Civilization: The Adventurous Trials
Embark Maps:
Group: The Glorious Domain
Supplies:
Members:
Who's this handsome devil? Oh wait, it just my reflection! I'll be the "Overlord" of this fortress, but don't let that stop you from having fun! It was my idea to start our little club a year ago, and we've been having so much fun with my various schemes that everyone just sort of unanimously declared me the boss.
The Steward Neshew, which is to say: She's my good friend and makes most of the day-to-day decisions around here, at least when she's in a good enough mood to put up with the zombies' whining anyway.
Alhems is- err-
was a banker, I don't know what he'll do now that there aren't any banks. Alhems is sadly lactose-intolerant and has weird ways of coping with his resulting calcium deficiency.
Sekhery is our resident princess, as the daughter of Mayor What'shisface McFigurehead she's lived a bit of a sheltered life compared to the other members of the club. But It was her idea to start eating souls and raising the dead in addition to the magic shows and alchemy we were doing before so she's arguably the most adventurous person here!
Wter was an apprentice at the local Smith's Guild, and he still has a certain fascination with steel, processed meteorites, and metalcrafts in general.
Setwer like orcs and explosions, his antics have gotten the club in a bit of trouble here and there but the no-name township was raided by orcs often enough that nobody really cared if 1 or 2 or 57 POWs went missing every now and then over the year our club's been in operation. Plus, his fireworks displays are just
to die for!
Last but not least, we have our resident gemcutter, Thanatos. Thanatos hates everything but cutting things, and to keep him productive, our old town kept him preoccupied with cutting shiny things. Just last week however, the gems just weren't good enough for him, so he cut up the
townsfolk instead! Haha! Well I thought it was funny, anyway. Neshew was pissed at him though 'cause the guardsmen blamed our club for the murders and subsequent grave-robbery so they ran us out; and now Neshew can't get her coffee fix.
So to start our heroic tale, the seven of us have just been unfairly evicted from our old base of operations. We only had enough time to grab a few personal belongings which for Setwer apparently meant the entire general goods cart parked outside his apartment along with the orcish shopkeeper who ran it and her gnomish hubby who just happened to be nearby, it's too stupid to make up but at least we didn't have to walk!
Now I don't know what everyone else is thinking, but I'm thinking that this is just the perfect chance to start up a daring adventuring group and I don't know, save a kingdom or something! What could go wrong?
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OOC: If the bubbly tone of the overlord hasn't clued you in yet, this fortress is going to be rather different from the usual fare of "evil wizard stories", in that the "big bad guy" in charge has
no idea whatsoever that he's actually evil. Raids are "quests", necromancy is "recruiting new members", etc. He's delusional and thinks they're all "heroic adventurers" that keep getting involved in "hilarious misunderstandings" regardless of what actually happens.
I'll be updating when I can depending or RL schedules and length of time it takes me to write everything out. Feel free to claim any 'Locks or undeads, save for the Overlord, he's mine.