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Author Topic: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Summer  (Read 20539 times)

notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 1 - Winter
« Reply #105 on: March 29, 2015, 07:33:24 am »

Another reminder

I'm just processing the season now. Just thought I'd point out something that might have not been clear right away. Everyone knows that building a city is restricted by your current pop: however conquering cities is not restricted in this way (i.e. it's possible to gain pop by conquering cities if your min population is pushed up by the new city).
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notquitethere

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Year Two - Spring

The first year of settlement saw rivers channelled, lakes drained, cities raised and fields ploughed. Would the next year be so peaceful? How much longer would Hextopia remain an unsullied wilderness?

Spoiler: Year 2 - Spring (click to show/hide)

In Spring you can:  Grow, Improve, Raze, Raid, Dismantle as well as doing certain heresy-specific actions. I'll process the entire season in one go, so make sure you read other people's actions before submitting your own. If your turn can't interact with any of the other player's then feel free to submit it out of turn order. The latest maps and current player info will always be in the latest turn update.

Turn order:
1. The Divine Swarm - NQT [pop. 3]
2. The Children of Penance - Rolepg [pop. 3]
3. Babelians - Persus13 [pop. 3]
4. Morkwind - Peradon [pop. 3]
5. Cobalt Wanderers - Monk12 [pop. 4]
6. The Grand Garden - Urist Arrhenius [pop. 4]
7. Four Legs GoodToaster [pop. 4]
8. Accord of Unity - Cerapa [pop. 4]




Players
Spoiler: The Divine Swarm - NQT (click to show/hide)
Spoiler: Cobalt Warders- Monk12 (click to show/hide)
Spoiler: Babelians - Persus13 (click to show/hide)
Spoiler: Morkwind - Peradon (click to show/hide)

As ever, let me know if you think I've made any mistakes.
« Last Edit: April 01, 2015, 04:17:36 pm by notquitethere »
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #107 on: March 29, 2015, 08:17:43 am »

City 114
Grow 113
Channel 112|113
« Last Edit: March 29, 2015, 09:05:16 am by notquitethere »
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Persus13

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #108 on: March 29, 2015, 08:54:34 am »

Grow 146
Grow 147
Grow 148
Fortify 148 (Industrious)
« Last Edit: March 29, 2015, 12:37:05 pm by Persus13 »
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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cerapa

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #109 on: March 29, 2015, 09:47:51 am »

(0) Co-Opt Poults
(1) Grow 124
(1) Grow 125
(1) Grow 130
(1) Grow 151

Plantin' dem crops.

NQT, I assume the river is for defense against me?
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #110 on: March 29, 2015, 12:11:07 pm »

NQT, I assume the river is for defense against me?
I had a spare action and it doesn't hurt to be cautious given that you'll eventually want to expand northwards and your heresy is 50% to do with conquest. Raising the opportunity cost of being attacked is always a sound move as far as I'm concerned.
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Urist Arrhenius

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #111 on: March 29, 2015, 01:57:55 pm »

Grow 29
Grow 43
Expand 31 (Letterbeast)
Irrigate 31
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monk12

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #112 on: March 29, 2015, 08:30:38 pm »

Action Pool: 4

Grow 73 (AP:3)
Grow 74 (AP:2)
Fortify 73 (AP:1)
Fortify 72 (AP:0)



Also, just noticed that while you correctly have my civ name as the Cobalt Warders in the summary spoiler, in the turn order list you have me down as the "Cobalt Wanderers."

Also also:

Quote from: nqt
(i.e. it's possible to gain pop by conquering cities if your min population is pushed up by the new city).
Verrrrry intaresting.

Peradon

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #113 on: March 29, 2015, 09:25:10 pm »

Grow 11
Grow 24

Forfeiting other action
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Toaster

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #114 on: March 30, 2015, 11:03:03 am »

Grow 21
Grow 7



I think I picked a bad spot for my plan.
« Last Edit: March 30, 2015, 12:32:41 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

cerapa

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #115 on: March 30, 2015, 11:11:11 am »

I would replace one of the cities with a field if I were you.
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Toaster

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #116 on: March 30, 2015, 12:32:20 pm »

You're probably right.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #117 on: March 31, 2015, 01:14:53 pm »

Was going to bump Rolepg, but I forgot he posted his turns in advance... will roll on the next season very shortly.
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Spring
« Reply #118 on: April 01, 2015, 06:51:44 pm »

Year Two - Summer

Spoiler: Year 2 - Summer (click to show/hide)

In Summer you can: Conquer, Expand, Raze, Raid, Dismantle as well as doing certain heresy-specific actions. I'll process the entire season in one go, so make sure you read other people's actions before submitting your own. If your turn can't interact with any of the other player's then feel free to submit it out of turn order. The latest maps and current player info will always be in the latest turn update.

Turn order:
1. The Divine Swarm - NQT [pop. 3]
2. The Children of Penance - Rolepg [pop. 3]
3. Babelians - Persus13 [pop. 3]
4. Morkwind - Peradon [pop. 3]
5. Cobalt Wanderers - Monk12 [pop. 4]
6. The Grand Garden - Urist Arrhenius [pop. 4]
7. Four Legs GoodToaster [pop. 4]
8. Accord of Unity - Cerapa [pop. 4]




Players
Spoiler: The Divine Swarm - NQT (click to show/hide)
Spoiler: Cobalt Warders- Monk12 (click to show/hide)
Spoiler: Babelians - Persus13 (click to show/hide)
Spoiler: Morkwind - Peradon (click to show/hide)

As ever, let me know if you think I've made any mistakes.
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Persus13

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Summer
« Reply #119 on: April 01, 2015, 07:20:10 pm »

Expand 145
Expand 131
Tower 147
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext
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