PrestoniansRed Infantry: Free Police Company
Red Artillery: Artillery
Elberethians and Allied TroopsBlue Swordsmen: Medieval Infantry (Pikemen)
Blue Infantry: Militia
Light Blue Infantry: Line Infantry
Blue Cavalry: Dragoons
White Infantry: Sister Knights
Purple Infantry: Weylandish Raiders
Orange Infantry: Insurgent Militia
First Battle for Sheepy Hollow
Round 1Artillery 1 firing: 6+5 vs. 1 (No BS bonus since they cant fire back) = Damage 10
Prestonian Artillery DestroyedArtillery 2 firing: 5+5 vs. 6 (No BS bonus since they can't fire back) = Damage 4
Shootandrun Fireball: 2 - Failure
Moraleshock Preston Artillery: 4+1 vs. 4+10 = 1 Morale Damage
Round 2Artillery 1 firing: 1+5 vs. 2 (NO BS) = Damage 4
Prestonian Artillery DestroyedArtillery 2 firing: 2+5 vs. 4 (NO BS) = Damage 3
Shootandrun Fireball: 6 - Critical Overshoot: [
] (Unit Explodes and adds 1d10 Damage to everyone within 3 tiles)
Damages: 6,9,10,5,7,2 = 3 Prestonian Free Police Companies destroyed
Moraleshock Preston Free Police Company: 6+5 vs. 1+10 = Flees!
Moraleshock Preston Free Police Company: 9+5 vs. 4+10 = Flees!
Moraleshock Preston Free Police Company: 5+5 vs. 1+10 = 9 Morale Damage
Moraleshock Preston Free Police Company: 2+5 vs. 10+10 = 0 Morale Damage
Round 3Artillery 1 firing: 1+5 vs. 4+1 = Damage 1
Artillery 2 firing: 5+5 vs. 1+1 = Damage 8
The Mercenaries are unaware of the approaching Elbrethians, until the first artillery shells come pounding down on Sheepy Hollow. Screams echo from the Town Streets as an entire battery of Artillery is blown apart, the gunpowder igniting and setting one of the town houses on fire.
Panicked Mercenaries quickly fall into order and begin to march towards the Elbrethians who themselves are getting into orderly positions.
None of them expected the heavy barrage that would follow. While the Artillery truly is shooting as if there would be no tomorrow, the suprise is the Revolutionary Harroway, who with the flick of his two hands causes a Firestorm of unbelievable proportions.
The Prestonian men are vanquished under a barrage of artillery grade fireballs which rip apart their lines, one regiment seems to simmer for a moment before each and everone of them explodes showering the surrounding units in what seems to be burning shrapnel, which kills even more men.
Panicked Soldiers run for their lives, the others also retreating more carefully into the questionable security of the town proper. However a single Regiment dazed, confused and sullen decides to continue its assault.
It soon learns to feel the Power of the Elbreth Artillery.
Finished with this horrendous barrage, you seize fire deciding what to do now. You could continue your barrage but the civilians might be hit too.
Prestonian Police ForcesFactor (Grand Captain) - Meredith Reed - Traits: Efficient Butcher (Fleeing Units will be annihilated if the battle is lost), The Black Blade ( A Kyrite infused Sword - causes poisoning and extra wounds)
1 x Free Police Company: WS 3, BS 1, Health 4, Armour 2, Morale 0, Movement 1
1 x Free Police Company: WS 3, BS 1, Health 1, Armour 2, Morale 0, Movement 1
1 x Free Police Company: WS 3, BS 1, Health 8, Armour 2, Morale 0, Movement 1
3 x Free Police Company: WS 3, BS 1, Health 10, Armour 2, Morale 10, Movement 1
Elberethians and Allied UnitsQueen Erika Sigurdson
Ambros von Hoffenburg - Strategist
1 x Hospitaller Sister Knights: WS 2, BS 3, Health 10, Armour 1, Morale 15, Movement 1, can heal 1d5 of any one unit after a battle
5 x Militia: WS 1 , BS 1 , Health 10, Armour 0, Morale 10, Movement 1,
5 x Medieval Infantry: WS 3, BS 0, Health 10, Armour 2, Morale 10, Movement 1,
5 x Line Infantry: WS 2, BS 3, Health 10, Armour 1, Morale 10, Movement 1,
2 x Artillery: WS 0, BS 5, Health 5, Armour 0, Morale 10, Movement 1(0),
3 x Dragoons: WS 1, BS 3, Health 10, Armour 2, Morale 15, Movement 2,
Jarl Halfdan "The Eel" - Wroth
5 x Weylandish Raiders: WS 4, BS 2, Health:20, Armour 2, Morale 20, Movement 1
Anate Norn - Subversive
1 x Militia: WS 1 , BS 1 , Health 10, Armour 0, Morale 10, Movement 1
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