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Author Topic: Apocalypse How - Second vision  (Read 70653 times)

wipeout1024

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Re: Apocalypse Now - Forced drinking
« Reply #495 on: August 17, 2015, 03:56:14 am »

Vomit.
"Blegh....*pukes again*."
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Ain't nobody got time for that.

spazyak

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Re: Apocalypse Now - Forced drinking
« Reply #496 on: August 17, 2015, 10:08:01 am »

"Not sure pacifying someone with vodka was the best idea, even if it did seem to kinda work."

Radio: %Mother Base, can you send over some extra searchers? Like, a team or two? This place is enormous and not very dangerous thus far.%

Request assistance.
It seemed like a good ideal at the time....let's just get her back to the boat.
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

SaberToothTiger

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Re: Apocalypse Now - Forced drinking
« Reply #497 on: August 17, 2015, 04:49:45 pm »

« Last Edit: August 17, 2015, 04:53:36 pm by SaberToothTiger »
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Haveroszaur

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Re: Apocalypse Now - Forced drinking
« Reply #498 on: August 18, 2015, 02:20:37 am »

To Door 3!
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Shaporia

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Re: Apocalypse Now - Forced drinking
« Reply #499 on: August 18, 2015, 12:07:40 pm »

(Hmm..) "Hey captain? Any orders?"

AoshimaMichio

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Re: Apocalypse Now - Forced drinking
« Reply #500 on: August 27, 2015, 06:54:29 am »

3rd Deck

(Hmm..) "Hey captain? Any orders?"


%Tell first how it looks like. Can the ship be repaired? And have you found what cargo it carried?%



1st Deck

"Not sure pacifying someone with vodka was the best idea, even if it did seem to kinda work."

Radio: %Mother Base, can you send over some extra searchers? Like, a team or two? This place is enormous and not very dangerous thus far.%

Request assistance.

%I'll see what we can send.%


Vomit.
"Blegh....*pukes again*."

[5] You vomit everything you have in your stomach. It flies in nice arc in direction of cargo holds and starts slowly spread over there.


To Door 3!

On deck 1 I assume. This appears to be a store room as well. And wholly looted one. :/



Welcome back. Endeavour does have a lot of unbelievers.


Flying Dice stated he's too busy so Herwald Rasmussen is going to be NPC for now.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
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Harry Baldman

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Re: Apocalypse Now - Forced drinking
« Reply #501 on: August 27, 2015, 06:58:52 am »

EXPLORE
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SaberToothTiger

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Re: Apocalypse Now - Forced drinking
« Reply #502 on: August 27, 2015, 07:16:24 am »

%"Cap'n, I'm moving onto the ship. Praise the seas."%
Enter the ship and head to the third deck, while looking for small, valuable things to enrich the cult with.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

wipeout1024

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Re: Apocalypse Now - Forced drinking
« Reply #503 on: August 27, 2015, 08:28:55 am »

Try to regain my senses, while basically writhing on the ground.
"Where ammmmm iiiiiiii...... How did I end up heeeerrreeee?"
« Last Edit: August 29, 2015, 05:10:17 pm by wipeout1024 »
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Ain't nobody got time for that.

spazyak

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Re: Apocalypse Now - Forced drinking
« Reply #504 on: August 27, 2015, 03:03:41 pm »

Try to regain my senses, while basically writing on the ground.
"Where ammmmm iiiiiiii...... How did I end up heeeerrreeee?"
take her back to the arc ship
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Haveroszaur

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Re: Apocalypse Now - Forced drinking
« Reply #505 on: August 29, 2015, 01:28:51 am »

Go to Deck one, door 7.
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Shaporia

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Re: Apocalypse Now - Forced drinking
« Reply #506 on: August 29, 2015, 10:11:38 am »

"Seems like it could be repaired, sir." Swim over to that door that was blocked earlier, try and force it open with anything on hand. If that doesn't work, try and obtain a crowbar and try again. Or just a piece of metal, anything with leverage really.

AoshimaMichio

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Re: Apocalypse Now - Forced drinking
« Reply #507 on: August 31, 2015, 04:55:43 pm »

I can't bring myself to update this game. It's no doubt due my inept handling and failed planning of this whole survival phase and I can already see how boring is the thing what I thought for next mission to be. The initial planning and preparation phases on the other hand are still something I would do again. Those went quite well in my opinion and I certainly liked it.

What you say? Should I let this game die for good? Or should I reboot it?
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

SaberToothTiger

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Re: Apocalypse Now - Forced drinking
« Reply #508 on: September 01, 2015, 03:19:29 am »

I liked it. If you feel like GMing another game, then I think rebooting this one is a good idea.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Apocalypse Now - Forced drinking
« Reply #509 on: September 01, 2015, 05:00:53 am »

I can't bring myself to update this game. It's no doubt due my inept handling and failed planning of this whole survival phase and I can already see how boring is the thing what I thought for next mission to be. The initial planning and preparation phases on the other hand are still something I would do again. Those went quite well in my opinion and I certainly liked it.

What you say? Should I let this game die for good? Or should I reboot it?

I'd always be up for more macro-scale games, such as the start of this one. Could potentially reboot it, maybe give a bit more incentive for the players to compete against one another? And have more players as well?
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