Bug fixed and new version uploaded - theres a bunch of new stuff going on that isnt all in its own neat little corners, just because this was a hot fix update and I wasnt prepared to release all of it.
several new races and entities - I pulled a bunch of them from my old, defunct Evil mod partly because I missed them and partly to expedite the process of coming up with entities and races for later versions.
The aether focuser and friends are all tool items again - this time they're coin pouch items, so people will carry them around in lieu of the usual pouches. This prevents dwarves from running off with your aether focusers and such as personal property (because they were clothing) in fort mode.
The new Dementia school has been implemented finally. This one you get from dealing with demons and otherworldly beings in the Conjuring Circle, not the magicians workshop.
Be wary; letting dementia spells out amongst the general population will lead to things like vampirism, werewolfism, and necromancy.
Oh, and one more important thing; studying magic, whether in the magicians studio or conjure circle, or adventure mode, will spawn live, trappable versions of the spell essences. They will also bite people, which will grant their powers. With Dementia magic this can be especially problematic. Cats and cheese lizards, and other vermin hunters, can catch and kill them, so maybe pasture some cats around your workshops.
uploaded to the usual place:
http://dffd.bay12games.com/file.php?id=6378The split between a quick-installation and an advanced pick-and-choose installation IS still coming, I just need more time to work out the organization for that, because hey, a lot of this stuff is directly inter-connected.
It will also come with both racial powers and cultural powers (different from the usual magical schools.)
Even better, familiars will come with it, which will help control those pesky live essences.