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Author Topic: Insurgency 2 - OOC  (Read 2100 times)

Playergamer

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Insurgency 2 - OOC
« on: March 14, 2015, 05:01:15 pm »

Well, I've decided to revive Ghazkull's Insurgency game. Hopefully, I can keep this alive. I'm considering playing the General by myself, but I don't want to take it from anyone else.

The rules, copy pasted from the old thread.

The Game Principle is simple:
We start out in a orderly and civilized(mostly civilized) if perhaps not democratic country of your choosing ( a fictional one to avoid offending anyone). One pLayer gets the Glorious Asscard of being the General/Dictator/President/Other Title of Your Choosing, who will be in charge of the Governments forces. His singular goal is to keep the Country together.

The other (six for now, depending on the size of the country and the factions you guys want to play, i will decrease or increase the amount) players take the Roles of the various Insurgent Parties. Your goal is to overthrow the government. You achieve your goal by completely controlling the capital and being the largest military power aswell as controlling the largest part of the country.

You will move around Units on the Countries map, which will be drawn up by me as soon as we put down the options of what kind of country you want to play in.

Units and Warfare

Taking control of an area is quite easy: you move a unit inside and the area is yours. it gets interesting once two units of opposing sides are in the same area: combat automatically ensues.

Units all have several stats which determine their health, morale and also how much collateral damage they do apart from their usual fighting skills.

Attack determines the damage a unit does when it moves in an already occupied area.
Defense determines the damage a unit inflicts when it is defending an area.
Health determines how much damage a unit can suffer. Usually damage is dealt according to a simple measuring up of Attack vs. Defense.
Morale decides how long a unit will stay and take punishment in battle. It decreases by 1 for every battle turn. it also decreases with the amount of Health Damage that is taken.
Damage/Armor: Determines whether the unit is a soft target, a hard target, a flying target and whether it deals soft,hard or flying damage. a soft damage unit cannot damage a hard or flying unit and a flying damage unit can damage soft,hard and flying targets.
CDF: Collateral Damage Factor. It determines the impact of that unit on your surroundings

A battle continues until one side retreats, all units are dead or have fled.
Movement is another stat but its handled quite quickly: infantry moves 1 area per turn, vehicles 2 areas per turn and air units have no movement cap.


Collateral Damage and Excessive Force and CHECK YOUR FIRE!

So you feel pretty clever for bringing tanks and Cobra Helicopters against the Protesters of the Enemy? Well thats what the Collateral Damage counter is there for. Every turn you attack and do damage you do a percentage damage shown on your Collateral Damage Stat to the surrounding Area, lowering population, Industrial Capacity and Economical Worth and potentially even destroying strategic assets in the area.
Even worse if you excessive force aka bringing in tanks and cobra helicopters against protesters you will get the Excessive Force Modifier DOUBLING your Collateral Damage counter.
Finally there is Check your Fire order. To prevent Collateral Damage you can lower your Attack or Defense value (depending on which you are using) by 1 to decrease your Collateral Damage also by 1. This shows your unit using utmost care to prevent actual damage to civilians. On the other hand it unnecessarily weakens your soldiers and draws out engagements.

Economy, Mobilizing and Assets.

As you have already figured out by now the Country you are fighting on is also the country you want to control and not necessarily destroy (although some of you might not care all that much about it). The Most important stats for Insurgents are Money and Manpower. With those two you can get help from outside and raise your troops from the masses. The General player is more interested in Industrial Capacity, mostly to produce new equipment and replace lost one. While he also needs money and manpower, he is less reliant on both since he can draw at leisure from the population no matter if he is in control of an area or not.
Secondly important are assets. Assets represent equipment stashed away all around the country. You want to have tanks as an Insurgent? Well you first need to get some before you can outfit a unit with it. But why would you keep a stash of equipment around? Well a tank in his shed doesnt cost you anything a moving,manned tank costs you Industrial Capacity and Money to maintain.
Thats why you dont buy units or train them but mobilize them. As long as you have the stashed weapons and the manpower you can mobilize units within one turn which then start to cost upkeep.

Foreign Aid
As the Conflict in our fictional Country escalates suddenly foreign aid will pour in but more so other countries and factions might take interest. Which escalates things further, especially since these Factions have agendas of their own and might shift help at a moments notice, not to mention the demand they may suddenly put you under.
Especially the Insurgents have to be mindful of other nations. Democratic Insurgencies will want the help of Europe and the US, while Terrorist Organizations dont want to go ISIS on the country lest the wrath of the civilized world descends upon them, in the form of independently acting aircraft carriers bringing indiscriminate doom into the country.

Now that we have the basic rules handled, lets continue onwards to Country Generation
Location: (the location of our Country decides how inclined other nations may feel to intercept. If you are sitting squat in europe, expect quick intervention by most of the european states)
Size: Tiny(Andorra)/Small(Germany)/Medium(Ukraine,Brazil)/Large(China/Russia/US)
Population: Small/Medium/Large (will be scaled according to country size)
Economy: Brankcrupt/Poor/Average/Rich/European
Natural Resources: What?/Poor/Abundant/Rich/Russia
Military Size: Tiny/Small/Normal/Large/Red Army
Military Assets: Sticks And Stones/Machetes and AKs/ Soviet Surplus/European Standard/Cutting Edge

Sign-Up General:
Name of the Country:
Government Form: (everything acceptable but democracy)
Title: (how the hell are you in charge of the governments military and police forces?)
History of the Country:
Culture:
Style of the Police: (Tactics, Strategy, Make-Up of the Police)
Style of the Military: (Tactics, Strategy, Make-Up of the Military)

Sign-Up Insurgents:

Name of Organization:
Type of Insurgency: (see Types of Insurgencies below)
Story and Goals of your Insurgency:

Warlord
(only possible in Countries with a particularly weak(or backwards) army or which is particularly poor and is not situated in Europe or other Major Nations)
As a Warlord you don't care much about the people, or the country for that matter, you are there for your personal gain. You plunder what you can grab what you can and potentially become the dictator of the country taking as much as you are able to before it finally breaks down again. You are not ther efor the stability, you are there to bring the pain.
On the other hand you won't really get any help from outside. While some organizations and countries will indiscriminately sell weapons to you and you might even get some terrorist support if you convince them, you shouldn#t expect any help from outside at all. Plus side is that nobody gives a particularly large shit about stopping you directly after all your are nothing but a jumped up bandit.
The Population doesn't like you but many will serve you out of fear.

Terrorist Organization
(depending where you are located some fluff units and fluff factions will be vetoed by me to prevent totally stupid stuff)
As a Terrorist you too are morally unbound, however you have to look out every now and then not to get too infamous. Going ISIS on a Country causes the US and Europe or whoever feels threatened most by you to directlly militarily intervene. And once an aircraft carrier with Drone strikes rolls in you can basically pack up and go home.
While you shouldn't go too high profile, you aren't so much reliant on popular support. While you will find willing followers, people won't exactly cheer for suicide bombers. Most support you gain from outside, from the big financiers from outside. Depending on who you are you get funding from different people and meeting their expectations will present you with enough weaponry to even take down the  military of your own country. Usually you are going for a radical change in the country if you are driven so far as to resort to suicide bombing. Make no mistake Established Nations hate you, but the less savory factions are your get to go for money and support.

Nationalist/Ethnic Uprising
Well here we are, some conquest ages ago made you unwilling citizens of a country you never wanted to be part of. Well now is your time for Freedom at last. As a Nationalist you have the advantage of an entire people behind you willing to fight for your cause. People of your ethnicity/culture will willingly support you and fight proactively against enemy invaders...on teh down side you face the same once you cross borders outside the lands your people call home. You draw manpower from the whole population of your ethnicity just like the General does as opposed to the other insurgents who can only get people from their controlled provinces. You will get far easier support from other Countries who are quick to support the plight of righteous freedom fighters. However they are just as quick to call you a tyrant should you behave like one. For you Collateral Damage only within your lands matters, the rest of the country can go before the dogs for all you care. You can also achieve an Allied Victory with the General player if he is willing to grant you autonomy. While you have quickly outside support you should be wary as those powers might try to use you for their own agenda. And if you go too much on the revenge and the General is clearly not being able to stop you, you might face an intervention from powers you can't quite hold back.

Political Uprising
You have legitimate (or not so legitimate) concerns with the current political system. Startin out as the weakest of the insurgents you have nothing more than Protesters at the beginning. But speed will pick up when the other factions (especially the General) over do it. Largerly reliant on outside and inside Popular Support, Avoiding Collateral Damage is the Alpha and Omega for you. You win by being the good guy. Or at least by being the lesser of (six) two evils. As the war inside the country drags on outside support will increase and even government units might decide to join you instead of the madmen in charge...if he goes at it to wildly. On the other hand if you overdo it with Excessive Force, you might quickly find you without any support at all...

Coup
You are a member of the government, the military or a secret police and you are fed up with whoever is in charge. Time to put somebody else in that place. You get all the advantages of having a part of the military or something else under the Generals control support you. But you won't ever get any outside support. Well except the General pissed somebody severly off. Like the Americans or the Russians, in which case they might be just pissed off enough to get you some support in. Your mains trength is the ability to convert troops:
If Government Troops morale falls to zero instead of fleeing they will join your cause with one morale point. On the other hand the same will happen with your troops if they lose engagements with Government Troops.

PMC
(Only one allowed in the game. Only with consent of the General or another player who is willing to hire him and of course my consent. If you make an app for this please also make one for an alternative faction to speed up the Sign-Up Process.)
Yes a Mercenary. A Soldier of Fortune. What do you do in this Conflict? You win quite simply by getting out with a big fat plus. For whom you work, what cause you support doesn't matter. But why would anybody hire you? Well you don't give a flying fuck about Collateral Damage and i don't mean the damage as such. We talk about the Political Backlash. While others might need to take care how they treat the populace you won't get any flak from that. The worst that happens is that Nations will offer support to the faction that eliminates you but that is truly only if you start looting the area. In any case as a Merc you either win by finishing the game being hired by the winning player, or by coming out with your company intact and Plus on your account. In other words hire a PMC if you don't want to care about the Excessive Force Political Results. if you use them and they destroy an entire province in the process you won't get any backlash from other nations as a result. They are basically your strawman for the dirty fighting. If you care about such things.

Finally: Winning and Alliances. Also: Endgame
Victory as stated before is achieved by controlling the entire Capital, The Largest Military Force and the Largest Amount of Land.
Minor Victories can be won for the Seperatist Players if they manage to get Autonomy granted by the General(or the winning Insurgent) and then proceed to help him bring control of the country back. Political Uprisings may also win Minor Victories as Allies of either the Coup,A Seperatist, another Political Uprising or a Terrorist Uprising. The Coup and the Warlord may never win as minor partners of an Alliance. Terrorists may win as Minor Members of a Warlords Uprising.
All other Alliance agreements can be seen as non permanent since the Victory conditions of those players cancel each other out.
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3man75

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Re: Insurgency 2 - OOC
« Reply #1 on: March 14, 2015, 05:27:24 pm »

Name of Organization: The Colonels Resistance Army
Type of Insurgency: Military Coup
Story and Goals of your Insurgency: The Colonel's were military heroes who were celebrated and known throughout the country. They were all trained in the American War College (and secretly also in Langley). Due to the "Great betrayal" by their President by attempting to forcefully retire them and replace them with political allies with no martial ability. The Colonels killed their would be replacements however when they step foot in the Island of Mohammad's sword. They then banded together and brought all the force they could muster (as well as ask the United States for military and intelligence assistance against their Government). The Colonels however are patriots who want to keep their country together no matter what and will absolutely not side or help any ethnic groups.

The Colonels however, work unanimously and have take over the militarized islands near the country. They're naval and SAM assets have kept them safe but their efforts to take the capital have been met with the Dictators much larger naval forces. As such they are currently looking for allies to support them inland.

Asset (Military island completely under their control with basically little infrastructure that's not military armories or army bases).
« Last Edit: March 15, 2015, 01:39:53 pm by 3man75 »
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Ghazkull

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Re: Insurgency 2 - OOC
« Reply #2 on: March 14, 2015, 05:58:23 pm »

would like to reserve a spot if possible until a general shows up :I
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Patrick Hunt

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Re: Insurgency 2 - OOC
« Reply #3 on: March 14, 2015, 08:17:56 pm »

I'd like to reserve as well. I can get a sheet in once we create our country.

Uhm 3man, I don't think that's quite how it works, we don't even have a country yet but you've declared yourself to be the commander of the navy and every branch of the army and decided they're all American and British trained and given yourself a fleet and elite special forces and a huge number of armoured units......
« Last Edit: March 14, 2015, 08:30:36 pm by Patrick Hunt »
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Is she worth it, would you burn the city to save her? For her, I'd burn the world.

3man75

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Re: Insurgency 2 - OOC
« Reply #4 on: March 14, 2015, 08:31:43 pm »

Question: If two different units occupy the same space how long does the battle last? Is it for a turn or does it continue until one unit routs/destroyed? If the last one then a battle could last several turns with reinforcements coming in every so often right?
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swordsmith04

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Re: Insurgency 2 - OOC
« Reply #5 on: March 14, 2015, 08:47:30 pm »

Funny, I was just thinking about this game the other day.

I'd like to reserve as well. I can get a sheet in once we create our country.

Uhm 3man, I don't think that's quite how it works, we don't even have a country yet but you've declared yourself to be the commander of the navy and every branch of the army and decided they're all American and British trained and given yourself a fleet and elite special forces and a huge number of armoured units......
This. I'd like to think we learnt our lesson last time. Let's not make the country's military so massive that it can wipe out every Insurgent simultaneously on Turn 1.



Location: South America
Size: Medium
Population: Medium
Economy: Poor
Natural Resources: Rich
Military Size: Normal
Military Assets: Soviet Surplus

How's this?

Pencil_Art

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Re: Insurgency 2 - OOC
« Reply #6 on: March 14, 2015, 08:59:09 pm »

I am interested.
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Patrick Hunt

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Re: Insurgency 2 - OOC
« Reply #7 on: March 14, 2015, 09:03:13 pm »

I'd say European standard for a wider variety and make the nation Large to spread it out so we all have a bit of breathing room.

I'm gonna recycle my PMC from the original game and just adjust its bio to fit the new setting.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

3man75

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Re: Insurgency 2 - OOC
« Reply #8 on: March 14, 2015, 09:21:05 pm »

Well I was getting my inspiration from a game where a rebellion is organized that way.

I'll 're do it in the morning. Also, can we make the map small so that all factions are forced to interact? Making it big makes it hard to know how far you can move and like I.said, players can ignore each other. This is a game where everyone should interact in battle or diplomacy. Medium would be good also but..how big is.a.Medium sized map?
« Last Edit: March 14, 2015, 09:24:00 pm by 3man75 »
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Patrick Hunt

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Re: Insurgency 2 - OOC
« Reply #9 on: March 14, 2015, 09:23:31 pm »

Make it small and the vastly superior government forces will crush us in no time. Most of us won't begin with a whole army we need space to run and avoid the governments forces in.

We will interact anyway, we have to, none of us would survive long on our own even if we can't be allies we can still coordinate our actions.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

swordsmith04

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Re: Insurgency 2 - OOC
« Reply #10 on: March 14, 2015, 10:02:08 pm »

I'd say European standard for a wider variety and make the nation Large to spread it out so we all have a bit of breathing room.

Remember how hilariously overpowered Taricus was in the last game? He had a Medium-sized Cutting Edge military. You want this game's General to have a Medium-sized European Standard military, which is only one step away. That's not far enough to give the Insurgents a fighting chance. TBH, I forgot Taricus only had a Medium-sized military, or my suggestion would've been Small.

South America is one of the smallest inhabited continents. Making the country Large would make it span the entire continent, I think. Brazil is supposedly Medium, remember.
« Last Edit: March 14, 2015, 10:05:59 pm by swordsmith04 »
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Patrick Hunt

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Re: Insurgency 2 - OOC
« Reply #11 on: March 15, 2015, 04:05:09 am »

That's the idea, take his military and spread it over a huge area of ground so even with good gear.it will struggle like all hell to concentrate forces quickly.

What group you thinking of making this time?
« Last Edit: March 15, 2015, 04:32:19 am by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Playergamer

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Re: Insurgency 2 - OOC
« Reply #12 on: March 15, 2015, 11:29:12 am »

I was thinking a large South American country might be Brazil + the small countries north of it. Venezuela, Guyana, Suriname, French Guiana.
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3man75

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Re: Insurgency 2 - OOC
« Reply #13 on: March 15, 2015, 11:44:02 am »

I was thinking a large South American country might be Brazil + the small countries north of it. Venezuela, Guyana, Suriname, French Guiana.

How about we create a fictional country. "The Latin American Empire" (if we go big again) or "The principality of Buenos Aires" if we go small. I prefer the Empire just because I think a modern Imperium is fun to think about :)
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Patrick Hunt

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Re: Insurgency 2 - OOC
« Reply #14 on: March 15, 2015, 11:45:00 am »

I'm good with large, I like having a huge area to work in. Makes it harder for the government to pen us in.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.
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