I'd like to practice drawing, and I'd like to practice writing. So, here's a forum game. Fairly long intro before you guys get to start making choices, I know, but hopefully the world-building in the beginning will give the forum a bit to work with as far as informed decisions.
I can post regular updates with sketchier drawings and rougher writing, or slower updates with slightly better art and writing. Your choice, forum.
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For you, the world has always been quite small. As a foundling at the local monastery, you were passed to a kindly family of simple farmers. With them, you worked the land, picking up the useful skills of the countryside. As a small boy, it was determined that while you were a decent sort, a hard worker and likely a pious and concerned soul, you weren't talkative, and preferred a solitary existence.
Indeed, you are mute. A sort of primitive sign language is employed by your immediate family and your acquaintances. But before we go any further, what is your name?
In the spring of this year, the local Knight met you by chance, and was oddly taken with you. Despite your handicap, Sir Bernard noticed your general knack for picking things up quickly, and perhaps seeing your lack of back-talk as a perk, he took you on as a squire.
Throughout the summer, you lived at Sir Bernard's manor, attending to his horses, picking up a little martial skill (though not much – the local militia is quite lax) and the general skills a servant is expected to have. Combined with the skills you gained growing up, you have a versatile skill-set. Your only noticeable weak-point is illiteracy.
Generally, it's an uneventful summer. You don't make any close friends at the manor, though the servants are friendly enough. For the most part, you divide your time between the odd jobs Sir Bernard assigns you and solitary leisure.
The many years of peace that have generally blessed the land, however, are interrupted one morning when a messenger rides to the manor.
The man slides from his horse and hands Sir Bernard a scroll case, speaking rapidly as he does so. “We must speak in private, milord.” They disappear into the manor's study, and when they return, the messenger departs after a quick meal, leaving his horse and taking a fresh one. You and the rest of Sir Bernard's men are gathered.
“Fellows, we must depart to the Baron's castle. Be quick about it.” Uncharacteristically serious, the Knight gives orders that the party travels armed, and quickly. By the afternoon, a company of twenty men sets out to the Baron's castle.
That night, Sir Bernard confides in you. “The messenger told me the Baron wants us because goblins have been spotted scouting out the lands nearby. They can only be a vanguard for a larger force – the Baron is worried that the greenskins are going to come over the mountains in force.” He sighs, the worry on his face obvious. “I don't wish to cause a panic, but I am concerned. We haven't seen greenskins over the mountain in a lifetime. I don't think we're ready.”
After a few days travel, the party arrives at the Baron's castle. Sir Bernard quickly meets with the other knights of the land and goes to meet with the Baron, leaving you to your own devices within the Baron's castle. You have a number of places you could while away your time at. Choose one.