This is a game I'm working on creating.
This game is basically a chance to screw around with game mechanics. Its essentially the bastard child of Diablo II, Dungeon Crawl: Stone Soup, and The Binding of Isaac, with a dash of Perplexicon. You're in a dungeon, divided up into rooms. Each room has various enemies, terrain, and items. You kill the enemies, navigate the terrain, and claim the items. You get XP for killing enemies and probably for some other stuff too (I'm not sure yet), which causes you to level up. When you level up, you get to put a character point in a node in your character wheel. Pretty much everything in the game is randomly generated, including the enemies, so each game you have to learn what your enemies do all over again.
Your character wheel will be randomly generated at the start of each game, and will have five trees on it, randomly chosen. These trees fall into three categories - Martial Styles, Magical Styles, and Professions. Martial and magical styles have all sorts of details, like what attributes they utilize, what kind of things they emphasize, etc. For example, one Martial style might be all about wearing armor and being tough as nails, while another might be about wielding swords with grace and agility, and dodging your foes attacks while you cu them to ribbons. Similarly, one magic style might require lot's of Mana and have have lots of flashy missile attacks based around fire and lightning, while another might be much more low key, and instead utilize debuffs and damage over time effects to control the battle and grind its enemies into paste. Professions are much simpler - they're pregenerated, and all that varies is what bonuses are where, not what the tree as a whole contains. Enchanting always includes bonuses to identify magic items and various abilities to manipulate them, but what bonuses are where on the tree can vary significantly.
Right now I have most of the basics programmed, including enemies, attacks, terrain, doors, rooms, equipment, etc, and am now working on the random generation for the enemies and the Items.
Here are a few screenshots:
Here's my latest demo. It doesn't have the work I've been doing on the inventory or on random generators for Items & such, but it should work to chow you the basics.
Anyway, what do you think? Anything you particularly want to see, or not see?