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Author Topic: World of Warships! Now in Open Beta!  (Read 26516 times)

Chosrau

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Re: World of Warships! Now in Open Beta!
« Reply #195 on: August 07, 2015, 02:02:08 pm »

You're missing the main point. If you sail at the same speed along the same heading long enough for stealth-launched torps to be accurate, you deserve to get torp'd. If you were in open water with no smoke or islands nearby and you didn't detect the DD that hit you, it's your fault.
I can play the Umikaze lob torps and have a fair chance each rount to NOT get spotted the entire game. Especially on open water maps.

Yes, but you are also playing at the only tier where you will probably never see any kind of air power as a DD. Dropping torps from 6-7 km at tier 2 is fine. Dropping torps from 6-7 km at tier 6-10 is suicidially dangerous, because of the abundance of planes.
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Sonlirain

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Re: World of Warships! Now in Open Beta!
« Reply #196 on: August 07, 2015, 02:29:37 pm »

Yes, but you are also playing at the only tier where you will probably never see any kind of air power as a DD. Dropping torps from 6-7 km at tier 2 is fine. Dropping torps from 6-7 km at tier 6-10 is suicidially dangerous, because of the abundance of planes.

At that tier i'd have torps with 15-20 km ranges. Outranging some cruisers.

There's no getting around it. If you consistently get hit by DD/CL torpedoes when you're in open water and haven't spotted the ship that launched them, you're bad at the game.

Except you CAN'T spot them because they can launch those torps from beyond the range you can spot them and spotter planes are not ot be relied upon.
Spotting a DD can happen nly if it charges you or turns a corner and enters knifefight range. And even then all it has to do is pop smoke and turn off the AA guns and you can't see shit.
Hell i saw DDs fire their guns out of smoke and remaining concealed.
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Chosrau

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Re: World of Warships! Now in Open Beta!
« Reply #197 on: August 07, 2015, 02:46:49 pm »

Yes, but you are also playing at the only tier where you will probably never see any kind of air power as a DD. Dropping torps from 6-7 km at tier 2 is fine. Dropping torps from 6-7 km at tier 6-10 is suicidially dangerous, because of the abundance of planes.

At that tier i'd have torps with 15-20 km ranges. Outranging some cruisers.

Yes, if your enemies don't change course for more then 2 minutes. And the real problem is actually this:
Spoiler (click to show/hide)

Even if you fail to touch your keyboard for 2 minutes, if you atleast react the moment you get the loud, acoustic warning signal, you will be able to dodge the torpedoes easily.


There's no getting around it. If you consistently get hit by DD/CL torpedoes when you're in open water and haven't spotted the ship that launched them, you're bad at the game.

Except you CAN'T spot them because they can launch those torps from beyond the range you can spot them and spotter planes are not ot be relied upon.
Spotting a DD can happen nly if it charges you or turns a corner and enters knifefight range. And even then all it has to do is pop smoke and turn off the AA guns and you can't see shit.
Hell i saw DDs fire their guns out of smoke and remaining concealed.

So? Whats the problem with that? The smoke doesn't even stay for long since OBT. And you can still see the tracers of his shell and shot back. Or in case he is moving, he will pop in and out of detection because of the shitty smokecloud implementation, and you can shoot back.

Just because a DD is in smoke doesn't mean he suddenly turned invincible. It's so easy to counter.
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Jopax

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Re: World of Warships! Now in Open Beta!
« Reply #198 on: August 07, 2015, 02:48:25 pm »

And that table is ignoring the commander perk you can get by tier five which increases the detection range by what, 20%? That can be huge.
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Aklyon

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Re: World of Warships! Now in Open Beta!
« Reply #199 on: August 07, 2015, 02:50:04 pm »

You can hit ships hiding in smoke just as much as ship behind islands. You just need to aim at where they were headed.
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Crystalline (SG)
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Flying Dice

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Re: World of Warships! Now in Open Beta!
« Reply #200 on: August 07, 2015, 07:44:49 pm »

Yes, but you are also playing at the only tier where you will probably never see any kind of air power as a DD. Dropping torps from 6-7 km at tier 2 is fine. Dropping torps from 6-7 km at tier 6-10 is suicidially dangerous, because of the abundance of planes.

At that tier i'd have torps with 15-20 km ranges. Outranging some cruisers.

There's no getting around it. If you consistently get hit by DD/CL torpedoes when you're in open water and haven't spotted the ship that launched them, you're bad at the game.

Except you CAN'T spot them because they can launch those torps from beyond the range you can spot them and spotter planes are not ot be relied upon.
Spotting a DD can happen nly if it charges you or turns a corner and enters knifefight range. And even then all it has to do is pop smoke and turn off the AA guns and you can't see shit.
Hell i saw DDs fire their guns out of smoke and remaining concealed.

You're still not getting it, man. It doesn't matter whether you can see them, or if you even know that they're there. If you get hit by torps which were launched by a DD you couldn't see, that means that you were being incredibly lazy and driving in a straight line at a steady speed for anywhere from 30-40s to several minutes. If a DD rushed you across open water while you were focused on him and you still died, just... heh. Step 1: Stay with cruisers/be a cruiser. Step 2: Laugh when dozens of HE shells wreck his shit.

Not to mention that smoke sucks a fat one in OBT even on the rare occasions where the DD driver knows to cut speed to 1/2 ahead. Even with IJN DDs you're usually better off sticking with your faster, shorter-ranged torps and playing like an American DD, unless the enemy team is full of chowderheads who drive into narrow straits and sit in binocular view for minutes at a time. I mean it's not as if this is something unique to avoiding potential torpedo strikes, it's the exact same behavior (random changes of course and speed, right-clicking to drop out of binocs for a good view, scoping out other ships while keeping your guns locked, &c.) that goes into good gunnery play.
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Sonlirain

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Re: World of Warships! Now in Open Beta!
« Reply #201 on: August 08, 2015, 02:45:19 am »

Right i guess there is no point in talking about it anymore because apparently wide torpedo spreads are laser pointers and BBs make dramatic changes to course every 10 seconds.

Guess Wargaming needs to add Kaitens to make DDs usable.
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Kaitol

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Re: World of Warships! Now in Open Beta!
« Reply #202 on: August 27, 2015, 03:36:28 pm »

Seems German ships are on the horizon. Community Contributors have gotten early access to the first German premium ship, the BB Tirpitz. (Shes the Bismarck's younger sister-ship for all the non-history buff captains)

Seems German BB's might be leaning towards fast-firing, accurate, fast turning guns of a smaller caliber. Might be just what BB captains need if they can't stand how random current BB accuracy is. Also, the Tirpitz gets torpedos.
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Ozyton

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Re: World of Warships! Now in Open Beta!
« Reply #203 on: August 27, 2015, 03:42:05 pm »

Also, the Tirpitz gets torpedos.
Tirpedos?

Kaitol

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Re: World of Warships! Now in Open Beta!
« Reply #204 on: August 27, 2015, 03:52:57 pm »

"Oh hey, another BB that's just fired, I'll just get into brawling range and blast awa- *torpedo alarm goes off* WHAT THE F- *boom*"

"Hey there brah, you just got... Tirpedo'd  8) "
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Aklyon

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Re: World of Warships! Now in Open Beta!
« Reply #205 on: August 27, 2015, 04:02:10 pm »

Have they released the patch with the CV MM fix yet? Wouldn't mind pulling my langley out of coop battles so it can actually make progress without immediately losing all its fighters to ships with actual flight decks.
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Crystalline (SG)
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Kaitol

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Re: World of Warships! Now in Open Beta!
« Reply #206 on: August 27, 2015, 06:43:43 pm »

I think so. Supposedly you'll only get matched against same tier CV's now.
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Flying Dice

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Re: World of Warships! Now in Open Beta!
« Reply #207 on: August 27, 2015, 07:43:01 pm »

Right i guess there is no point in talking about it anymore because apparently wide torpedo spreads are laser pointers and BBs make dramatic changes to course every 10 seconds.

Guess Wargaming needs to add Kaitens to make DDs usable.

Lol. Bud. Wide torpedo spreads are what you use for random blind fire. If you eat shots from one of those, you deserved to get hit.

I'd make a video, but thankfully someone else has done it for me.


Note:
2:40-4:00: This is a perfect example of what you're refusing to understand. There's no DD in sight, but the player knows that they're alive and un-spotted, so he periodically changes course. Both times he's swung about 90 degrees before the spreads pop up on his screen, and both times they miss cleanly. If he was playing like the [self-censorship here] that complain about constantly being torpedoed when they do nothing to prevent it, he'd be dead because he would have eaten that first full spread while sailing in a straight line, or the second if he happened to not die to the first.

4:15: He's just spotted a DD, and the DD starts laying smoke. The player instantly starts turning to present his stern and open the distance. I'm assuming you'd just continue sailing along the same course and then act shocked when a spread came out of the smoke and down your throat? Also note how this forces the DD to chase him, allowing him to put shots in and preventing the DD from getting off torpedoes. A few seconds later, another spread comes out of nowhere, presumably from the second still-hidden DD. If he hadn't kept turning away and opening the distance, those would likely have hit as well.

Shortly after, the visible DD swings around for an attack run. He immediately does another flat-S curve, ensuring that after he kills it he's already nearly clear of the spread. After that, he continues to turn, and sure enough, the invisible DD's spread comes in on a course that would have hit if he'd kept sailing in a straight line.

That's the first six minutes. This isn't just for you, this is for everyone: WATCH THAT. That's a perfect example of how to play against torpedo spam. By the six minute mark his Wyoming had been the target of... huh, six or seven, maybe? Yeah, six or seven full spreads of torpedoes. Not a single one hit, and none of those misses were down to luck, merely some simple common-sense maneuvering and situational awareness. The player himself admits that he's not particularly good, and that's the point: you don't need to be good to not constantly die to torpedoes, you just need to have a lick of common sense (and not get targeted by the full torpedo load of a high-tier Japanese CV whose driver knows how to crosshatch, heh).
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Toaster

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Re: World of Warships! Now in Open Beta!
« Reply #208 on: August 27, 2015, 07:50:54 pm »

I've hit 7 km torpedo shots against battleships that spent the entire minute or so of closing time sailing in a straight line.  Look at the enemy composition; if you see Japanese destroyers, know that surprise torpedoes are a thing that can happen.  Even one simple course change would have made that above example a clean miss.  Don't tunnel vision.



But yeah, been playing this a couple weeks now and it's quite enjoyable.  I think they made a good balance of arcade and realism to maximize fun.
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Flying Dice

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Re: World of Warships! Now in Open Beta!
« Reply #209 on: August 29, 2015, 09:28:38 pm »

Oh man. I just started playing on my new computer.

Spoiler: Are BBs fixed? (click to show/hide)

That was ~31% accuracy, but the only damage I did at less than 10-11km was when I rammed the CV. The damage/hit ratio for AP is pretty insane now as well, around ~2,700 per penetration, thanks to the increased number of citadel penetrations. 'Course, that was something of a favorable situation, considering that I was in a T5 BB shooting predominantly at T4 BBs. On the other hand, I was shooting at them from across the bloody map and still landing a decent number of my shots.
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