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Author Topic: Design bureau of the peoples revolutionary guard. Spring of 1931  (Read 8767 times)

Parsely

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #45 on: March 24, 2015, 07:28:40 pm »

This is true, a mech can't carry as much as an equal tonnage tank I suppose, or use terribly big guns (at least not without bracing first). So they have overall less range, armor, speed and firepower. Do mechs have any advantages?
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Funk

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #46 on: March 24, 2015, 10:16:36 pm »

What about the ASP?
No one voted for it, i have to keep on top of the number of designs per turn or up dates become messy and slow for me to do with all the added working out.
This is true, a mech can't carry as much as an equal tonnage tank I suppose, or use terribly big guns (at least not without bracing first). So they have overall less range, armor, speed and firepower. Do mechs have any advantages?
Mobility, Intimidation, Rule of cool, what ever you like mech are here.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Funk

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #47 on: March 27, 2015, 03:21:41 am »

Ok it's voteing time.

Spoiler: MK1SSP "ASP" (click to show/hide)
Spoiler: MRPDP1 (click to show/hide)
Spoiler: Medium "Dragon" (click to show/hide)
Spoiler: War mech 1 (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

kahn1234

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #48 on: March 28, 2015, 08:39:36 am »

Ok it's voteing time.

Spoiler: MK1SSP "ASP" (click to show/hide)
Spoiler: MRPDP1 (click to show/hide)
Spoiler: Medium "Dragon" (click to show/hide)


Spoiler: War mech 1 (click to show/hide)

+1 to all of these.

Although the MRPDP1 is more a light bomber/CAS plane than a fighter. Which will be useful in support of our armoured and mech troops.

Beneviento

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #49 on: March 28, 2015, 09:38:02 pm »

+1 to the ASP, the MRPDP1, the ZG V3, and model 2 Walker.
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And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the Assaulted Lanterns Magma Artillery' - King Id I of the Assaulted Lanterns

Parsely

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #50 on: March 28, 2015, 09:39:13 pm »

+1 to the ASP, the MRPDP1, the ZG V3, and model 2 Walker.
^^This.
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Funk

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Re: Design bureau of the peoples revolutionary guard. Winter of 1931
« Reply #51 on: April 04, 2015, 10:10:33 pm »

Votes counted


MK1SSP "ASP"  kahn1234 Beneviento GUNINANRUNIN
MRPDP1 kahn1234 Beneviento GUNINANRUNIN
Medium "Dragon" kahn1234
Zhukov-Grigori V1 Rocket Artillery kahn1234
Zhukov-Grigori V3 Heavy Artillery kahn1234 Beneviento GUNINANRUNIN
War mech 1 kahn1234 Beneviento GUNINANRUNIN

The June has come and with it the annual meeting of the arms development and manufacture committee.

"Why has it taken so long for us to get the new rifles?
Right now i have ten thousand men, Ten Thousand that can't train as we have had no ammo supplied for the last two months.
That is the problem now what are you going to do about it Ivan?"
The general is unhappy hes not being blunt
"It's these scopes, we have thousands of the rifles, sat in the factory almost finished just awaiting the scopes."
As it isclear that mass issuing scopes is badly slowing down production, you are forced to issue the rifles with out them.
 still a long away of 
--------

Spoiler: MK1SSP "ASP" (click to show/hide)
Spoiler: MRPDP1 (click to show/hide)

Work on the Dragon is slowed by the lack of a suitable 105mm gun, it is provisionally fitted with a shortened 76mm gun.

Spoiler: Medium "Dragon" (click to show/hide)


The required Rocket Artillery is rapidly developed.
Spoiler: Rocket Artillery 24cm (click to show/hide)

The heavy weight of 30 missiles and barrels slows the truck down to a crawl but the design is a successes.

Work on the Zhukov-Grigori Heavy Artillery quickly leads to a working design

Spoiler: War mech 1 (click to show/hide)


It is late summer when the army of Callatalenear attacks, pouring over the eastern boarder they outnumber you 6 to 1 in men.

There advance is checked on the plains by the combined force of your tank and air cores.
As the leaves start to fall the battle lines have slowed down and the bulk of the Callatalen army is trapped in a deep bulge.

To the north lies an important town, focused heavy industry it is guarded by a large infantry force and the Armoured train Sofia.

West of the bugle is open plains, once home to most of Crohakstan's dairy framers it is now an ever shifting mess as your few tanks endless cross it in the race to push back Callatalen's cavalry advances.

South of the bulge is most troubling the war has slowed down to trench warfare, conditions that favour Callatalenear greatly.
Trapped but not toothless every day fighters and dive bombers pound your forces with bombs and bullets.


 
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Funk

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #52 on: April 07, 2015, 04:55:22 pm »

Bump
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Funk

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #53 on: April 11, 2015, 04:16:27 am »

One final bump before i write the game off as dead.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Insanegame27

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #54 on: April 11, 2015, 06:22:28 pm »

we need an explosive ordinance weapon


Spoiler: Mk1EOW (click to show/hide)


Spoiler: Mk2SR (click to show/hide)
« Last Edit: April 11, 2015, 06:26:30 pm by Insanegame27 »
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Parsely

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #55 on: April 11, 2015, 08:55:56 pm »

How do you guys feel about bigger mechs.
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Beneviento

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #56 on: April 12, 2015, 04:48:00 pm »

I like the idea of bigger mechs once we're at peace, but I don't think we can devote research to projects that might not help us while we're at war.

I feel like we need:
Better transportation (Trucks, Halftracks, APCs)
More aircraft (Interceptor, dedicated bomber)
good helmets (these will help a lot in trench warfare)

So, here are my proposals.

Infantry Transport 1 "Feliks"
6 wheels
capable of transporting 12 soldiers
180hp petrol engine
no armor or weaponry

Infantry Helmet Alpha
Steel, kettle hat design, Weight less than 1 kg.

EDIT: +1 to the EOW
« Last Edit: April 12, 2015, 06:19:14 pm by Beneviento »
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And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the Assaulted Lanterns Magma Artillery' - King Id I of the Assaulted Lanterns

Parsely

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #57 on: April 13, 2015, 02:11:18 am »

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Insanegame27

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #58 on: April 15, 2015, 07:31:45 am »

I like the idea of bigger mechs once we're at peace, but I don't think we can devote research to projects that might not help us while we're at war.

I feel like we need:
Better transportation (Trucks, Halftracks, APCs)
More aircraft (Interceptor, dedicated bomber)
good helmets (these will help a lot in trench warfare)

So, here are my proposals.

Infantry Transport 1 "Felix"
6 wheels
capable of transporting 12 soldiers
180hp petrol engine
1 hmg turret

+1 with my modifications
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Funk

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Re: Design bureau of the peoples revolutionary guard. Spring of 1931
« Reply #59 on: April 15, 2015, 06:23:07 pm »

ok its voting time, i'll run the update some time tomorrow afternoon.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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