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Author Topic: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Summer  (Read 20957 times)

Persus13

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #60 on: March 25, 2015, 11:24:18 am »

Expand 147
Tower 146
« Last Edit: March 25, 2015, 01:39:40 pm by Persus13 »
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Toaster

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #61 on: March 25, 2015, 11:46:19 am »

I looked at the minimum population so many times and read it as terrain adds to minimum every time.  Sheesh.

Toaster, what do you want to do about 35/36?

Well, I was planning on putting a city on 35 this very turn, and had factored that into my plans from the start.  I can leave 36 for you in exchange for an agreement to peaceful relations; that leaves us in similar positions.  You have 6 forest/desert/plain tiles while I have 4; conversely, I need to cross a lake to get more and you need to cross an ocean.  I believe that this is fair, given you chose to start in that corner.  If you disagree, let me know and we can reconsider.


Expand 35
Tower 35
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Rolepgeek

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #62 on: March 25, 2015, 11:54:16 am »

The inland waters were not the cruel servants of the Leviathan, as the waves were; but they were reminders of it's presence, a constant nagging that their duty was not yet done. A good thing, that. They must not forget their goal...

Expand 66
Expand 93
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Sincerely, Role P. Geek

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Persus13

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #63 on: March 25, 2015, 11:58:02 am »

I looked at the minimum population so many times and read it as terrain adds to minimum every time.  Sheesh.

Toaster, what do you want to do about 35/36?

Well, I was planning on putting a city on 35 this very turn, and had factored that into my plans from the start.  I can leave 36 for you in exchange for an agreement to peaceful relations; that leaves us in similar positions.  You have 6 forest/desert/plain tiles while I have 4; conversely, I need to cross a lake to get more and you need to cross an ocean.  I believe that this is fair, given you chose to start in that corner.  If you disagree, let me know and we can reconsider.
That sounds perfectly aright to me. Builder heretics, unite.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

monk12

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #64 on: March 25, 2015, 12:19:12 pm »

Hey Monk, do you want to have 87 as a neutral zone? Note that I've left things open for you to attack me this round, but you'd be advised not to as it'd half your number of actions through population loss.

Hm. I agree that hostilities are to be avoided this early in the game, but I think we have a more exciting opportunity, if you are in a trusting mood.

Let's say that I expand into 87 and turn it into a plains. Next year, we each spend 1 action in Spring to make 87 and 101 into fields. In Summer we get that action back by raiding one another. Essentially this lets us bank an action from Spring (when we can only Grow or Improve) and spend it in Summer or Fall (when we have Expand as an option) which would let us each engage in better landgrabbing (you to get your whole peninsula before cerapa can surprise you with a beachhead, and me to make the most of my cozy land allowance.)

If you aren't willing to trust a Heterodox player with this scheme, then I will honor 87 as a neutral zone for this season only.

Toaster

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #65 on: March 25, 2015, 12:30:32 pm »

I should probably be looking at an updated map instead of the OP one so I don't forget I have neighbors to the southeast!

Mr. Monk, perhaps we should come to some sort of border consensus as well so I'm not standing here planning to expand to tiles you will own in the next couple turns.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Peradon

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #66 on: March 25, 2015, 12:32:07 pm »

Expand 11
Expand 25
Tower 11(Mabbing monk power)
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Ya'll need Jesus. Just sayin'.

Urist Arrhenius

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #67 on: March 25, 2015, 12:50:31 pm »

Forage 44
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monk12

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #68 on: March 25, 2015, 01:24:07 pm »

I should probably be looking at an updated map instead of the OP one so I don't forget I have neighbors to the southeast!

Mr. Monk, perhaps we should come to some sort of border consensus as well so I'm not standing here planning to expand to tiles you will own in the next couple turns.

You and I are perhaps the most pressed for space out of all the players; if we are to make a peaceful coexistence we will need to plan carefully to defend ourselves and one another from our no-doubt larger neighbors.

We cannot afford to leave empty tiles as a buffer, but a good neighbors build good fences, to eliminate temptation if nothing else. To start with, what would you say to taking 33, 47 and 48 as a barrier while I take 60-62 as mine? Those tiles give us good innate defensive bonuses while also providing us each an avenue to support potential border disputes to the East and West. The disposition of 46 can await a future strategy meeting between our two heresies, depending on how our mutual objectives develop.

Toaster

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #69 on: March 25, 2015, 01:27:06 pm »

These terms are agreeable.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Persus13

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #70 on: March 25, 2015, 01:36:13 pm »

I looked at the minimum population so many times and read it as terrain adds to minimum every time.  Sheesh.

Toaster, what do you want to do about 35/36?

Well, I was planning on putting a city on 35 this very turn, and had factored that into my plans from the start.  I can leave 36 for you in exchange for an agreement to peaceful relations; that leaves us in similar positions.  You have 6 forest/desert/plain tiles while I have 4; conversely, I need to cross a lake to get more and you need to cross an ocean.  I believe that this is fair, given you chose to start in that corner.  If you disagree, let me know and we can reconsider.


Expand 35
Tower 35

I'm dumb. I was originally red but I forgot I changed to purple when Peradon posted right after me with the same color, so I was thinking I was the red guy up north when I was really the purple one in the southeast.

Make this deal with Peradon,

Also, action changed to reflect my actual position.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Rolepgeek

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #71 on: March 25, 2015, 01:53:12 pm »

Since, barring extenuating circumstances, I won't have to deal with anyone for the next few turns...

Fall
Harvest 79
Expand 52

Winter
Shore Up 80
Irrigate 66
Fortify 79

Spring
Grow 66, 79, 93

Summer
Expand 78, 77, 80

Fall
Harvest 66, 79, 93

Winter
Shore Up 91
Channel 77|78, 93|94
Irrigate 77, 78
Fortify 77

Spring
Grow 66, 77, 78, 79, 80, 93

Summer
Expand 67, 81, 94, 91, 106, 107

Fall
Harvest 66, 77, 78, 79, 80, 93
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Toaster

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #72 on: March 25, 2015, 01:54:52 pm »

* Toaster laughs

Hey, I didn't notice it either!


Peradon: Do the settlement terms discussed here sounds agreeable to you?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Peradon

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #73 on: March 25, 2015, 03:17:26 pm »

* Toaster laughs

Hey, I didn't notice it either!


Peradon: Do the settlement terms discussed here sounds agreeable to you?
Yeah, I think thats agreeable. I was planning on leaving 35 anyway, so I dont think that will be a problem.
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Ya'll need Jesus. Just sayin'.

notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #74 on: March 25, 2015, 05:51:56 pm »

Monk12, I appreciate the offer but I'd rather use my fields to gain permanent pop than have them raided for short term benefit.
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