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Author Topic: You Are King! - The Steam Age - Chapter I: Liberty [Game Thread]  (Read 20320 times)

Shootandrun

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #45 on: March 17, 2015, 06:22:46 pm »

Alistair set his gaze on the Princess with an odd look, something gleaming in the back of his eyes.

"It is simple enough. Give your Council a right of veto. An absolute majority against you should have the power to cancel a decision of yours. I know that this," he said, sweeping over the map with his finger as he spoke of Elbreth, "is your kingdom, and you will be reluctant to share power over it... And I know that you doubtlessly would listen to us in times of need, but an official right to overrule your decisions has power."

He took a break, looking back at the other two advisors in the room, before turning towards her.

"Namely, I shall give all members of the movement the right to decide what my vote will be when the Council's decision becomes necessary. We shall work through consensus, either directly or with representatives when there is no time. The Republican Front's vote will have power over... One fifth of your Council. It is little and less, as far as concessions go, but it may satisfy them enough to join our cause."

His eyes fell back on the map, studying them carefully, but when he spoke up again it was not to give strategic advice.

"And now, before I try my hand at this Pessimism game... Do you mind if I smoke in here, my lady?"
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GiglameshDespair

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #46 on: March 17, 2015, 06:31:02 pm »

At the revolutionary's suggestion, the Abbess frowned deeply. Such a suggestion was...

"Such a suggestion places the people over the Queen, even in spirit only, when the Queen is the divine head of our nation! Your misguided revolutionaries demand too much. Perhaps they should attend sermons instead of propaganda-spreading meetings."
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micelus

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #47 on: March 17, 2015, 08:34:43 pm »

Ambros nodded. As far revolutionaries go, his suggestions were moderate. The Archduke of Korlan had far more limits to his powers than the Elbrethian monarch would ever have.

"Your majesty, as much as I hate this talk of Republicans, I must agree with Mr. Alistair here. Even rulers may make mistakes and at times their advisors must do more than advise. Surely even the wisest king must concede that he does not know all aspects of his kingdom."

The Elbrethian heresy's devotion to their monarch had intrigued Ambros for sometime; certain circles back home thought that a true absolute monarchy could only be established through a faith just like Cyclicism. Of course, such a system posed dangers of its own.

"As for what could go wrong, well there are quite a few things."

Looking at the pieces that represented the mercenary companies, Ambros picked up a few more pieces from the a bag and carefully placed them in the Preston countryside. "If they believe that Preston itself is under attack, they will surely draw conscripts to defend the homeland. This by itself poses no danger. But should they draft additional forces, it would not be difficult to think that they'll then use their conscripts to defend Elbreth once the attack is under way. These conscripts could be dealt with simply by outright battle, finishing the war before they arrive in Elbreth, or actually raiding the Preston farmlands. That said, I doubt they would pose much of a problem besides wasting our ammunition."
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Iituem

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #48 on: March 18, 2015, 01:47:00 am »

Erika raised an eyebrow at Alistair, momentarily looking a little distant.  "Such little faith you have in me, to demand what I would have given freely.  Of course I will permit a council veto.  If the Church, the nobility, the commons, the middle classes, my foreign office and my internal minister all believe I am making a mistake, and I cannot convince them otherwise, then surely I have been possessed by some moment of madness."

Erika smirked.  "For instance, if I decided on a whim to start flaying prisoners and turning them into items of clothing, but who would be mad enough to do that?  But yes, a council veto, and I expect that the Abbess will have a seat on the council, so if you feel strongly that the Cycle permits an unpopular action, you may simply choose not to veto it.  And yes, Harroway, you may smoke.  Thank you for asking.

"Alright, let us assume that they retain soldiers in their position, not falling for our feint.  We can still attack their position at Sheepy Hollow.  Let us further assume that they are able to raise enough soldiers to meet us in combat in the short days it would take us to get there.  Solution: don't tarry.  But let's assume that they have a force of cavalry or nearby soldiers or support we haven't considered and they can match us and meet us in the field.  How would we win out?

"Now, as you say, Hoffenburg, the real danger is that Preston will mobilise.  If that happened now, the game would be over.  Here in northern Elbreth, we might expect their forces to be comparable to ours, but by the time they raise the full complement of the troops we will be unable to meet them in the field.  So, our strategic goal is to obtain Elbreth in such a way that the Prestonians are unwilling or unable to contest our control with their superior force of arms.  On the other hand, it's hard to mobilise an army in a week, they tend to be spread out.  Let's call it five days to get the troops together and start marching, once their sentries give the alarm and they know where we are.  That should be enough time to get well on the way to Sheepy Hollow, if not there.  Smash that part of their force, and they're already significantly weaker.

"From there, we could potentially use scouts and local knowledge to determine the location of Prestoner garrisons, or where their muster points are, perhaps break their army piecemeal before it can converge?  Or if not, our priority will be taking a fortified position that we can defend if need be.  Speed on to Sheepstead and claim it as a base to strike from?  For morale reasons, not something we want to delay on.  Thoughts, problems?"
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Digital Hellhound

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #49 on: March 18, 2015, 12:54:08 pm »


Anate finished the last letter and took the pile. He couldn't be too subtle without a proper code - something to discuss, when he rejoined the Princess and her makeshift court - but perhaps being vague would make anyone who intercepted it uncertain of how to act. He didn't really fear interception. Mercenaries rarely went beyond the call of duty, or even up to it, when out patrolling. He knew how to make men invisible to the eye of the guardsman, anyway.

He'd achieved a little so far, but he was not about to give up. Rumors needed time to spread, and though he would've preferred to have a hundred agents all across the country repeating what they thought to be true to every Prestoner ear, he and those sympathetic to the cause would have to do. Rumors were a secondary aim now, anyway. It had been too long since he'd planned an uprising. Perhaps there'd be speeches to hold. There was nothing quite like it.

---

Send messengers with a letter to the Monarchist camp.

Continue spreading rumors of a rebel army on the way towards Preston, focusing on merchants travelling out and those in contact with the garrison.

Begin working out ways to sabotage the garrison if the army comes. Ask for chemicals to startle horses, hidden approaches to the town, places to burn/barricade to distract the garrison, supply dumps and armouries to loot, etc. Prepare for an uprising to support the army.
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Shootandrun

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #50 on: March 18, 2015, 05:14:32 pm »

Alistair took out a pipe from one his coat's pockets, and from a pouch on his side some tobacco. The process of placing the latter into the former went on at a lazy pace, and once that was done he pressed his thumb on the herbs - and when the finger came away, it was lit. Satisfied, he smiled and raised his eyes - during the whole process, he had never looked at the map.

"The right of veto will suffice, then. As to the attack plan. Your reports indicate we can expect twelve regiments to meet us at Sheepy Hollow... And that paper tells me we have sixteen on our side, plus four contingents of irregulars. Those are survivable odds, but if we wish to start a war I would feel more confident if our first battle was a little more... One sided. If we could bait a part of the garrison into leaving the city, we might defeat them in detail and win this cleanly. Of course, then we would need some appropriate bait."

He blew out a circle of smoke, which broke in half as it neared the ceiling before dissolving. Theatrics had a tendency to amuse him.

"Suppose we sent a few trouble makers away from the main host while we were still feinting an attack on Preston. To a general expecting a main attack to the east of his position, that might look like a foraging party or perhaps a secondary host meant to recruit from the nearby villages. He doesn't want the surroundings of his city to be raided but he's a little nervous about the whole invasion of Preston thing, so he detaches a small force to deal with it. The mercenary regiments, which leave without artillery to make a good pace, are sent out with the expectation they'll find a bunch of disorganized rebels drinking and whoring by the side of the road, and they find themselves eye to eye with an army that by rights should be in northern Preston by them - and they don't come home.

Naturally, this plan has a few issues. Namely, we will need to better conceal our faint so that they believe in it until the very end, and changing the direction that an army the size of ours is taking in the middle of the countryside may raise some attention. We also need to find trouble-makers who will look non-threatening enough that the garrison at Sheepy Hollow will feel confident enough to detach a few troops to deal with it, but who will nonetheless be able to stand their ground if they must wait for the cavalry.

If all this bait and ambush strategy is overambitious, we can of course lead a direct assault... But if that's the plan, why bother with a feint towards Preston? If the mercenary leader is brave he'll leave the city and fall on our rear with the hope that his counterpart on the other side of the border will attack us up front, and if he's a coward every day we spend feinting is one more day he gets to consolidate."

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micelus

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #51 on: March 18, 2015, 10:41:01 pm »

"None from my end Princess. But if we are to be successful, we must be quick. After our esteemed spymaster finishes with his duties, we best begin our departure."
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Ardas

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #52 on: March 20, 2015, 03:23:01 pm »

Ssyrith Hassir
Quote
Release the Weylanders, "persuade" the others to give up their secrets and offer amnesty and wealth to those who would agree to be double agents.
With the information gleaned from the "persuasions" send out false information of the size of our forces to the specifics stated by Iiteum, and that we are attacking through Arnaults Vale, and then a single letter stating that we are actually marching to the coast.
Send out some of the more troublesome and disloyal soldiers to scout out the Vale and prepare for an invasion through it, and then send a single soldier to scout out the coast.
Start researching a set of poisons that are harmless individually, but when both are consumed, no matter the time difference between the ingestion, become a deadly, fast working poison
Give the Jarl half the Preston prisoners.
[4] You were moderately successful in persuading the agents to work as double agents. While none of them seems too enthusiastic about the prospect and doubt the long-term promise, they are nevertheless convinced and take up your offer.
[?][?] The message of an approach through Arnult's Vale is disseminated through the spies and "accidental" spillage through the agents. If Prestonians were not aware of your actions and existence before, there would be no doubts about it now. The information is both worrying and suspicious enough and it does not take long for patrols of your own to see Prestonians mobilize across the entire border, Elbreth included. If anything, this revolution seems to be the biggest one that they were going to face.
[?] Preparations for the invasion are not without problems, in no small measure doe to the choice of the men used - many fled as soon as they were given a free reign and few were captured by the alerted Prestonians. While lending credence to the theory of a northern approach, it actually had little impact. 
[5+1] Given your expertise in alchemy and knowledge of chemical compounds, it takes you little time to create a combination that is incredibly lethal and hard to detect, all the while being colorless and tasteless. The downside is that several different compounds have to be mixed in exact proportions and the amount you produce is not very large either - enough to down one person.
Also, you end up surrendering half of the captured spies to the Weylanders. They are dragged away amidst pleas for mercy and tears in their eyes. Human desperation means little to a hatcuri like you and their fear is but another human failing that does not measure up to your standards.

Anate Norn
Quote
Continue spreading rumors of a rebel army on the way towards Preston, focusing on merchants travelling out and those in contact with the garrison.
Begin working out ways to sabotage the garrison if the army comes. Ask for chemicals to startle horses, hidden approaches to the town, places to burn/barricade to distract the garrison, supply dumps and armouries to loot, etc. Prepare for an uprising to support the army.

[2+1] The rumors are already widespread so further words have little initial effect, but they are taken up by travellers, who no doubt will take it ot other parts of the country. The gorwing buzz of military preparations lends credence to your words and the growing commotion slowly builds up - if a war is fought, people will definitely know the cause.
[1+1] The request is met with enthusiasm but with little apparent effect - the town populace has little in means of materials that could be used for sabotage, most of it confiscated or hard to obtain for this still underdeveloped country. [3+1]However the preparations for a diversion go much better, with a potential distraction - people prepare carts and movables to block passage with. That could reduce the initiative of the garrison or at least tie up one regiment of mercenaries behind while they would be distracted in town.



[?] While the leadership deliberates, the soldiers grow restless. Religious inspiration that overtook everyone is keeping good order and no major disruptions happen, nonetheless soldiers grow visibly upset. Every day of waiting is met with more and more murmurs of puzzled disappointment. Its not too difficult to catch a soldier or a militiaman wondering out loud as to the reason for waiting - could it be cowardice, or is something wrong with the princess? Or maybe its those that advise her? Many men ache to join their families that wait for a word of liberation, while others are taking up to practice shooting and fencing while waiting for a word to march. Morale is still high enough however, and there is time enough for leaders to decide on tactics. For now...
« Last Edit: March 20, 2015, 03:30:23 pm by Ardas »
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Deny

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #53 on: March 20, 2015, 08:18:50 pm »

Ssyrith's eyes scanned over his notes, while his eyes narrowed at the information before him, this, wasn't quite what he had in mind, it would seem he'd underestimated the Prestonian's paranoia, or how willing his double agents where, nevertheless, not much could be done about it, or anything else now. Ssyrith arrived at the tent with the Princess and bowed his head yet again. "Your highness, our operation seems to have possibly been a bit too successful, the Preston armies have been mobilized across the entire front now, and as much as it pains me to admit it, there doesn't seem to be much else we can do about it right now through spy work alone. I would suggest a small detachment of soldiers to march through the vale proper as a diversion to lure their armies away, but it seems that for now the time for planning and preparations is over."

Constantly monitor all the double agents, make absolutely sure they haven't back-stabbed us in return.
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Iituem

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #54 on: March 20, 2015, 11:00:32 pm »

"Then the time for deliberation is long past.  Let us make our march."

Erika strode from the tent, having changed the jacket of her outfit to that of a military uniform and wearing a simple silver circlet for appearances' sake.  She had soldiers gather the main body of the men and stood upon some placed crates as if they were a podium.  She turned her gaze from man to man as she spoke, and her voice, clear and audible from years of practice at projection, rung out across the field.


"My subjects.  My companions.  My fellow Elbrethans.  Today we march to restore our homeland, to restore the line whose sacred duty was sworn to protect and shepherd our people, to restore justice, reason and sanctity to Elbreth!


"Justice.  For four hundred years we have lost to the usurpers.  Our lands have been passed back and forth between our conquerors like an old coat, exploited, sneered at, crushed.  We have lost our land, we have lost our freedoms, we have lost our dignity.  Some even say we have lost our hope.  We have all lost to them, each and every one of us; our homes, our wealth, our herds and livelihoods.  Brothers.  Fathers.  Mothers.  We have all lost, and I count myself amongst the victims of this great betrayal, cheated of my life, cheated of my family, cheated of the future I could have had.  To suffer beneath such a yoke is unjust, and every day we try to pretend it does not exist that yoke will grow heavier until it crushes us.

"Reason.  The fat merchant princes of Preston do not care for us.  To them, we are a forgotten people, abandoned, dirt beneath their feet.  They are not kinsmen to us, not friend or ally.  So they take from us, in taxes, in food and belongings, in opportunities for a free and honest life.  So long as we are ignored and forgotten, we will be poor, we will be hungry, our sons and daughters will be forced to turn to unclean ways to make ends meet.  It stands to reason that we cannot be mastered by those who do not care for us.

"Sanctity.  A banker has but one god, and he is the almighty coin.  The Prestoners care not for our faiths, for our ways, for the Cycle or even truly for Suul.  They would see our traditions, our heritage wiped away in the name of wealth, of stretching their belts further across their fattened hides.  The temples of Preston ring hollow, for no gods can stand their iniquity.  The sins of usury have driven them all away!  They are left bereft of morals, of care or duty towards their fellow man.  To ignore this, to continue to suffer beneath the ungodly will lead us into a world without kindness, hope or truth.


"You can restore justice to Elbreth.  By returning the line of Sigurd to the throne, the taking will come to an end.  No longer will our lands, our homes, our families be traded from nation to nation like cattle between herders.  No longer will we lose our livelihoods to strangers.  A Sigurdson king will strive to protect our people, our rights.  I will strive to protect us, all of us, to free men and women from the bondage of serfdom, to end crime and predation by foreigners.  Return me to the throne of Elbreth, and I will see justice done.

"You can restore reason to Elbreth.  By returning the line of Sigurd to the throne, our people will no longer be ignored and marginalised.  I am of Elbreth as truly as any one of you, my fathers and forefathers date back to Sigurd, who led our people here after the Scattering of time immemorial.  You are my kinsmen, and I am yours.  Your sister, your friend, your ally.  Can I say there will be no taxes?  No, but where the fat bankers of Preston lined their pockets with your hard earned crust, every penny - every farthing - of your taxes will return to Elbreth, to its people.  I will house the poor.  I will feed the hungry.  I will bring education, and a better standard of living.  Return me to the throne of Elbreth, and our people will be ruled with reason again.

"You can restore sanctity to Elbreth.  By returning the line of Sigurd to the throne, our faiths and traditions will be accepted once more.  I was raised in the light of the Cycle, and amongst those Orthodox, and even Taloisist.  When Sigurd led his people to Elbreth, he swore a sacred vow to the gods to protect and guide them, to look after them and their ways, and that his spirit would return again and again to see his vow through.  I will restore our faiths and traditions, I will see our morals and values carry through, even into the bright new Age to come.  I will make Elbreth a place of kindness, hope and truth.  Return me to the throne of Elbreth, and our land will have sanctity again.

"If the line of Sigurd is returned to the throne, Elbreth will rise to a new and golden age of justice, reason and sanctity.  If it is not, our homeland will sink into corruption, blindness and despair.


"So lift up your musket, lift up your pike!  Lift up your blade and your pistol, your shield and your standard!  For you can restore Elbreth to justice, reason and sanctity.  Yes, you, every one of you.  You can fight, and win, and carve out a place in history for yourself and your countrymen.  And I will be right there beside you, with my musket and pistol, with my knife and my standard, fighting not as your maiden king but as a fellow Elbrethan, fighting tooth and nail to see her people restored to their place in the sun.

"So follow me, and fight strong and true!  For justice!  For reason!  For sanctity!  For Elbreth!"


Start the army marching west, towards Arnault's Pass.  Keep scouts and a regiment of Dragoons split up to act as scout swatters scouring the countryside ahead of us.  At an appropriate point towards the latter half of the first day, turn south and head for the border campsite.  Send out scouts to determine enemy composition and detach and split a regiment of Dragoons to act as scout-swatters.  Camp for the night, forbidding evening campfires with the promise of fires for breakfast at dawn, and prepare to march on Sheepy Hollow the following day.
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Ghazkull

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #55 on: March 21, 2015, 08:24:25 am »

Meanwhile in Sheepy Hollow

The messenger bowed only quickly before the imposing figure in front of him.

"There is activity in the Rebel Camp...however we still have no contact with out agents. Several Elbreth scouts were seen near Arnault's Pass."

the imposing figure acknowledged the report with a curt nod, before turning back to the map in front of it.
Now what has that little girl planned...?

next to the figure stood the pale-faced, sweating Factor of Sleepy Hollow, a local representative of the banking clans and something like a governor.

"Isn't it obvious? She is attacking Arnault's Pass, move you rmen already and stop them right there!"

the figure only started blandly at the factor, who after a short time looked to the ground before reminding herself that she was a factor of the banking clans and thus above htis glorified thief-taker.
"What are you looking at? Do what i say and do it now."

this turned the blank look into a scowl. THoughts of spitting the factor over a fire came to mind but where quickly pushed away.
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Digital Hellhound

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #56 on: March 22, 2015, 04:34:56 am »

Anate had no way of knowing if his letter had been received or read, but so be it. If the Princess was attacking here, he would make the town ready. The people were slowly coming onto their side, though he'd wished for more. They'd just need to be clever instead of overwhelmingly strong.

---

Gather information on the garrison at Sheepy Hollow (troops strengths, commanders, fortifications). Keep an ear out for rumors/news of wider Prestonian movements.

When the Elbrethian attack comes, put the plan for a diversion into effect. Rally the people against their oppressors. The blood of the martyrs will water the meadows of Elbreth, etc.
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Ardas

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #57 on: March 23, 2015, 05:46:45 pm »

Early Morning, 25th March 720a...

History in the Making

Ssyrith Hassir
Quote
Constantly monitor all the double agents, make absolutely sure they haven't back-stabbed us in return.
[4] Thankfully, all agents appear to be working as per your instructions. There is little worry about them turning on you, the situation is too strained and everyone’s trigger fingers too itchy to risk any business across the border.

Erika
Quote
Start the army marching west, towards Arnault's Pass.  Keep scouts and a regiment of Dragoons split up to act as scout swatters scouring the countryside ahead of us.  At an appropriate point towards the latter half of the first day, turn south and head for the border campsite.  Send out scouts to determine enemy composition and detach and split a regiment of Dragoons to act as scout-swatters.  Camp for the night, forbidding evening campfires with the promise of fires for breakfast at dawn, and prepare to march on Sheepy Hollow the following day.

The speech is given and you can feel joy and pride swelling in your heart and tears swelling in the corners of your eyes as the mass of patriots in front of you give you a mighty cheer and welcome your words with enthusiasm. The power radiating from this mass of people is almost intoxicating, especially when you think that each one of them has pledged to give their life for you, at your command and pleasure. Every single musket and every single sword in that crowd will obey you and not falter until their hands are cold. Maybe this kingly stuff isn't so bad after all...

Flavia looks approvingly and the Jarl nods, without a smile but you can see the approval in his eyes. They join you at the front as the army forms up and the columns of men follow, with the baggage train behind. 

[2] The army marches with enthusiasm and eagerness, all ready and able to take on the enemy. The dragoons quickly detach from the marching army and spread out in a wide field in front of it, looking for and sweeping individual patrols. However, a single regiment cannot handle the increased activity across the whole road and borderland all by itself  - it doesn’t take long for reports from the dragoons themselves to reach you, informing that Prestonians are probably aware of something definite by now, with some squads escaping the sweep.

As the sky turns orange and you can feel the first pinpricks of evening wind, you order your troops to turn south. The border has been cleared of enemy ahead of you and as far as the appearances go, the army was probably marching east, with the feints result as yet unknown.

When the scouts venture further afield as the army finds the nestled meadow to settle in, Erika is approached by General Flavia.

“Your Highness, I must say that you chose the wisest option out of all the possible ones. We haven’t tarried too much, but I’m not sure whether the feint will work, now that we’ve been exposed. We haven’t found any scouts in Elberth, but Prestonians are already aware of us.”

She throws a sideways glance, making sure that no undesirables were listening in on.
“Beware of the Republicans, Your Highness. I’m no believer but I’ll be damned if I betray my nation by giving up on you. They might be trustworthy now, since there are no spoils to share, but watch out for those who want to claim what does not belong to them.”

After a small bow, she departs to spend time overseeing the soldiers, disappearing in the darkness of the camp.

[?] The sun rises over the camp and men wake up to the promise of a breakfast, while the dragoons return from a night mission. Prestonian forces are the same as reported, and they are all camped out around Sheepy Hollow, without awareness of the impending assault. As far as the reports go, they were in a marching formations yesterday evening.

After a meal of hardtack and water, your army  readies itself. Rifle muzzles and pike ends gleam in the morning sun, and the clear sky above fills you with purpose. You feel that this will be a day of victory, first of many to come.
Flavia rides by your side as you head the column of your men, who took to singing the patriotic hymns again. You wish you could stop them, but their enthusiasm is contagious and stopping them now would definitely spoil the mood. after all, if the diversion worked, who was going to meet them in the town?
As you leave the cover of the forest and find yourself on the hard road towards the Sheepy Hollow again, it takes little time for you to arrive in the sight of the town, one you know all too well from the time of your furtive travels around the occupied territory.

Alas, there is something terribly wrong with the town and its surroundings. Its hard to believe it, but you apparently were foiled by your own cleverness – The Prestonian army is still camped out around the town! Their wagons are packed up and they themselves are ready to march, but haven’t yet left for Preston.

Your army stops in their track and the voices die out.

“Your Highness, what are your orders?”

Anate Norn
Quote
Gather information on the garrison at Sheepy Hollow (troops strengths, commanders, fortifications). Keep an ear out for rumors/news of wider Prestonian movements.

When the Elbrethian attack comes, put the plan for a diversion into effect. Rally the people against their oppressors. The blood of the martyrs will water the meadows of Elbreth, etc.

[5+1] your diversion plan works and goes off without a hitch – as the battle brews on the outskirts of the city, you rally a regiment’s worth of self-organized militia. While not powerful on their own, with artillery set behind enemy lines, you have a chance at silencing their guns with your location behind their lines. The rest of the town's populace is ready to block of the alleys and streets to bog down those that are inside the settlement.
« Last Edit: March 23, 2015, 06:00:51 pm by Ardas »
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Ghazkull

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #58 on: March 23, 2015, 06:21:45 pm »

It seems both of you are caught off guard, the army not expecting the prestoners to be still here has spread out but the Prestoners themselves are caught in an even worse position. THeir entire army is in a marching column the Artillery limbered and in the midst of the little town, despite your plan working too well you are in a perfect position to attack the Prestonians.

One of your Staff quickly prepares a tactical map. Sheepy Hollow didn't get its name for nothing, it is directly in a hollow giving attacking forces a  decided advantage...



Spoiler:  Sheepy Hollow (click to show/hide)

First Battle for Sheepy Hollow

Prestonian Police Forces
Factor (Grand Captain) - Meredith Reed - Traits: Efficient Butcher (Fleeing Units will be annihilated if the battle is lost), The Black Blade ( A Kyrite infused Sword - causes poisoning and extra wounds)
10 x Free Police Company: WS 3, BS 1, Health 10, Armour 2, Morale 10, Movement 1

Elberethians and Allied Units
Queen Erika Sigurdson
Ambros von Hoffenburg - Strategist

1 x Hospitaller Sister Knights: WS 2, BS 3, Health 10, Armour 1, Morale 15, Movement 1, can heal 1d5 of any one unit after a battle
5 x Militia: WS 1 , BS 1 , Health 10, Armour 0, Morale 10, Movement 1,
5 x Medieval Infantry: WS 3, BS 0, Health 10, Armour 2, Morale 10, Movement 1,
5 x Line Infantry: WS 2, BS 3, Health 10, Armour 1, Morale 10, Movement 1,
2 x Artillery: WS 0, BS 5, Health 5, Armour 0, Morale 10, Movement 1(0),
3 x Dragoons: WS 1, BS 3, Health 10, Armour 2, Morale 15, Movement 2,

Jarl Halfdan "The Eel" - Wroth
5 x Weylandish Raiders: WS 4, BS 2, Health:20, Armour 2, Morale 20, Movement 1

Anate Norn - Subversive
1 x Militia: WS 1 , BS 1 , Health 10, Armour 0, Morale 10, Movement 1

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GiglameshDespair

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #59 on: March 23, 2015, 07:08:00 pm »

"Sisters! Now is the time to prove your devotion! Our guns carry the will of God with each shot - a force more potent than any gunpowder or weapon!

Your majesty, the time to act is now. I will follow your orders in this."


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Old and cringe account. Disregard.
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