I actually answered a lot of questions by editting that first post... guess nobody noticed.
Note that 'stats' and 'skills' are different, and have no relation to each other at all.
Charsheets which are flawed:
Tek: Has a total of +5 skills. Would need -15 skills to actually get that (which is impossible) but only has -7.
Psmith Exerton: Has +2 stats, which only costs -3, but you have -4. Same with the skills.
Charles: Not
wrong, but poorly done. Skills start with two +1s, and then levelups upgrade one of those to a +2. It would be better to start with that +2, then use skills to upgrade the other to +1, and have 5 points to spare. Also, you have no points in Charisma, which now covers speech.
Xan: Stats have a +3, but only -4; cost is -6. Also, aren't your stats randomly decided now?
Gorat: Same issue as Charles. Not wrong, but it would be more efficient to start Exo at +2, and aux at +0, then upgrade aux to +1 using levelup points, with another five left over.
Dubley: Same levelup mistakes as Charles and Gorat. Not wrong, but not well done.
Everyone else is fine.
Well, defensive stats aren't like to be relevant, anyway, as removing the amp-overshoots that caused what, 80% of all deaths.. And with all temp-dead chars surviving.. I think there's been maybe two or three chars dying from non-amp instakills in the history of the game..
Yeah, no end should be doable without much issue.
Nah, there's been Mason, Floki, Michael, Grate, Felix, May, Jhoseph, Cecil, and a different Michael. And that's not counting the instakills which were obviously avoidable. Or the kills which weren't insta, which end will still help with avoiding.
Also, end prevents you from taking more minor injuries, like breaking your leg. Sure, you're not permadead if that happens, but you are nearly useless dead weight.
@Sean Mirrsen & Empiricist
I was gonna suggest that we Heph personnel hold off on restatting for now. We really do want to have complementary skillsets, and we definitely have time to discuss it and see what we can and should do. If we all stat seperately, we'll probably end up with a lot of the same skills.