First, Gerald quickly scours the camp for anything of use.
Gerald:14(+2)=16 (Minor success!)
He finds a set of decent steel knives and a short sword of better quality than the one he has*, and a quiver of good quality arrows that got overlooked. Meanwhile, Esther does her best to treat the injuries the elf has, and then they untie him and improvise a stretcher to transport him.
Once untied, the elf loses consciousness, and while he doesn’t lose much blood, that's because he doesn't have much to lose. Gerald and Esther leave the burning camp and trek through the woods back towards the cave with their injured friend and the goblin in it. The forest is oddly still as they make their way back, as if it is holding it's breath.
The goblin is still there when Gerald and Esther return with the elf. He's scouring the blade of the magic sword with a lump of steel wool and seems to have taken much of the rust off. “Oh, you're back – and you brought a friend. Great.” he says.
They gently put the elf down and Esther and the goblin start administering first aid.
Goblin: 10(+16)=26 (Major Success!)
Esther: 12(+7)=19 (Success!)
Gerald is suitably impressed with the speed and precision with which wounds are sewn, bandaged and generally attended to. The goblin winds bandages all around the elf's face, “He's go blind if he tries to use the good eye too soon...” and then they move on to the man from the party, who also receives stitches and a nice herby poultice.
“We should open a freakin' hospital.” the goblin says. “The hell did you find this guy?” Esther explains what happened. The goblin's expression is grim. They survey their handiwork, then Gerald and Esther fix the goblin with expectant stares. “I suppose you want some answers now, right?” He sits down and produces a pipe, and begins to light it. “Ask away.”
“First, who are you?” asks Esther.
“You can call me Kurt.” he says. “I'm named for the god of Kobolds, which is damn odd for a goblin, but there ya are. I'm a senior professor of mechanical sciences for the Machinists, which probably doesn't mean a hell of a whole lot to you. I'm from the capital, and I'm not with the guys that jumped ya, if that wasn't already obvious. I already got a handle on who you are, cause' I came out lookin' for you to find out what some nobody's squire – sorry – is doin' with a symbol of Sycarixian. Might have taken a peek at your mail.” he shrugs apologetically.
“So, why are you helping us?” she asks.
“Seemed like the decent thing to do, that's all.” he says dismissively. “So you got any idea why someone's sending you diabolic sigils?”
Gerald shakes his head.
“I was afraid of that. Someone's tryin' ta use you as a pawn, just your luck. Anyways, here.” he hands Gerald the sword, now much less rusty. It glows faintly blue, enough to light the small cave handily. “Dunno what that thing does just yet, but at least it makes a decent readin' light.”
“So now what?” Esther asks.
“Well, I think you ought ta get back into civilization soon as ya can. It ain't just a couple little raiding parties out there – looks like a full on invasion's goin' on. Looks to me like the orc federation crossed the steppe under magical cover. Which is one hell of a feat. Best get home before it's burnt to the ground.”
Kurt hands the Esther a map. “This will probably help. Anyways, I'll stick around with ya until you get back to more civilized land, just to be sure. Oh, looks like your friend is coming around...”
Sure enough, the injured man groans and attempts to sit up, only to wince in pain and lie back down. He looks around without moving his head too much. “What happened?” he croaks.
Esther explains the situation while Gerald shares his waterskin with the injured man. He doesn't seem that pleased. Esther asks who he is. “Name's Vincent...who's the goblin? Why's he helping us?”
Gerald shrugs expressively. “Did anyone else make it?” Gerald shakes his head, and Vincent sighs deeply and closes his eyes. “Damn, damn, damn...”
It will take a little while for everyone to recover. Now is the time to formulate plans, discuss general strategy, and take stock of the situation.
Gerald's inventory:
map
parchment, scraper, charcoal sticks
Silver Flame prayerbook
elven steel short sword
iron short sword
rusty magic long sword
shortbow
quiver of 25 arrows
quiver of 30 good elvish steel arrows
whittling knife
dagger
cloak
protective charm
globe of light
waterskin
a couple of days rations
Esther's inventory:
book of shadows
dagger
a couple of days rations
pouches for spell components
heavy robes
crow feather mantle
Vincent's inventory:
chainmail shirt
a couple of days rations
Kurt's inventory:
He isn't telling, but you've seen:
steel wool
some odd bottles
A lantern
A pair of matching curved green metal daggers
small wrench
small screwdriver
an oddly thick cape
goggles
Map of the area
*That I keep forgetting to draw on him!