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Author Topic: World of Warships! Now in Open Beta!  (Read 26563 times)

Erkki

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Re: World of Warships! Now in Open Beta!
« Reply #105 on: July 21, 2015, 12:13:39 pm »

Urrrghh the Kawachi really is a hell. It looks like the 2 following ones are rather good compared to their USN counterparts, though.

The ranges and speeds in this game are... odd. Apparently both ship dimensions and time are scaled up by 2,5 to make the gameplay quicker.
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Sonlirain

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Re: World of Warships! Now in Open Beta!
« Reply #106 on: July 21, 2015, 12:59:08 pm »

Well i got some torp hits with my Phoenix. Its only one launcher per side but its x3 meaning if you get one good spread at close range you will either destroy or heavily damage anything in a knife fight. I would rather just drive the Cleaveland tho...

Oh and whie short ranged the merican cruiser torps deal a ton of damage for their tier.

11k per torp at tier 4.
« Last Edit: July 21, 2015, 01:24:02 pm by Sonlirain »
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Jopax

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Re: World of Warships! Now in Open Beta!
« Reply #107 on: July 21, 2015, 01:52:32 pm »

Yeah, they're more ambushing weapons or when the enemy is forced into a tight space and near you. I've taken out a number of bb's who overextended and allowed me to jump them from behind an island or something.
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Cthulhu

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Re: World of Warships! Now in Open Beta!
« Reply #108 on: July 21, 2015, 05:09:30 pm »

So I downloaded it and now I'm a little underwhelmed.  How complex is the damage modeling in this, cuase it seemed like it was a matter of painting the other ship with scorchmark decals until their healthbar disappears.

I don't play games like this for that.
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Aklyon

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Re: World of Warships! Now in Open Beta!
« Reply #109 on: July 21, 2015, 05:25:12 pm »

So I downloaded it and now I'm a little underwhelmed.  How complex is the damage modeling in this, cuase it seemed like it was a matter of painting the other ship with scorchmark decals until their healthbar disappears.

I don't play games like this for that.
HE can set ships on fire, AP can cause massive damage if you penetrate the citadels of the ships, or smash up guns if you miss the citadels and hit guns instead. AP can also get deflected on bad angles. Occasionally on destroyers you get things knocked out by HE anyway, because paper destroyer armor.

Torpedoes generally cause at least one of the following: friendly fire, flooding damage, complaining in chat, complete misses.
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majikero

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Re: World of Warships! Now in Open Beta!
« Reply #110 on: July 21, 2015, 07:29:15 pm »

You need to hit the citadel for massive damage. It's under the turrets and the smokestack. You could also do plunging fire to hit the unarmored deck.
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Flying Dice

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Re: World of Warships! Now in Open Beta!
« Reply #111 on: July 21, 2015, 07:48:14 pm »

It's more complex than WoT's, at least. Aklyon got most of it, but here goes:

+General gunnery:
   -You can fire single shots, fire in sequence, or fire full volleys from all available guns.
   -Shell trajectories are pretty decently modeled.
   -You actually have to be able to aim decently and lead your shots, and contrawise can dodge fire that isn't point-blank, even in a BB.

+HE shells:
   -Lower base damage, but guaranteed to do damage.
   -Chance to set fires, which vary in severity and cause damage over time.
   -Higher chance to damage turrets, AA guns, rudder, &c.
   -Tracers glow brighter so you can easily tell when someone is a scrub who just spams HE.

+AP shells:
   -Higher base damage, but can bounce off if you aim badly.
   -Spalling is modeled to some degree; if you don't penetrate, you'll do minimal damage.
   -Overpenetration is modeled. This is why you want to switch to HE for DDs and CVs.
   -Decent deflection modeling. When you shoot at something from long range, your shells plunge properly for deck-penetrating shots, but will bounce off the sides. Counterpart, at close range your shells will bounce off of the deck and tops of turrets &c.
   -Cause max damage on citadel penetrations -- it's more reliable than engine fires in WoT if you have even the slightest clue where to aim (and guns that can penetrate). I've been one-shotted and one-shotted other people before. Note that, for the time being at least, you can't get citadel penetrations on DDs because they already have a very low health pool, take high damage, &c. However, you can enjoy constant strings of citadel hits against certain low-tier Japanese cruisers.

+Torpedoes:
   -Have pretty different profiles depending on the nation. Japanese torps are generally longer ranged and detected further out, while US torps are generally faster. This encourages different styles of play; Jap DDs and cruisers tend to spam spreads towards choke points and in open water, while US DDs like to linger in ambush near islands.
   -High damage. This is the equalizer for DDs and the main weapon for CVs (more on that later). A T3 DD can one-shot a T5 BB if they land a full spread, for example. Because of this, they tend to separate the wheat from the chaff -- the shitty players are the ones who hold the same course for 30-40 seconds and wonder why they got torp'd.
   -Chance to cause flooding. Like fires, damage over time. I say "chance" but it's pretty much assured.

+Carrier play:
   -Contrary to what you might have heard, not Arty 2.0. They've got several roles: fighter cover for the vulnerable ships on their team, scouting, and killing enemy CVs and BBs. Bad ones hide in the back and take full offensive fighter loads, good ones don't.
   -The big problem here is with dive bombers. They can only carry HE bombs at the moment (though this is supposedly going to change), which makes torp bombers almost entirely superior.
   -You can manual-drop torpedoes and bombs in addition to letting the AI do it.

+"Consumables"
   -Not like they are in WoT. They're free, but some have slightly improved versions you can use for silver.
   -Differentiated by class. Everyone gets an unlimited-use repair party that extinguishes all fires, stops all flooding, repairs all damaged modules, and then goes on a decently long cooldown. All those types of damage naturally run down and end on their own, but using this unwisely means you could spend a minute burning.
      DDs: Smokescreen, speed boost.
      CA/CLs: Early ones get nothing. Later ones get an ability that makes their AA guns more effective and causes the spread of enemy plane-launched munitions to be wider and less accurate. They also often get rail-launched spotter or fighter aircraft.
      BBs: Self-healing ability, which repairs minor damage, usually ~8% of the health. Many also get the same rail-launched planes.
   -All are limited, usually to 2-3 uses per match, except the damage repair party. Commander skills can increase the number of charges and reduce the cooldown timer between uses.

tl;dr? I'm certainly enjoying it more than WoT, probably because RNG has a much smaller role to play. It's also more in-depth insofar as that you aren't just whittling down the health. Every ship has at least one way to reliably chunk enemies with citadel hits or start DoT tickers, as well as disabling crucial systems (as in, the stuff you disable is limited to: offensive weapons, defensive weapons, engine, rudder. No more BS about killing the radio operator or knocking out the viewing port). Most also have utility roles to perform; CA/CLs and DDs can irritate BBs with firestarting, CA/CLs can screen CVs and BBs from airstrikes, BBs can physically block fire directed at an allied ship, CVs can scout over islands, DDs can intercept enemies making runs on CVs, &c.

Urrrghh the Kawachi really is a hell. It looks like the 2 following ones are rather good compared to their USN counterparts, though.

The ranges and speeds in this game are... odd. Apparently both ship dimensions and time are scaled up by 2,5 to make the gameplay quicker.

The best way to get kills with the Kawachi is to go in for rams.

It does get better, though. The top hull on the Myogi is close to an American cruiser in terms of AA capability, and of course when you get the Kongo it's time for BURNING LOVE~
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majikero

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Re: World of Warships! Now in Open Beta!
« Reply #112 on: July 21, 2015, 07:56:39 pm »

Tips for Kawachi masochistic play.

It has the shit range of 2-6 kms where your guns will only hit things by divine intervention.
At 2kms, you have your secondary which is made of magic and will hit the majority of the time.
It has 6 guns mounted everywhere, you can spin around and have a gun ready to fire at things.
Shoot at cruisers because you're never gonna win against another battleship.
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ukulele

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Re: World of Warships! Now in Open Beta!
« Reply #113 on: July 21, 2015, 08:14:04 pm »

My bigest complain with the game (i have a few lesser ones) is the gun spread-AP no skill interaction, on most BBs Guns have a between 200 and 250 mts spread(wich also its stupidly aplied at all ranges) so while using AP against another battleship should be encouraged becouse of skillshots and rewarding gameplay mechanics its actually a bad idea becouse you cant actually aim and its better to have a 3k hit + fire than a 1k hit with a 10% chance of dealing 10k.
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Aklyon

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Re: World of Warships! Now in Open Beta!
« Reply #114 on: July 21, 2015, 08:22:58 pm »

You sure you aren't just too far away? I've had better luck hitting things with BB AP than CL HE, CL AP, or DD HE. Roughly in about that order now that I've had to leave the St. Louis behind.
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Flying Dice

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Re: World of Warships! Now in Open Beta!
« Reply #115 on: July 21, 2015, 10:04:50 pm »

At this point I've concluded that the people complaining about BB shot spread are the ones who sit at maximum range being useless.

Check your cruiser spread at max range. You're not going to be hitting much more than 20-25% unless the target is holding a steady course for a long time. You just feel it more because BBs take longer to reload. The only BB I've ever seen that was a legitimate victim of RNG spread is the Kawachi. Hell, my hands-down worst moment in WoWS was when a New York punched my Omaha's ticket at the start of a match with a max-range salvo.

Close into that ideal brawling range of 4-8km and you'll get up to a ~50% hit rate, which is more than enough with BB damage on AP shells.

My bigest complain with the game (i have a few lesser ones) is the gun spread-AP no skill interaction, on most BBs Guns have a between 200 and 250 mts spread(wich also its stupidly aplied at all ranges) so while using AP against another battleship should be encouraged becouse of skillshots and rewarding gameplay mechanics its actually a bad idea becouse you cant actually aim and its better to have a 3k hit + fire than a 1k hit with a 10% chance of dealing 10k.
Please, keep spreading this misinformation as much as possible. I silently thank the people that do whenever I kill a BB with twice my health because he was firing HE and I was firing AP. I only tried using HE against another BB once, and y'know what the result was? I was maneuvering to fire full broadside salvos and all he had was one rear turret (the other was damaged, IIRC). He took me down by 30k HP in the time I did 10k, and I was landing a ~50% hit rate.

It happens every single time I get into a one-on-one duel of BB vs. BB or CA/CL vs. CA/CL and my opponent is firing HE: I do more damage and he dies without doing appreciable damage. In the case of BBs fire isn't even a problem, since they have relatively few shells to get the start chance and they reload slowly enough to nearly restore my repair.

And, mind, that's in situations where I don't 100-0 the enemy CA/CL with a full broadside into their citadel, or take off 8k health with a citadel hit on the enemy BB. Did that once with my St. Louis back in CBT, I was on less than 1k health and an enemy CA was about to round an island at me. I popped a full broadside at where he was going to be and took him from 70% to dead.

The general rule of thumb is this:
DD: Always HE
CA/CL: AP against same-tier CA/CL and BB (if you can penetrate), HE against all else.
BB: AP against BB, HE against all else (but your AP does enough damage that it's better to shoot that if it's already loaded rather than start a reload -- I keep AP loaded at all times because I'd rather have to try to kill a DD with AP than run into a BB with HE loaded).
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Cthulhu

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Re: World of Warships! Now in Open Beta!
« Reply #116 on: July 21, 2015, 10:51:53 pm »

I guess I'll give it another short.  I like boat stuff and I'm tired of age of sail boat stuff, but the first round I didn't get a good impression of the damage modeling.  Like I said, it felt like I was painting decals onto a ship and watching its health go down.
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Flying Dice

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Re: World of Warships! Now in Open Beta!
« Reply #117 on: July 21, 2015, 11:31:24 pm »

Mm, the tier 1-2 play isn't spectacular, in part because the ships are all basically pre-WWI cruisers with a handful of crappy guns, and in part because just about everyone is too new to even know that you can or should switch ammo types, and in part because (again) all of the ships are slow and undergunned cruisers with no special abilities or weapons.
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BlindKitty

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Re: World of Warships! Now in Open Beta!
« Reply #118 on: July 22, 2015, 01:46:56 am »

Yeah, before tier (at least) 3, you are pretty much playing tutorial that teaches you controls. You don't even have stuff like commanders until you unlock them...

One complaint I have so far is singular cruiser line. CLs and CAs/BCs should be definitely different lines in the tree. Well, it is barely a tree anyway, and I would be somewhat happier if the tree was more like a tree, but hey, at least there are Tier 10 destroyers. :)

Also, I have a little problem with playing, as my computer tends to freeze every now and then, probably because of temperature (it's really hot around here recently). Sad thing.
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Erkki

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Re: World of Warships! Now in Open Beta!
« Reply #119 on: July 22, 2015, 02:02:33 am »

Yeah there could be/should be separate CL lines. Even if they'd need to skip tiers. I want the Agano...

Another idea could be a "seaplane cruiser" line combining cruiser and CV properties to incorporate some more historical ships. Akitshushima, Chitose/Nisshin/Chioyda, Agano class, Chikuma, converted after battle damage Mogami, maybe even the hybrid BBs. edit: and of course the Ōydo too!


To me the game runs much smoother than WoT; the engine is clearly superior. Theres no stuttering or freezes whatsoever.
« Last Edit: July 22, 2015, 02:05:10 am by Erkki »
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