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Author Topic: Pastblasters - Adventures in Wizardry (Turn 55)  (Read 91130 times)

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 43)
« Reply #480 on: September 18, 2015, 04:11:44 am »

Seated on one of the chairs is...

((What?))

((Whoops, that's embarrassing. Finished the post.))
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Pencil_Art

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Re: Pastblasters - Adventures in Wizardry (Turn 43)
« Reply #481 on: September 18, 2015, 04:13:40 am »

((Heh. Ah well.))

Archae takes a seat at the round table, keeping at least one chair away from everybody else.
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HighEndNoob

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Re: Pastblasters - Adventures in Wizardry (Turn 43)
« Reply #482 on: September 18, 2015, 07:21:16 pm »

Zikal inspected the newcomer and gave him a curt nod before turning back to the Lady. "I don't know the nature of the intruders, as they seemingly hide in the very shadows. Anyway, what matters more is your request, which you've certainly given great importance. What is it you require our help for?
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 43)
« Reply #483 on: September 19, 2015, 06:30:05 pm »

Roll 44



The Lady speaks regarding the intruders that the others mention, the noble in particular.
Lady of Winter: I sense... nothing in this castle but ourselves. I hesitated to make any conclusions previously, but now it is too serious a concern. You see things that I am unable to.

I may be poisoned by a Phantasm Barrier. Tell me, have any of you seen a black monolith anywhere in this castle? Our foes reside there. We must hurry, for I cannot predict what they may be planning.


Some shadow hands begin to reach from the shadows, homing in on your feet.

...

You have a black Cloak of Ash (protects against Ashlight and fire)
You have a green poison slime with Paralysis

You remember a red, blue, and a green spell-slime (weak)
You remember many eyes

You have a red resonance crystal.

You have a spiny walking stick (Attack power: (attacking head) 2, (attacking other parts) 1)
You have a silversteel falchion (Attack power: (on odd swings) 3, (on even swings) 2)
You remember your time in the wilderness well
You have some sandwiches and citrus
You have a Sprite Trap, labelled with the words "Samantha Magdelene, professor at U.T"
You have seventy-five Hours



The hands in the shadows strike out at this time. They come in the radial direction--that is, from the very rim of darkness around you. These hands grasp at your feet, but you feel nothing. Is this a trick?

...

Your whole body is protected by some sort of green glow, visible in the dark (-1)

...

You have a stack of spell tome pages and a black cover

You have a bloodied ceremonial dagger (Attack power: 3) (attaches to target and Drains it, suppressing it) (remembering a memory teleports this weapon to your hand)

You have a Beech Javelin (Attack power: 3 (thrown), 1 (stab))
You have 10 Javelin memories (lucid)
You have about thirty Hours
You have a royal goblet, a golden watch, and some jewelry

You remember the Lady of Winter
You remember many eyes
You remember many pixies
You remember a band of Arinthian soldiers and some bandits
You remember a bandit sinking into the ground



The scary shadows are attacking! They are reaching for your feet, and coming from the edge of the darkness around the table!

...

You have a schematic of an iron arrow trap

You have a steel axe (Attack power: 1) (Deals piercing damage if the attack connects but fails to pierce)
You have an iron mace (Attack power: 2) (If the target has less than 2 damage, deals piercing damage)

You have a charged large greatbow (Attack power: 3 (charged), 1 (uncharged)) (charging takes one turn of preparation)
You have an uncharged Quickbow (Attack power: 1. Can fire twice per turn. Charging it allows you to fire two arrows per attack, four in one turn)
You have 11 arrows in your quiver (Attack power: 1)
You have an important scroll in a copper cylinder
You have about one hundred Hours



Efa motions for you to follow her, and then she walks out of the dressing room and casually strolls into the castle ballroom, taking the door when she can.
Efa: "That cloak you're wearing will protect you. Just keep your head covered well, okay? It looks like you've got a bit of a sunburn."

With that, Efa grabs onto you with the swiftness of a viper and, before you can react (drawing your weapon or otherwise), you find yourself pulled into the air. Her wings work, and in fact she has the capacity to carry not only herself on those, but a second person with her, although she seems to struggle with the added weight.
"There is a cave not far from here. My people have mapped out all the tunnels and passages in this land, although we have never intentionally made contact. At least, not until now," she shouts into your ear over the noise of air gushing past you.

Her tail starts wrapping itself around your waist as you fly higher.

...

Your head is sunburned (1)

...

You have a black Cloak of Ash (protects against Ashlight and fire)

You have a Zweihänder slung on your shoulder (Attack power: 4) (can only be used offensively every other turn)
You have a Katzbalger (Attack power: 2)
You have an arquebus (Attack power: 3) (Your opponent gets an extra positive die to dodge)
You are wearing light plate armor (incoming attacks lose 1 attack power if over 1)
You have about one hundred and fifty Hours



((See above))



It is the 6th hour after noon. Ash is burning out, still giving +1 to the first die of a Thoughtform roll. This effect will linger on until the start of the 8th hour.
Expected end of Ashstorm: 7th hour.  (Next hour: Turn 50)
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Caellath

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Re: Pastblasters - Adventures in Wizardry (Turn 44)
« Reply #484 on: September 21, 2015, 07:26:13 pm »

Leonhard's face gets slightly grumpier-looking when the sunburn's mentioned. He's even less pleased when Efa manages to take him by surprise and lift him off the ground, not because of the height but because she didn't even warn him beforehand about her actions. The mercenary makes sure Klein is secured and goes as far as tying the cat to him with a few extra straps of his outfit.

"Ya told me your people are born from spores, right? I have to ask whether ya have concepts of 'politesse' and 'personal space' down there." he comments, making a reference both to her sudden spiriting and the fact she has her tail around him.
« Last Edit: September 28, 2015, 12:57:56 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

HighEndNoob

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Re: Pastblasters - Adventures in Wizardry (Turn 44)
« Reply #485 on: September 23, 2015, 07:45:55 pm »

The shadows aren't doing anything to me. Perhaps this green light is repelling them... wait, light! And they're shadows!

Remember the torches in the preceding room and summon 1 into my hands. Try to drive the shadow's away from the other people at the table.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Lenglon

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Re: Pastblasters - Adventures in Wizardry (Turn 44)
« Reply #486 on: September 24, 2015, 03:34:24 pm »

Waiting for Efa.
((Am not bored, yes am posting a lot of waiting posts but there's a reason for it and I'm fine with it. It's my choice. also, there's quite a bit of little details being handled via PM))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 44)
« Reply #487 on: September 26, 2015, 11:32:35 pm »

((A bump for Pancaek and Pencil_Art))
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Pancaek

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Re: Pastblasters - Adventures in Wizardry (Turn 44)
« Reply #488 on: September 27, 2015, 03:21:11 pm »

Try to hit the shadow hands with my mace. Also stay close to Zikal
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Pencil_Art

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Re: Pastblasters - Adventures in Wizardry (Turn 44)
« Reply #489 on: September 27, 2015, 04:00:56 pm »

Archae jumps a bit, startled, and tries to keep the hands away somehow. He sees if magic is any good against it.
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_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 45)
« Reply #490 on: September 27, 2015, 06:09:43 pm »

Roll 45



Archae jumps a bit, startled, and tries to keep the hands away somehow. He sees if magic is any good against it.

Physical attacks seem no good--this is a bit unfair, considering they can pin your feet to the ground and trip you. [1][2] One knocks you over, [6+1][6] but a quick multi-target dispel effect should do the trick. The hands disperse around you--as do your cloak and slime. Whoops!

As it turns out, constructs are weak memories by default. You remember that you were wearing something to protect you from the Ashstorm, but not exactly what or how you created it. Good thing it should be ending soon, given the time.

...

You remember a red, blue, and a green spell-slime (weak)
You remember many eyes

You have a red resonance crystal.

You have a spiny walking stick (Attack power: (attacking head) 2, (attacking other parts) 1)
You have a silversteel falchion (Attack power: (on odd swings) 3, (on even swings) 2)
You remember your time in the wilderness well
You have some sandwiches and citrus
You have a Sprite Trap, labelled with the words "Samantha Magdelene, professor at U.T"
You have seventy-five Hours



The shadows aren't doing anything to me. Perhaps this green light is repelling them... wait, light! And they're shadows!

Remember the torches in the preceding room and summon 1 into my hands. Try to drive the shadow's away from the other people at the table.

[1+1][2] A bundle of burnt-out torches appears in your hand, recalling the torch but not its flame. Looks like the sudden burst of adrenaline has made you too focused.
Forgot that there were torches in the hallway.

As it turns out, the shadow hands are immune to physical attacks. The torches are made of too soft a metal to cause sparks when you hit the ground.

...

Your whole body is protected by some sort of green glow, visible in the dark (-1)

...

You have a stack of spell tome pages and a black cover

You have a bloodied ceremonial dagger (Attack power: 3) (attaches to target and Drains it, suppressing it) (remembering a memory teleports this weapon to your hand)

You have a Beech Javelin (Attack power: 3 (thrown), 1 (stab))
You have 10 Javelin memories (lucid)
You have about thirty Hours
You have a royal goblet, a golden watch, and some jewelry

You remember the Lady of Winter
You remember many eyes
You remember many pixies
You remember a band of Arinthian soldiers and some bandits
You remember a bandit sinking into the ground



Try to hit the shadow hands with my mace. Also stay close to Zikal

[4][4][5] The mace does not deal damage to the shadow hands. However, you notice that whenever your mace chips the ground, it creates a spark and a flash of light! The light cuts off the shadow hand by the root, forcing the stump to retreat back into the darkness. You force them back without hesitation.

Lady of Winter: The enemy must be operating from a monolith somewhere inside the castle. I cannot see those, so one of you must find it and destroy it! Please! There is no knowing what the intruders have overheard. I shall relay information between you should you need to, but be warned I will not be able to tell if you are injured. Such is the phantasm barrier, the mosty effective weapon against Keepers and Spirits alike.

Also, Wilhelm. Take the crystal on the table with you. I can use it to communicate with you, although you cannot use it to communicate back. It's slightly damaged.


...

You have a schematic of an iron arrow trap

You have a steel axe (Attack power: 1) (Deals piercing damage if the attack connects but fails to pierce)
You have an iron mace (Attack power: 2) (If the target has less than 2 damage, deals piercing damage)

You have a charged large greatbow (Attack power: 3 (charged), 1 (uncharged)) (charging takes one turn of preparation)
You have an uncharged Quickbow (Attack power: 1. Can fire twice per turn. Charging it allows you to fire two arrows per attack, four in one turn)
You have 11 arrows in your quiver (Attack power: 1)
You have an important scroll in a copper cylinder
You have about one hundred Hours



Leonhard's face gets slightly grumpier-looking when the sunburn's mentioned. He's even less pleased when Efa manages to take him by surprise and lift him off the ground, not because of the height but because she didn't even warn him beforehand about her actions. The mercenary makes sure Klein is secured and goes as far as tying the cat to him with a few extra straps of his outfit.

"Ya told me your people are born from spores, right? I have to ask whether ya have concepts of 'politesse' and 'personal space' down there." he comments, making a reference both to her sudden spiriting and the fact he has her tail around him.

Klein actually... seems to be enjoying the ride. When you secure him in place, he seems a lot more melancholy than before.

Efa sets you down in front of a rocky outcropping. A steamy pool is all that remains of a waterfall which once flowed through here, carving majestic flowing lines and patterns into the rock.
This waterfall would have obscured a cave entrance in the rock, but now the entrance is plainly visible for all to see.

Efa: "We do quite a bit of skulking around, during the ashstorms since we are more resilient. As for 'politeness,' well, as a historian it is tempting to say that manners are relative, but I don't happen to agree with the consensus. There are marks and signs of a civilized culture. Mine once was, but its glory days are no longer. I mean, someone still had to care for the spores, right? And water them?
I do apologize for the brisk departure, but we need to hurry. I sense my lady is in trouble."

Mysterious Voice: It is true. Keep an eye out for a stone monolith engraved with blocked patterns. They are the vessels through which some of our enemies act, and breaking these cuts off their activities. For the time being.

Inside the cave, there are multitudes of fungi, mostly teal-colored near the entrance, but showing a vibrant range of colors once you reach the deeper, inner parts of the tunnel. Bioluminescent fungi mark the sides of the passage, as well as obstacles such as stones and rocks that could trip you to fall face-first onto cave moss. Who knows if that stuff is poisonous or not.

There is a fork just ahead, with a sign written in a strange pictographic language, one using blocks of spirals and bent lines to convey meaning.
"That's a path to the lower cavern levels," mentions Efa, but she motions for you to continue down the main passage. If you choose to get this far, of course.


...

Your head is sunburned (1)

...

You have a black Cloak of Ash (protects against Ashlight and fire)

You have a Zweihänder slung on your shoulder (Attack power: 4) (can only be used offensively every other turn)
You have a Katzbalger (Attack power: 2)
You have an arquebus (Attack power: 3) (Your opponent gets an extra positive die to dodge)
You are wearing light plate armor (incoming attacks lose 1 attack power if over 1)
You have about one hundred and fifty Hours



((See above))



It is the 6th hour after noon. Ash is burning out, still giving +1 to the first die of a Thoughtform roll. This effect will linger on until the start of the 8th hour.
Expected end of Ashstorm: 7th hour.  (Next hour: Turn 50)
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Caellath

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Re: Pastblasters - Adventures in Wizardry (Turn 44)
« Reply #491 on: September 28, 2015, 01:03:38 pm »

"Klein, ya feisty bugger. I was just trying to keep your furry ass safe." Leonhard talks as he unties the cat from the straps and pets him. He draws his Katzbalger with one hand and the arquebus with the other after untying Klein off him, prepared to fight off any ambushing assailants. "Do ya have anything for sunburns?"

Is there a monolith nearby?
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Lenglon

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Re: Pastblasters - Adventures in Wizardry (Turn 45)
« Reply #492 on: September 28, 2015, 05:51:55 pm »

I wait a while longer.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

HighEndNoob

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Re: Pastblasters - Adventures in Wizardry (Turn 45)
« Reply #493 on: October 01, 2015, 11:27:16 pm »

...Why do I even try?

"Milady, could you please give us at least a general direction of said obelisk? Stumbling around the castle for ages to find it seems like a waste of precious time."
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Pancaek

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Re: Pastblasters - Adventures in Wizardry (Turn 45)
« Reply #494 on: October 02, 2015, 06:16:32 am »

Willhelm grunts

Grab the crystal on the table. Follow Zikal. If shadows attack again, use the mace to cause sparks.
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