hours)

Ash

Attend meeting(2 hours)
Hold speech on street(6 hours)
Recruit(6 hours)
Go to cafe and spread rumors(6 hours)
Go to nightclub and try to find some intresting and useful news(4 hours)
Street fraud(6 hours)
Go and try to meet Ian Wanezski and talk of an alliance(6 hours)
Go and try to meet Flo and talk of an alliance(6 hours)
Spread rumors(6 hours)

Dust

Attend meeting(2 hours)
Buy suit(if money is available)
Equip suit, if possible
Apply for job at R.D.C goernment office(6 hours)
Unequip suit, if possible
Hang around cafe and try to hear intresting news(6 hours)
Play a few free puzzle games at game arcade(6 hours)
Go hang out in streets finding out what's up(6 hours)
Equip suit, if possible
Go try to get GOV connectins, using your new job if possible(6 hours)
Unequip suit, if possible
Go work out at local track(10 hours)


« Last Edit: July 27, 2008, 01:24:43 pm by Little »
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Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

Immortal

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My turn post - Turn 1
Your leader's name: Wolf (known as)
Your criminal organisation's name: Wolf Pack
Desired HQ: I want either the corner of an intersection or the end of a turn around.

Intelligence: 4
Knowledge: 1
Agility: 1
Strength: 1
Charisma: 3

Organisation background information: Named after his last sqaud..
Leader background information: 43 years old. His name is his military call sign, he tells people he forgot his real name. Ex-military now turned mobster, tired of doing work for nothing now hes here to do work and get everything.
My turn -
- Equip Wolf with Knife and Bicycle.
- Recruit for 24 hours.
- Buy 50 meager rations.
- Search abandoned places for rest of time.
« Last Edit: July 26, 2008, 04:30:16 pm by Immortal »
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Asheron

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Re: The City Warfare Forum Game.
« Reply #55 on: July 26, 2008, 03:59:33 am »

Immortal: yup.

Everyone else: :O
That's a lot of turns to update... best get to it!
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Quote from: Toady One
Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
Quote from: Yahtzee
Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.

Immortal

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Re: The City Warfare Forum Game.
« Reply #56 on: July 26, 2008, 01:37:56 pm »

Ok I'll my post before this to sign up and turns then.

p.s do I get a bunch of turns?
« Last Edit: July 26, 2008, 04:54:11 pm by Immortal »
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Little

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Re: The City Warfare Forum Game.
« Reply #57 on: July 26, 2008, 01:48:16 pm »

Umm, if Immortal joins, does he get more turns to balance it out or does he start this turn?
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Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

Floirt

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Re: The City Warfare Forum Game.
« Reply #58 on: July 26, 2008, 03:35:55 pm »

I'm guessing, from the rules post, that he starts now without bonus turns.  :(
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Immortal

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Re: The City Warfare Forum Game.
« Reply #59 on: July 26, 2008, 04:00:54 pm »

Its ok, Ill just have to manage my time wisely, p.s I get the map thing I missed the part where I get mine.
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