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Author Topic: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Summer  (Read 21085 times)

monk12

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #75 on: March 25, 2015, 06:17:31 pm »

As you wish.


Urist Arrhenius, shall we leave 58 as a buffer between our heresies?



Golden sheaves of wheat sway in the wind, shimmering in the moonlight. Owls avoid this place, for there are no vermin to be found in the unnatural blue fog. Smoky tendrils periodically waft away from the mass, briefly resolving as fighters of all kinds off on mysterious errands. Here a helmet with long plumes speeds northward towards the land of the swine, there a tasseled spear wielded by an intricate set of chain mail sets south toward beetle territory, everywhere apparitions flare into being for the instant it takes to hack at a bush or strike the earth.

One figure seems to be everywhere- a stout, bald man in a gleaming breastplate and leather skirt, seeming to direct the activity with an oddly shaped shortsword. Soon the air echoes to the tramp of unseen feet as a pageant of arms and armor head to the East, mirrored by a similar procession to the West.

The fog rolls on.



Action Pool: 2

Expand 72 (AP:1)
Expand 74 (AP:0)




EDIT: Forgot to include my new expected population range.

notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #76 on: March 25, 2015, 06:54:39 pm »

I'm ready to update the turn, but for a small thing with Peradon's turn:

Expand 11
Expand 25
Tower 11(Mabbing monk power)


25 is a forest. Expanding costs 1 + the defence of the tile. Forests have a defence of 1 and so require two actions to expand into unless you're an Ent (you can see the defence of all tiles in the map section in the OP).
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Rolepgeek

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #77 on: March 25, 2015, 07:38:10 pm »

I may as well begin negotiations now.

Peradon, Toaster? You might have guessed, but eventually the ocean between us will just be a rather large inland lake. Can I trust you two to keep to your side of the borders, or will I need to fortify the shores, just to be sure?(and with Fortifications, Lake defense, and rivers...well...)

Just a friendly question, is all.
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Peradon

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #78 on: March 25, 2015, 09:37:54 pm »

I'm ready to update the turn, but for a small thing with Peradon's turn:

Expand 11
Expand 25
Tower 11(Mabbing monk power)


25 is a forest. Expanding costs 1 + the defence of the tile. Forests have a defence of 1 and so require two actions to expand into unless you're an Ent (you can see the defence of all tiles in the map section in the OP).
Oh, ok.
Expand 25
Tower 25
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notquitethere

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Year One - Fall

Summer can be a time for war, but in the first year peace treaties were laid down and the various heresies peaceably expanded, gathering up the force...

Spoiler: Year 1 - Fall (click to show/hide)

In Fall you can: Harvest, Expand, Raze, Raid, Dismantle, as well as doing certain heresy-specific actions. I'll process the entire season in one go, so make sure you read other people's actions before submitting your own. If your turn can't interact with any of the other player's then feel free to submit it out of turn order. The latest maps and current player info will always be in the latest turn update.

A reminder in advance: the population gain you'll get from harvesting this turn won't give you extra actions until next season.

Turn order:
1. The Divine Swarm - NQT [pop. 2]
2. The Children of Penance - Rolepg [pop. 2]
3. Cobalt Wanderers - Monk12 [pop. 2]
4. Four Legs GoodToaster [pop. 2]
5. Babelians - Persus13 [pop. 2]
6. Morkwind - Peradon [pop. 2]
7. Accord of Unity - Cerapa [pop. 2]
8. The Grand Garden - Urist Arrhenius [pop. 3]



Players
Spoiler: The Divine Swarm - NQT (click to show/hide)
Spoiler: Cobalt Warders- Monk12 (click to show/hide)
Spoiler: Babelians - Persus13 (click to show/hide)
Spoiler: Morkwind - Peradon (click to show/hide)

As ever, let me know if you think I've made any mistakes.
« Last Edit: March 26, 2015, 08:08:30 am by notquitethere »
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cerapa

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #80 on: March 26, 2015, 08:11:11 am »

Following same plan as before, which is:

(0) Co-Opt Swine
(1) Harvest 124
(1) Expand 151
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #81 on: March 26, 2015, 08:13:59 am »

Harvest 113
Expand 115
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Persus13

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #82 on: March 26, 2015, 08:17:38 am »

Harvest 146
Expand 148
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Toaster

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Summer
« Reply #83 on: March 26, 2015, 08:43:42 am »

Harvest 21
Expand 7
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Peradon

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Fall
« Reply #84 on: March 26, 2015, 11:31:42 am »

Havest 24
Expand 11


Also, if I Grow and Harvest on a Tower, it doesnt destroy the tower, does it?
« Last Edit: March 26, 2015, 02:19:28 pm by Peradon »
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monk12

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Fall
« Reply #85 on: March 26, 2015, 11:36:59 am »

The full moon shines down on rolling fields of wheat, acres of engorged corn, apples and pears and fruits of all kinds engorged with the energy of life.

It is harvest time.

The blue fog sweeps over the landscape. Wheat turns black and charred as ghostly suits of armor become filled with more than mist, cold faces springing into being beneath empty helms. Rows of corn wither and die beneath ethereal swords and spears, weapons which once floated but are now seen to be held by men in women in ancient, foreign dress. The orchards rattle as shriveled apples fall to the ground, their life taken to bolster the dead.

Voices cry from the fog, both exultant and impatient. Many Cobalt Warders now have the strength to impact the material world, but far more yet await the energy to once again walk Hexland.




Action Pool: 2

Co-opt Swine (Double harvest gains) (AP:1)
Harvest 73 (AP:0)


Persus13

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Fall
« Reply #86 on: March 26, 2015, 11:38:51 am »

Havest 24
Expand 11
Deforest 25


Also, if I Grow and Harvest on a Tower, it doesnt destroy the tower, does it?
You can't grow on the same tile as a city, unless you are a Poult.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Peradon

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Fall
« Reply #87 on: March 26, 2015, 11:45:35 am »

Havest 24
Expand 11
Deforest 25


Also, if I Grow and Harvest on a Tower, it doesnt destroy the tower, does it?
You can't grow on the same tile as a city, unless you are a Poult.
Man... Ok, got it.
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Ya'll need Jesus. Just sayin'.

notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Fall
« Reply #88 on: March 26, 2015, 12:01:11 pm »

Harvest 24
Expand 11
Fortify 25


Also, if I Grow and Harvest on a Tower, it doesnt destroy the tower, does it?
Yeah, you can't grow on cities. Also, I hate to be that guy, but you can only Industrious Improve in Spring/Winter and so unless I've missed something, you won't be able to fortify this season.
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Urist Arrhenius

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Fall
« Reply #89 on: March 26, 2015, 02:01:38 pm »

Cobalt Wanderers, we accept leaving the forest between us, and value your friendship.

Expand 43
Harvest 30
Expand 29
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