It requires some additional party related MM [positioning], but it's manageable. It's a tad harder, when you have a squishy, melee oriented party, but again, who plays this game without a main tank and an off tank?..and as always, CC is a powerful tool, especially in the early phases of the battles. 2 tanks and CC'ed enemies = AoE paradise!
Even tho, now that I think about it...I am going to test some weird party combinations later on for sure.
I think it's just how much movement there is in combat - mainly due to so many of the spells/skills being about control, it often ends up with characters or enemies running away or not being where you think they're going to be, leading to a lot of missed spells or friendly fire - I'm not sure why it should be more so in this game than others, but I never really had that problem before.
It's not a big problem, it just means that I'm a bit more hemmed into a playstyle than I'd like to be.
On a separate note, I do like the characters in this - whilst they're a bit bland in comparison to Baldur's Gate/2, they're at least all likeable enough for you not to groan each time they start talking. I had hoped for slightly more than 8 however, as BG had 25 and BG2 had 17. It sounds a bit picky - but I guess it's just that I had expected some really interesting ones/.
I do ove the fact that you can hire an adventurer at any time to fill out a spot that you're missing though - it's a simple but great way to fill the age old problem of getting stuck with a very un-rounded party or being forced to take along someone you hate.