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Author Topic: You Are King! - The Steam Age - Chapter I: Liberty [Game Thread]  (Read 20322 times)

Ardas

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Welcome, Foolish mortal, to You Are King! - The Steam Age

Elbreth. A land and a nation, old and proud, yet, a voice louder than a whisper and it is blown away, trampled under the boots of oppressors and lost in the smoke of guns.
But that whisper survived and kept the people alive, kept them together and kept the most precious secret of all – the blood of old kings.
Now, the whispers rise and become a song of a nation reborn and ready to liberate itself. The camp of the freedom fighters, starting out as a small hunting campfire, grew to a large but well organized HQ for all subversive actions in the land. The time for hiding is over however, as more and more people are rallying to the banner and the occupation forces, albeit weakened, hear of the gathering storm.



This is the IC thread for the game, for any questions, queries and the like, please post in our OOC thread. All rules and technical information can be found there as well, so if you need any help with an aspect of the game, you are welcome to post there. Same goes for anyone interested in submitting an application, adding a tidbit to world fluff and so on. I would like to discourage any "PTW" posts in here, or posts that are not by either the GMs (myself and Ghazkull) or the players. Again, OOC is for that.

Spoiler: Dramatis Personae (click to show/hide)
« Last Edit: November 20, 2015, 02:26:30 pm by Ardas »
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Ardas

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #1 on: March 14, 2015, 08:08:46 am »

Spoiler: Map of the Storm Coast (click to show/hide)

For those not in the know, Elbreth lies right in the middle between Lonemine, Preston, Brigthall and Jarldom - with the grey areas being the occupied territory.

History so far...

It is the year 720a, and the old Kingdom of Elbreth has been divided and occupied for the last 400 years, after the death of King Erik Sigurdson. The states surrounding it, Preston, Miring, Weylands, Brighthall and Lonemine all profited, but their fortunes waxed and waned, not immune from turmoil themselves.
After the Kingdom of Elbereth had been divided by the nations of the Western Storm Coast, Preston turned into a mercantile State, the populace of Miring integrating nicely and without a hitch. Over the Centuries during and After the Tempest Wars, Preston as only peaceful tradeport left became more and more prosperous. Giving out loans to the superpowers of Lonemine and Brighthall it became even more important as a banking centre. The National Bank of Preston is bankrolling most of the states along the Storm Coast and even beyond.
Elbreth itself changed hands several times, traded between Preston, which bought it off Eastern Brighthall (to finance its War in the West) and the Weylands (Native Elberethians repeatedly tried to overthrow local Weylandish Governors and in the end it was abandoned as too cost intensive). It’s Capital is the City of Sheepstead, also known as the City of Five Peoples as it has changed the owner several times and one can find populations from all five nations on the Western Storm Coast. It is a highly Industrialized city, opposed to the rural and badly connected surrounding farmlands.
Despite its wealth, Preston relies on mercenary companies and hired police rather than its own national forces to occupy Elbreth - despite uprisings and political sedition brewing, wealth calculations seem to be a priority for the mercantile state, with Elbreth itself considered an inland backwater.

Technology
Over the past 300 years, technology has changed and picked up the pace, with gunpowder being the first and most fearsome sign of progress. All walks of life followed suit and for the past 60 years, steam engines have come to power economies and industry of all nations of Storm Coast. Despite its power, that technology is still young and crude, railroads being still a very rare feature, and other, more advanced machines still being bound to drawing boards and minds of its inventors. However, Kyrite, with its magic-dampening potential and its unique metallurgic qualities, not to mention chemical applications, draws a path for technology more advanced and terryfying than anything that could be achieved with a steam engine alone.

Religion
While Cyclicism and Orthodoxy still hold in the lands of Mirish Coast, the numbers of faithful have gradually declined, due to political and ideological changes of the time. The progress of enlightenment caused the old beliefs to fall away and undermined a lot of formal authority of the churches, but Elbrethians themselves still hold to Cyclicist faith, as part of their national heritage. with Kingship being tied so closely with faith in the minds of the commoners, its certain that no national state in Elbreth will exist without answering the religious question first.

Society
The feudal order still holds to an extent, but with many nations losing their monarchies and adopting more plutocratic systems, political ideology of rule by the people has gathered a certain appeal among the many, due to mistreatment by the occupation forces and the ideas brought into the country from abroad. Divine right of kings has been eroded in other parts of the world enough that a kingship claim would hold no more appeal than a revolution and a dictatorship, but in Elbreth, its still a powerful national idea. That does not mean that people will consent to anything - the past centuries have taught Elbrethians to be proud and fiercely independent, but also loyal to their beliefs and causes.
 
« Last Edit: March 14, 2015, 09:33:11 am by Ardas »
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Ardas

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #2 on: March 14, 2015, 08:09:31 am »

Kingdom of Elbreth

Kingdom Summary - includes military and foreign relations

Map of the Kingdom - coming soon.

« Last Edit: November 15, 2015, 08:06:36 am by Ardas »
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Ardas

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #3 on: March 14, 2015, 08:10:05 am »

Reserved
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Ardas

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #4 on: March 14, 2015, 12:40:31 pm »

Spring, 720a

The revolution was brewing for a long time now, and the rebels have began spreading the word of the impending uprising. The headquarters of the revolt was not a set place, allowing the royalists to hide and mobilize where needed. But a focal point was needed to finally gather everyone, and to rally few more people before the revolution became open.

The endless squabbles between nations of Storm Coast inevitably affected the rebellion as several interested parties contacted the royalists, pledging support and help in exchange for assistance in their matters. The choice would affect where the rallying point for the revolution would be and from where would the march towards Sheepstead begin. The offers were as follows:

- Weyland wants money and Suul to plunder and raze to the ground,
- Lonemine wants Suul and its debts removed,
- Eastern Brighthall wants a Coastal City and a Political Change towards Democracy

Erika had to decide and with that decision, the revolution will be set in motion.
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Re: You Are King! - The Steam Age [Game Thread]
« Reply #5 on: March 14, 2015, 02:06:44 pm »

The fall of Elbreth has been attributed to many factors, but time and time again mistakes can be attributed to King Erik, his advisors and the Black Shadow, d'Avistral...

Mopsy stuck her head up out of the hole.  No sign of the farmer today!  She scurried across the field in search of tasty carrots...

One might imagine the tiger's orange and black stripes a poor choice for remaining hidden in the jungles of deep Aphti, but in fact the shading patterns...

Kyrite, supposed by myth to be found in the bones of the drakes of the distant North, has a real and definite foundation.  Deposits are occasionally found throughout the world, but no where more concentrated that in Korlan, where...

The Third Expedition to Weyland, or the Third Crusade as the Weylanders call it, failed utterly with brutal massacres and atrocities commited on both sides...

A cock crowed in the distance, and a red-headed young woman looked up from her books and rubbed bleary green eyes.  She yawned and pulled a handful of dry crackers, a piece of cheese and an apple from the leather satchel at her side, returning the books to it in their place.  The woman sat on the thick three branch and ate her breakfast, smoothing crumbs off the dull green fabric of her woollen leggings.  It was still cold, even with the rays of the dawn sun striking across the rolling hills and sparse forests of southern Weyland, so she pulled the thick woollen cloak close about her shoulders, adjusting her hat to cover her ears.  She drew a brass-plated pocket watch from her waistcoat and examined the time; seventeen minutes to six.  Given the dawn light, she twisted the tiny wheel on her glass-paned lantern and, starved of oil, its flame went out.  The woman returned the watch to its pouch and picked up the rifle she had leant against some branches.

Her rifle's name was Winchester, after her favourite stuffed bear as a child.  It had been a gift to her father from some functionary or other on the Storm Coast, and after the tragedy that took him and the rest of her family from her, the woman had taken it for her own.  Winchester was beautiful, a testament to the skill and engineering of probably Confederate gunsmiths.  She shot further and more accurately than any muskets the woman had ever tried, and she had never managed to lay hands on another like it.  On the other hand, Winchester was an absolute pig to clean.  The woman settled into a comfortable position, tearing open a paper cartridge of powder and loading it into the rifle's muzzle, followed by a bullet, followed by a bit of straw as wadding, and then pressing the whole lot down with a rod.  She set Winchester against her shoulder, taking up a comfortable position on the tree, and waited.

At eight minutes to six, a snipe flew across the sky.  The woman took aim, exhaled and -

*BLAM*

"Shit."

Thence followed a furious attempt to reload the rifle, by the end of which the snipe had flown away.  At sixteen minutes past six, she got another chance.

*BLAM*

"Better."

The woman clambered down from the tree, stretched out her aching muscles and went to collect the fallen bird.



At a quarter to seven, the woman returned to the camp.  'Camp' did something of a disservice to the impromptu settlement, which was more like a small military city.  Hundreds of tents had been erected at this mustering point, about five miles south of Weybridge.  Perhaps over a thousand had come to support her cause, some trained soldiers, most hopeful rebels with poor chances of seeing many more sunrises.  And to that, the 'camp followers', the actual camp followers as well, the livestock and wives and children.  Over an hour since dawn, and the camp had since stirred itself to a great hustle and bustle.  Campfires burned merrily away, roasting eggs and frying Weylander sausages, feeding the hungry bellies of the greedy and the patriotic.

As the woman walked through the streets created between the tents, many ignored her, some looked up, and the particularly aware even bowed their heads and murmured 'Princess'.  She gave them nods and smiles where she could, but did not break her stride.  "Princess" had been Hoffenburg's idea.  Now, you're not there yet, so we can't go around calling you King or Queen, but we need to get them used to the idea.  Have people look up to you, remember that you're noble.  Status counted for so much more in the last two years, more than it had ever done when the woman had simply been known as Erika.

The woman paused before her destination, took in a breath and straightened her posture and bearing.  She adjusted her clothing for imperfections and readied herself to deal with the day.  Erika tossed the snipe to a servant to deal with and brushed aside the heavy flaps of the 'royal tent'.  The royal tent was not dissimilar to the rest of the tents, but larger and someone had managed to stick purple bunting on it.  Lovely.  Just spell out which one the assassins are supposed to target, why don't we?  Why not put a sign saying "PRINCESS HERE, BRING YOUR OWN POISON"?

The main chamber of the tent was a situation room - a war table had been unfolded with a map of Elbreth and its surrounds, and someone had carved wooden tokens to represent the different units in their army.  Other papers and ledgers were visible, and stood around the table were the five men (or close enough) in whom she had, by choice or circumstance, placed the hopes of her people in.


A man in ridiculously clean white and grey uniform, mid twenties by appearance, with an olive complexion and dark brown eyes and short-cut hair to match.  Despite the foppishness one might infer from his outfit, Erika had never known him to be anything but a professional soldier and nobleman.  Sensible.  A military man.

A younger man, tall and scrawny, with younger and more idealistic pale-blue eyes than his history belied.  Dark, dishevelled hair that clashed with the neatness of his clothing and lack of beard.  Simple, common grey and brown clothes, with military boots and a distinctive blue jacket.  A speaker, a revolutionary.  An idealist and an intellectual, like Erika but not.  A man of conscience.

An older man, tall as the younger but with harder grey eyes and sharp features beneath cropped, dirty blonde hair.  He wore an officer's uniform, stripped of excess insignia, and less perfectly maintained than those prior.  A revolutionary and a man inclined towards dangerous methods, but determined to fight to see his country restored.  Dangerous, but charismatic and liked, and he brought popular support to the party.  A man of fury and passion.

A woman, shorter than Erika by over half a foot, with long brown hair and ebony eyes, in a red robe slashed through with blue, a silver circlet pushing the hair from her eyes.  A devout woman, merciful but driven, her will fuelled by devotion to the Cycle.  She and her order were both welcome and useful, but perhaps growing adrift in a progressively less faithful time.  A woman of piety.

And finally a creature of indeterminate age, the hatcuri.  The hairless figure had layered olive scales, slitted yellow eyes and a whip-like forked red tongue.  The hatcuri wore thick black robes, different from the thin and revealing clothing of his homeland but far better to cope with the colder climes of the Mirish Coast.  A paranoid creature, driven on by a scarred past, skilled in treachery and poison and possessed of the magic of his kind, at least in some small manner.  A truly strange being, but needed for the power and wisdom he might bring.  A creature of subtlety.


Erika nodded to each in turn.  "Hoffenburg.  Norn.  Harroway.  Abess.  Hassir.  Let's start with reports, shall we?

"Hoffenburg, what's the status of our army?  How many men, what troops, how much support?  How long to march, and your recommendations on a course of action.

"Norn, what's the status of our allies?  The Weylanders want wealth and plunder, we know that, but who specifically are we dealing with, what do they want, and how much are they really putting towards getting us started?

"Harroway, what's the status of the people?  How is sentiment towards us, faith in the cause?  How many troublemakers are there?  What are people wanting most right now?  What resources do we have, and how can we best use them?

"Abbess, what's the status of the faith?  What can we do to promote unity amongst the army, and keep everyone in order?

"Hassir, what's the status of security?  How many spies do we have amongst the army, how many spies do we have watching us from our enemies?  What do we know, what do we not know?"
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Re: You Are King! - The Steam Age [Game Thread]
« Reply #6 on: March 14, 2015, 03:19:58 pm »

Ssyrith's tail twitched ever so slightly, his claws clicking together lightly as his his head quickly bobbed down in a quick display of fealty before speaking. "What we do know at present is somewhat mixed, our support with the populace has ensured that we receive regular reports on the enemy, however the information we receive isn't the most reliable sort. Reports often present conflicting information regarding the same regiments, and sifting through the mess to discern the truth is difficult to say the least. We are however able to give you the strength and locations of the enemy forces, and get any information regarding troop movements after they have occurred. Infiltrating their armed forces however has proved rather challenging, the Prestoners annoying insistence on hiring somewhat honorable mercenaries, and our current lack of major funding has meant that any attempts to infiltrate the enemy army has proven unsuccessful so far, as such we lack any forward knowledge of the enemy troop movements."

Ssyrith seemed to pause for a moment, quickly darting his eyes towards the tent entrance before continuing in an ever so slightly hushed voice. "To the question of enemy spies, I'm afraid our recent expansions in recruits has muddled that affair somewhat, we simply haven't had the time to discern the true loyalties of all of our new recruits, give me a day or two and I'll have rounded up any spies that may have infiltrated our forces but for now, I can't be sure." And with that Ssyrith turned his attention back to the map, listening intently for reports of his fellows.
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Shootandrun

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #7 on: March 14, 2015, 03:54:05 pm »

Alistair hated the tent.

He hated the camp in general. It stank and made him miss the city. He had spent most of his life in a urban environment, and being stuck up the middle of nowhere's arse in Weyland made him grow bored. There was nothing to do here, nothing but wait. Wait for a better moment, wait for new opportunities, wait for things to calm down. Wait for the Princess to arrive at a meeting scheduled in advance. He shut the thought down, swatting it away as one would a fly. Patience was not one of his virtues, but he sensed that he had best get used to waiting after his soon-to-be monarch - he could not start commenting on her lateness.

And so he was mildly annoyed when the Princess entered the tent, though he did do a slight bow. He was, so far as he knew, surrounded by Monarchists - even Norn, a counterpart of his and a fellow public agitator, was in favor of placing a new Sigurdson on the throne. He had to thread carefully there. When the noblewoman addressed him, he stood straighter over the war table, taking on a serious look, and started talking. That was one thing he could do - talk.

"The people all love a good tale of queen and throne, it seems. We have popular support throughout Elbreth, and if the commoners believe that we have even a decent chance of granting independence to our kingdom, they will rise up with us. That may not be enough, however. Some groups will demand more, and a promise of independence and a Sigurdson on the will only get us the support of so many." He waited half a moment, allowing everyone to reach the conclusion he wished to bring up before spelling it out. "To truly gain popular support, we will need to make concessions to the people - concessions to attract those who are rather cold to the idea of an absolute monarchy."

"Of course,"
he continued in an easy-going tone, "you all see where I'm going with this. I presume it does not surprise anyone - I did not come here to trample everything I have worked on during the last years. If we wish to create a new nation in this day and age, Your Highness, it must incorporate at least some semblance of democracy."

"As to the resources we have, well, the Weylanders aren't big on finianciary contributions, but at least we have men and food for them. Neither will last forever if we do not make a move. If we want more supplies, we will have to steal them - some of us here might have a clue or two about how to do that, I think."
He smiled in Norn's direction. "If we want more men, we'll need to recruit them. Again, perfectly doable, although the mercs have their guard up - they will be on the lookout for any agitators in the city."
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GiglameshDespair

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #8 on: March 14, 2015, 04:17:50 pm »

The Abbess nodded as her liege entered the tent.

"Greetings, your majesty.

Morale is good, and many faithful attend our sermons. There are a few misguided, in these troubled times, for the core of faith is strong and the Cycle favours our cause.

Much of your legality to rule in the eyes of the masses comes from that it is the will of God, your majesty. I think if you endorsed our faith and appeared in our sermons, you could help inspire greater attendance. A army unified by the faith is a one that will follow without question."


After all, her majesty had not necessarily attended as many of the sermons and religious ceremonies put on by the order as the Abbess would have liked. Her regiment of Sister-Knights followed a rigid schedule - private morning prayer, combat drills, midday sermon, an afternoon of any task needed, evening sermons. The midday and evening sermons were open for any other soldier that wished to attend. Every fifth day, a larger sermon was held.

The words of the rabble-rouser revolutionary irked her a little. She offered him a smile, hiding her annoyance. The misguided were sadly common in this age... however, she was sure that the Queen would establish a true Kingdom - a sanctuary for the faithful, keeping safe both the bodies and souls of her serfs.

"The people may offer their council, of course, and a set of good and worthy councillors is a boon to any monarch. But the Queen has divine mandate, and our ruler in the eyes of God. Perhaps you should attend one of our sermons? All are welcome there. It may give you a new perspective."

Of course, she had her doubts about some of these worthy councillors. The revolutionary, peddling his hubris. The hatcuri, the lizard with its sorcery. Still, they would have their uses, and perhaps they would see the error of their ways and embrace salvation.
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micelus

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #9 on: March 14, 2015, 05:58:00 pm »

Ambros bowed as his future monarch entered the command tent. He had prepared his report carefully the previous hour and was ready to deliver his rehearsed response.

"My Princess, the Army is...jubilant. With enough supplies, our fighting soldiers could march through Ztah and Udan if they thought it would lead to Elbereth's freedom and your coronation. That said, we have a total of 2000 soldiers currently in the camp, half of which are Sister Santaria's hospitallers. Our Weylander allies as well as a battalion of Elbrethian nobility have been seen traveling down the roads towards our camp; they should arrive within an hour."

Ambros ruffled through his reports, looking for a particular sheet. Finding it, he quickly scanned its contents before putting it bacl

"Our volunteer militia are neither well trained or experienced. We frankly cannot win a direct military engagement at this time. Instead, I suggest we wage a guerrilla campaign with our militia while our more battle-ready hospitallers, nobles and Weylander allies deal with fortified areas. We need to gather more support from the People."

Pausing Ambros continued in a slightly more somber tone.

"While the love for the monarchy amongst the peasantry is no doubt high, I truly doubt just asking them to rise up and follow our cause would be sufficient. I do not have the reports or knowledge to outright tell you what we should do to gather more support, but I agree with Mr. Harroway." This would probably be one of the few times he did, but he kept that to himself.

"The people, given more rights, would happily follow us. I of course do not agree with giving them...voting rights but we simply cannot maintain an absolute monarchy at this time."
« Last Edit: March 14, 2015, 06:04:29 pm by micelus »
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Re: You Are King! - The Steam Age [Game Thread]
« Reply #10 on: March 14, 2015, 06:06:00 pm »

Ssyrith had to fight to keep himself from rolling his eyes. "Perhaps it would be more prudent to settle matters of governing once we actually have something to govern? In any case I'm going to have to disagree with Von Hoffenburg in regards to his battle stratagem, at present the Prestoner's don't even know we exist, and given the fact that their forces currently outnumber our own five to one. I would suggest we keep it that way until we can beat the forces they have stationed here at present, any overt action now has a good chance of simply increasing the size of their forces."
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micelus

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #11 on: March 14, 2015, 06:16:10 pm »

((They don't know?))

Ambros winced at the way the hatcuri spoke. "Which is exactly why I recommend a guerrilla campaign. Maybe I should be more specific. We need to bring the peasantry to our side. From that power base we can recruit additional forces to engage Preston with guerillas all over the country. This way, the Prestoners would be unable to focus their full army in any one location. Furthermore, this would drain the Preston coffers, making it more difficult to retain their mercenary armies. Other troops would be kept in reserve until the militia could substantially weaken a region, which is when we'd storm enemy bastions."

Ambros, to be frank, did not like the lizard. Anyone who would spend their life studying poisons clearly was not someone with great integrity. Of course, one could say the same about spending a lifetime training to shoot a man, so Ambros tried to keep his inhibition to himself. Besides, the hatcuri's skill with traps would be useful in the coming war.
« Last Edit: March 14, 2015, 06:20:55 pm by micelus »
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Re: You Are King! - The Steam Age [Game Thread]
« Reply #12 on: March 14, 2015, 06:26:23 pm »

((Apparently not))

Ssyrith's tail flicked again, "A guerrilla campaign will attract their attention and will quite neatly inform them of the presence of rebel forces in this area, and they will investigate. When your reinforcements get here it will be much harder to hide the presence of this camp, and if they discover the size of our forces they will likely send for reinforcements. They have ten thousand mercenaries ready to marshal at a moments notice within Elberth itself, and that isn't counting how many troops they have in Preston proper, or Miring or Suul."
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Iituem

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Re: You Are King! - The Steam Age [Game Thread]
« Reply #13 on: March 14, 2015, 06:30:03 pm »

"Figure out as many spies as you can, Hassir.  There will be some, and there are probably many.  Do not eliminate them, and limit how aware they are of your knowledge of them.  Once you have their identities and know which platoons they are part of, we can give them false information on targets and movements that should hopefully mix up Preston's attempts to counter us.

"The Prestoners know we exist.  I know this, because our enemies are not fools and at the very least know who I am, who my backers are and where we may be.  It may be that they do not know our exact numbers, location and plans, but until you are certain that this is not the case we must behave as if they know everything.  If you can't be reasonably sure which parts of our army the enemy has infiltrated, assume they have infiltrated all of it.

"Harroway, as the first and foremost servant of my people - when I have a people - I will dedicate my life to their provision, protection and enrichment.  As for democracy, a truly wise king can rule without the assent of his people, and the country will be fine for it."
  Erika's lips twisted into a bitter half smile.  "Sadly, he's dead, and you have me instead.  So I will acknowledge the need for men wiser than myself - in their respective fields - as advisors, and for capable men and women to assist in the governance of my country, if any.  On a local level, I have no doubt that educated men of common birth would be ideal for such government.  On the level of my council, I will judge the quality of those men before me, regardless of their birth.

"But for all my autocratic leanings, there is truth in your sentiment and Hoffenburg's.  The people of Elbreth have suffered ignominies beneath those countries that oppressed them, and a rightful and true part of restoring their dignity will be the restoration of their liberties.  Indeed, if you can compile for me a list of the grievances the people feel must be most urgently addressed, I should be grateful.

"Abbess, forgive my errant attendance.  Managing this camp takes up so much of my time, and that I have I prefer to spend reading or hunting when I can.  But a sickness of the soul comes without counsel from the heavens.  I shall endeavour to attend the major sermons from here on.

"Hoffenburg, you are right in your assessment of numbers, for certain.  However, there are two major settlements between here and Sheepstead, even assuming we go straight for the capital.  In Sleepy Hollow at least, we might find further support, and no doubt they will have demands of their own.  But we cannot do anything without sufficient intelligence.  I want scouts giving us forward intelligence, any information on Prestoner movements and disposition.  Work with Hassir to get spies ahead if you can as well.  What we cannot see, we cannot attack."
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Re: You Are King! - The Steam Age [Game Thread]
« Reply #14 on: March 14, 2015, 06:45:59 pm »

Ssyrith felt his tail coiling up on reflex, and quickly put a stop to that, it wouldn't do to show anger towards the princess, especially not with that fanatic here. Still, they gave him this job and yet they wouldn't even trust his advice, "I suppose it doesn't matter, if we are going with that fools plan, then Preston will know soon enough."

He bowed his head again, a bit more slowly this time. "Yes, your highness, if that is all I would like to return to my duties."
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