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Author Topic: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Summer  (Read 20522 times)

Toaster

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #180 on: April 16, 2015, 09:12:22 am »

Grow 7, 21
Drain 47|48, 47|34
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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cerapa

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #181 on: April 16, 2015, 09:23:32 am »

(0) Co-Opt Poults
(1) Deforest 112
(2) City 112, 151
(6) Grow 112, 124, 125, 130, 150, 151
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #182 on: April 16, 2015, 11:05:25 am »

That's everyone, but as is increasingly the case I'm out of town until Sunday. Does Monk or someone want to process this season?
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monk12

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #183 on: April 16, 2015, 03:00:51 pm »

That's everyone, but as is increasingly the case I'm out of town until Sunday. Does Monk or someone want to process this season?

This season is an exciting season, so of course I do.


Should be good now Peradon.
Yup. Looks good...


Grow 11
Grow 24
Irrigate 23|37
Irrigate 24|37


Yeah, I chose a really bad starting spot...

The Irrigate action is used to turn Deserts into Plains. As you're referring to a river line, did you mean Channel or Drain? Because if you are planning to expand into that lake in Summer you don't need to get rid of the rivers first; there is no penalty for expanding across a river, only conquering, so you just need to pay 1 + Tile Defense (so 2 total actions to expand into a Lake.)

This observation may also be of interest to Toaster depending on whether his river draining was done in anticipation of expansion or as part of a defense strategy.

EDIT: Also, Toaster, 7 has a city so you can't grow a field there unless you have the Poult racial ability (or the ability to steal it as cerapa has done)

EDIT2: Also also, we seem to lack a turn from Urist Arrhenius, so I'll tap on his shoulder.
« Last Edit: April 16, 2015, 03:12:12 pm by monk12 »
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Peradon

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #184 on: April 16, 2015, 04:00:15 pm »

Yeah, sorry, I fixed that...
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Toaster

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #185 on: April 17, 2015, 01:04:45 pm »

Builders can't tower onto a lake, so it's gotta go.  Also, the growing is done on the understanding that it will remove the city.  If I have to dismantle it first, I have the spare action for it.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

monk12

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #186 on: April 17, 2015, 02:23:26 pm »

Builders can't tower onto a lake, so it's gotta go.  Also, the growing is done on the understanding that it will remove the city.  If I have to dismantle it first, I have the spare action for it.

Actually, I was under the impression that "land tile" simply meant "non-ocean." For instance, Victory Points are awarded to "land" tiles, and I know last game the lakes were worth VP same as any other non-ocean tile, so if they count as land for VP I don't see why they wouldn't for Towers.

That said, I'm also under the impression that you'd have to use a Dismantle action before you could grow there, and the growing wouldn't just override the city.

I'll defer to nqt on both, but that's how I read the rules.

Toaster

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #187 on: April 17, 2015, 02:25:52 pm »

That'd make a big difference to the turn, because I'd be building a city there instead of fiddling with rivers.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #188 on: April 17, 2015, 04:31:32 pm »

Towering is allowed on lakes: they're counted as land tiles. I should make that clearer in future.
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Rolepgeek

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #189 on: April 17, 2015, 04:34:39 pm »

Towering is allowed on lakes: they're counted as land tiles. I should make that clearer in future.
Otherwise Aquatics would be kinda screwed, since Lakes are their Favored Terrain.
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monk12

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #190 on: April 17, 2015, 05:37:11 pm »

Towering is allowed on lakes: they're counted as land tiles. I should make that clearer in future.
Otherwise Aquatics would be kinda screwed, since Lakes are their Favored Terrain.

Well, the argument could be made that if land tiles don't include lakes, Aquatics could still build there because the Improve action doesn't use the word land, it just says "favored terrain." Mostly it would make Builders suck since it just means they can build on Forests or Mountains once per applicable season when they could have taken Bountiful or Shakers to give up the versatility in exchange for quantity of cities, which you would think would be the point of Builders. (I think Builders could use a slight buff since the pop growth changes, but I'm holding those thoughts until we all can see how things shake out.)

So yeah, obviously Toaster is going to want to reconsider his Spring and we haven't heard from Urist Arrhenius yet, so don't expect an update from me until Sunday evening/Monday morning.

Rolepgeek

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #191 on: April 18, 2015, 12:27:25 am »

You and I have very different ideas on how to use the Builders well, Monk. :P

We'll see what can be done with cities.
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Urist Arrhenius

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #192 on: April 19, 2015, 11:46:07 pm »

Expand 3
Expand 16
Grow 29, 30, 43
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monk12

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #193 on: April 20, 2015, 11:12:55 am »

Year Three - Summer

Spoiler: Year 3 - Summer (click to show/hide)

In Summer you can: Expand, Conquer, Raze, Raid, Dismantle as well as doing certain heresy-specific actions. I will process the entire season in one go, so make sure you read other people's actions before submitting your own. If your turn can't interact with any of the other player's then feel free to submit it out of turn order. The latest maps and current player info will always be in the latest turn update.

Turn order:
1. The Divine Swarm - NQT [pop. 3]
2. Cobalt Warders- Monk12 [pop. 5]
3. Morkwind - Peradon [pop. 5]
4. The Children of Penance - Rolepg [pop. 6]
5. Babelians - Persus13 [pop. 6]
6. Four Legs GoodToaster [pop. 6]
7. The Grand Garden - Urist Arrhenius [pop. 7]
8. Accord of Unity - Cerapa [pop. 9]



Players
Spoiler: The Divine Swarm - NQT (click to show/hide)
Spoiler: Cobalt Warders- Monk12 (click to show/hide)
Spoiler: Babelians - Persus13 (click to show/hide)
Spoiler: Morkwind - Peradon (click to show/hide)

As always, shout out if you see any errors, especially considering I am not your regularly scheduled GM.

notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #194 on: April 20, 2015, 04:29:23 pm »

Expand 154
Expand 140
Expand 167


Thanks for the update Monk. I should be free to pick up the next one.
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