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Author Topic: Pastblasters - Adventures in Wizardry (Turn 55)  (Read 90626 times)

wipeout1024

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #555 on: November 05, 2015, 03:10:13 am »

Maryam then thinks for a moment, tapping her chin with her finger, her earrings bouncing.
Then, she asks the singer to sing.
« Last Edit: November 07, 2015, 06:32:33 pm by wipeout1024 »
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Ain't nobody got time for that.

Caellath

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #556 on: November 05, 2015, 01:11:43 pm »

Accept the stop-escort deal.

"What's up, Efa?" Leonhard asks as he approaches the sporeborn-woman.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Lenglon

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #557 on: November 05, 2015, 03:02:04 pm »

No Action.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Pancaek

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #558 on: November 05, 2015, 06:27:55 pm »

"Of course. Very thanks. And yes, was with him when he got tiny sword. Were attacked by bandits. Weird people."

Converse. Also explain about the bandits and their powers/weirdness should he ask.
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_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #559 on: November 07, 2015, 05:57:34 pm »

Maryam then thinks for a moment, tapping her chin with her finger, her earrings bouncing.
Then, she asks the singer to sing, and also obliges her request about her family.

((You misunderstood. The red text is another character that showed up and is now talking to the noble.

Sorry for now pointing this out earlier. Waiting on HEN))
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Have I now become your enemy by telling you the truth? (Gal 4:16)

wipeout1024

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #560 on: November 07, 2015, 06:32:42 pm »

Edited the post.
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Ain't nobody got time for that.

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #561 on: November 07, 2015, 08:39:47 pm »

"Of course. Very thanks. And yes, was with him when he got tiny sword. Were attacked by bandits. Weird people."

Converse. Also explain about the bandits and their powers/weirdness should he ask.

Atarkxi: 'Wierd people?' I understand now. The knife must have passed from the previous owner's possession... to your friend.

He looks at Zikal.

Atarkxi: Whatever that dagger is, it is now your memory. I take it you did not intend to own it, but you likely have no choice whatever your intention. Be warned: if the Church ever catches you misusing that tool which has caused many brothers pain and anguish, I personally shall come and bring you to justice. You may go.

The bishop does ask about the bandits, and concludes that the Ardour cult is now defunct. He crosses it off the lest and states he will be bringing this to the head Bishop sometime soon. You are free to ask for accommodations here.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

HighEndNoob

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #562 on: November 07, 2015, 08:57:53 pm »

"Do not worry, Father. As long as I have memories, no innocent person shall  become a victim of this piece of witchcraft. Thank you for your time."

Head out of the Church and find a market where I can barter off my carried goods for hours of equipment.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 52)
« Reply #563 on: November 08, 2015, 01:33:08 am »

Roll 52



"Of course. Very thanks. And yes, was with him when he got tiny sword. Were attacked by bandits. Weird people."

Converse. Also explain about the bandits and their powers/weirdness should he ask.

Atarkxi: 'Wierd people?' I understand now. The knife must have passed from the previous owner's possession... to your friend.

He looks at Zikal.

Atarkxi: Whatever that dagger is, it is now your memory. I take it you did not intend to own it, but you likely have no choice whatever your intention. Be warned: if the Church ever catches you misusing that tool which has caused many brothers pain and anguish, I personally shall come and bring you to justice. You may go.

The bishop does ask about the bandits, and concludes that the Ardour cult is now defunct. He crosses it off the lest and states he will be bringing this to the head Bishop sometime soon. You are free to ask for accommodations here.

...

You have a schematic of an iron arrow trap

You have a steel axe (Attack power: 1) (Deals piercing damage if the attack connects but fails to pierce)
You have an iron mace (Attack power: 2) (If the target has less than 2 damage, deals piercing damage)

You have a charged large greatbow (Attack power: 3 (charged), 1 (uncharged)) (charging takes one turn of preparation)
You have an uncharged Quickbow (Attack power: 1. Can fire twice per turn. Charging it allows you to fire two arrows per attack, four in one turn)
You have 11 arrows in your quiver (Attack power: 1)
You have about one hundred Hours



"Do not worry, Father. As long as I have memories, no innocent person shall  become a victim of this piece of witchcraft. Thank you for your time."

Head out of the Church and find a market where I can barter off my carried goods for hours of equipment.

Atarkxi: I believe innocent is the key word there...

[4][6] You head into the market and barter with some folk. These are the prices you get. You can choose which items to sell.

Silent Wind of Night: 45 Hours
Phantom Lake Essence: 25 Hours

Goblet: 10 Hours (can be haggled based on the material)
Watch: 15 Hours (can be haggled based on the craftsmanship)
Jewelry: 30 Hours

These are also some items you can buy:

Way of Life: 15 Hours; Turns sand particles nearby into temporary, subservient soldiers about a halfling's height. They are not bound by time limit but will disintegrate as they move around.
Eye of the Tiger: 25 Hours; Places anyone touching the book into a trance for three turns. People in a trance cannot use weapons but gain attack power based on the difference between attack and defense rolls.

A masterwork bronze falchion: 45 Hours; (Attack Power: 3)
A steel halberd: 70 Hours (Attack Power: 3) (+2 Attack power if you roll above a 10 on your attack roll) (Enemies get a negative die on their defense roll)
A sharpened meteoric axe: 55 Hours (Attack Power: 2) (+2 Attack power if you didn't attack the last turn)

A clockwork bird: 10 Hours; It isn't capable of flight, but it can walk in one direction as you turn the key on its back

...

--When you present the last item (Unending PHantasmagoria) to a shady-looking foreign fellow, likely from Baguey, you feel a sudden spray of mist in your face, which blinds you temporarily.
When the dust clears, the tome is gone and there is a space in the crowd where the marketplace heads out into the street. There are guards nearby, but they did not seem to immediately follow.

Cursed foreigners!

...

Your whole body is protected by some sort of green glow, visible in the dark (-1)

...

You have a stack of spell tome pages and a black cover

You have a bloodied ceremonial dagger (Attack power: 3) (attaches to target and Drains it, suppressing it) (remembering a memory teleports this weapon to your hand)

You have a Beech Javelin (Attack power: 3 (thrown), 1 (stab))
You have 10 Javelin memories (lucid)
You have about thirty Hours
You have a royal goblet, a golden watch, and some jewelry

You remember the Lady of Winter
You remember many eyes
You remember many pixies
You remember a band of Arinthian soldiers and some bandits
You remember a bandit sinking into the ground



Maryam then thinks for a moment, tapping her chin with her finger, her earrings bouncing.
Then, she asks the singer to sing.

[4][5][6] She begins to recite a ballad you remember hearing at a Tarcan court. It is a song about love and death and pretty much anything in between--cliche and pretentious as is most upper-class music. But her execution is so flawless that you cannot begin to comprehend how this woman is out on the street.

Then again, she is inside the royal capitol.

"Hold on a moment," you hear the noble say, interrupting his conversation with the red-robed woman. He appears to the singer.
Noble: You did not tell me you had such an angelic voice. I take back my condemnation of your efforts--I will surely find you a spot at my court if you desire.

...

You have seventy-five Hours
You have an iron dagger



Turn 49's actions: See if I can get a six-man squad from The Tarca Rifle Corp., and if so then haggle a bit via persuasion. Also volunteer information on Kari to the Night Witches, and also tell them she's seeking an Astrologer as her mark.

Accept the stop-escort deal.

"What's up, Efa?" Leonhard asks as he approaches the sporeborn-woman.

Agent: Great! Our escorts are present at nearly every major port city. Just be sure to stop there and show them this signature.

Got Tarca Agent's signature

...

The nobleman splits off from conversation, leaving Efa momentarily. She whispers as he speaks to a street singer whose voice you just heard. It was beautiful and majestic, a voice fit for a king. Or a kaiser.
"This man is willing to take us to his court on the Ranj. That takes us about... what, a sixth of a way down the Great River? And then we have the middle and blue seas to cross... but it's a start, right?"

...

You have a wet black Cloak of Ash (protects against Ashlight and fire)
You have a signature from the Tarca Rifle Corp. agent at Tyron

You have a Zweihänder slung on your shoulder (Attack power: 4) (can only be used offensively every other turn)
You have a Katzbalger (Attack power: 2)
You have an arquebus (Attack power: 3) (Your opponent gets an extra positive die to dodge)
You are wearing light plate armor (incoming attacks lose 1 attack power if over 1)
You have 161 Hours



No Action.

When the nobleman returns he talks to Efa.
Nobleman: I presume he is your husband? Fair enough. Please gather the rest of your family so that we may be off.



It is the 7th hour after noon. The skies are cloudy and it is hailing rapidly.
(Next hour: Turn 58)
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Lenglon

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Re: Pastblasters - Adventures in Wizardry (Turn 52)
« Reply #564 on: November 08, 2015, 04:44:13 am »

No action
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Caellath

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Re: Pastblasters - Adventures in Wizardry (Turn 51)
« Reply #565 on: November 09, 2015, 05:38:54 pm »

"Yes, it's certainly a start. I arranged for professional escorts in case of trouble." Leonhard replies, petting Klein for a while before putting the cat inside his backpack. After the nobleman asks Efa whether he's her husband, the mercenary turns his gaze to the sporeborn non-human and stares at her like it's the first time he's seeing her as a woman. "We should get the others then, Efa."
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

HighEndNoob

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Re: Pastblasters - Adventures in Wizardry (Turn 52)
« Reply #566 on: November 12, 2015, 12:31:54 am »

That dirty, bread-baking Baguette! This is why the non-Ost Arinthians have to prove their loyalties! "Er, that price will suffice. Good day, I must be off!"

Don't try to barter. Dump 15 hours alongside the goblet, watch and jewelry on the table, grab the Halberd then run off after the thieving loaf.
« Last Edit: November 12, 2015, 01:07:16 am by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 52)
« Reply #567 on: November 15, 2015, 03:45:45 am »

((Bump))
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Pancaek

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Re: Pastblasters - Adventures in Wizardry (Turn 52)
« Reply #568 on: November 15, 2015, 07:26:56 am »

ASk him for some humble accomodations. Then go to the market and see how much this axe and mace sells for, and if they sell something that can give my punches some more..eh..punch.
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wipeout1024

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Re: Pastblasters - Adventures in Wizardry (Turn 52)
« Reply #569 on: November 16, 2015, 06:52:18 am »

Maryam is shocked by the woman's performance, and then goes to help negotiate a deal.
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Ain't nobody got time for that.
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