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Author Topic: Magitech mad-scientists RTD  (Read 4021 times)

Nirur Torir

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Magitech mad-scientists RTD
« on: March 13, 2015, 04:57:34 pm »

Form 1149073S-0C083 Delta
Celestial Bureaucracy 74, sector 8824-0097A
Magitech Super-Genius Requisition Form
Planet Tevro, 247 AF local year

Name:
Sex:
Race: (See form 11073s-92NI1 for list of standard local sapients)
Primary Discipline: (See form 11073s-Ll1O0 for locally acceptable fields)
Gift Trait: (See forms 21436-905K through 21436-982P for acceptable requests)

Please return the completed form to your assigned agent. To determine your assigned agent, see form 00127i-d829.

Remember always that The One Who Stands Above loves and guides all who return their paperwork completely, correctly, and in a timely fashion.




((Six slots. This is based on mad science inventor RTDs of old.))

Spoiler: Appendix (click to show/hide)
« Last Edit: March 14, 2015, 03:17:14 pm by Nirur Torir »
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~Neri

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Re: Magitech mad-scientists RTD
« Reply #1 on: March 13, 2015, 05:39:20 pm »

Name: Kil Vanti

Sex: Male? Probably? It's hard to tell.

Race: Dimensionally Displaced KX9 62. One of the issues with the pocket dimension many KX9 utilize for travel and living space, is temporary portals have the rare tendency to not come out where they should. In extremely rare cases, they come out in different realities. That's what happened with Kil. KX9 are a heavily varied and specialized genetic offshoot from basic humanity in their universe. The estimated lifespan is in the tens of millennia, although none have ever lived that long so they don't have a bleeding clue if they actually will get old. And if they do, the mastery of genetic manipulation their race wields would easily counter that. The vast majority of KX9 have the capability to regrow lost limbs on timescales varying from five minutes to a year. 62's specifically are not a direct combat strain but are fielded occasionally, so they have regeneration on the timescale of a week to a month depending on the damage. Most KX9 have fuzzy rotational ears and a fluffy tail. It's more of a cultural thing then anything, however the ears and tail do have their uses. And they're fuzzy. And they can hear well. And aid balance. Did I mention they're fluffy? Regardless, 62's are intended to function as Empaths and stabilizers for the pseudogroupmind that the KX9 are connected to. It's not exactly a hivemind but it's not exactly pure individuality. Thoughts normally are private unless a KX9 intends to talk to another KX9 mentally, memories are technically private, but it's common for KX9 to upload copies of their memories to the groupmind for other's enjoyment. The main thing that leaks over is emotions. During the original establishment of the groupmind, the lack of filters was never realized. By the time it was noticed, it wasn't really plausible to fix it.

Primary Discipline: Psionics, with a heavy focus on Empath due to genetics and training. (And a touch of genetic engineering. Most KX9 know at least a smidgen instinctively.)

Gift Trait: Psionic Skill. It's a bit hard to Not have an innate skill in something when you're KX9. You're bred for it. And then you're trained for it. Geneline 62 is specifically bred for Empath oriented psionic potential. Part of why is so the groupmind doesn't fall apart from the random surges of emotions. Other reasons are the military application of what happens when you field a group of Empaths capable of affecting kilometers of area when hooked up to an amplification system. Due to his(?) status of displaced. He(?) doesn't need to deal with that constant drain. On the flip side, Geneline 62 was never meant to not have any other KX9 nearby. The constant background chatter of connected minds is suddenly quiet. And Kil does not like that. Kil intends to find other displaced KX9 should he locate them and intends to gain enough skill, as well as construct an amplifier to port back to the pocket dimension that the majority of his(?) race lives in.
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Flying Dice

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Re: Magitech mad-scientists RTD
« Reply #2 on: March 13, 2015, 06:42:50 pm »

Name: Jey'thronotel al'Peratanya-Belonte. But ya'll can call me Jethro, ya hear? Big Jethro Belo fer the gov'ment types.

Sex: Bet yer boots I'm male.

Race: Half-robot Half-human. Some folk try to call me 'android' but I ain't havin' none of it. Pappy laid Maw down on that workbench just like any other folk wantin' steamy hot lovin' just drippin' with oil, and I sez I'm one-half robot. I don't rightly know how all my bits work the way they do, but damn me to the dusty wrath of the Machine God if they ain't the finest biomechanical artistry this side o' Orion.

Primary Discipline: EEX-plosions, boyo! If it goes outta my workshops it's liable to blow, don'tcha know? Big Jethro uses only the most re-fined and questionably stable crystal matrices for his bombs, charges, granadas, and surprise birthday cakes. They'll go up in firebursts, ice spikes, clouds o' gas, sprays of acid, and damned near anything else ya want. Lots o' purdy colors, too! And there at the center of every one is a perfectly carved and inlaid runic diagram in the central trigger crystal. Why, I even use the same sort as in my 'bots and assemblies, even if they're a mite smaller.

In fact, I reckon that my bombs might be smarter than you. They're a sight better lookin', at any rate, and ain't that the truth!

Gift Trait: Wild Inventor. That's right, every consarned thing I make is a fine piece of work, even the ones that'll blow yer hand off as soon as the other fella's head! Come on down and see what I've got, maybe help me test a few! I ain't responsible if'n ya hurt yerself, 'course.
« Last Edit: March 14, 2015, 08:27:14 pm by Flying Dice »
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wipeout1024

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Re: Magitech mad-scientists RTD
« Reply #3 on: March 13, 2015, 07:51:45 pm »

Name: Simone Andrea Johnson
Sex: Female
Race: I am a human.
Primary Discipline: I love plants, so I specialise in botany. I study plants, and basically, I like, study how plants work.
Gift Trait: If anything, I may have a Bureaucratizing Blessing, cause when I do paperwork, it just takes a single minute.
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Ain't nobody got time for that.

Nirur Torir

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Re: Magitech mad-scientists RTD
« Reply #4 on: March 13, 2015, 08:29:15 pm »

((I'd planned to have it as a reincarnation-with-limited-memories thing, with the first few turns being an accelerated childhood, for a bit of world-building and slightly different resource/skill initialization. Would you rather I just start everyone off as sudden arrivals with nothing other than the clothes on their backs?))
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Flying Dice

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Re: Magitech mad-scientists RTD
« Reply #5 on: March 13, 2015, 08:41:46 pm »

((Whichever makes it easier on you. Rule 0 Addendum iii.: An unstressed DM makes happy updates.  :P))
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~Neri

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Re: Magitech mad-scientists RTD
« Reply #6 on: March 13, 2015, 09:14:00 pm »

((Could have it vary based on character. For Kil, he(?) would prolly work best as a sudden arrival. Possibly with another KX9. Although if so, ask for a few strain options.))
« Last Edit: March 13, 2015, 09:29:13 pm by Kevak »
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Yourmaster

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Re: Magitech mad-scientists RTD
« Reply #7 on: March 13, 2015, 10:29:01 pm »

Reserved.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Yourmaster

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Re: Magitech mad-scientists RTD
« Reply #8 on: March 13, 2015, 10:33:59 pm »

Name: Alex Raman
Sex: Male.
Race: human
Primary Discipline: Technological creation.
Gift trait: born into wealth.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Errol

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Re: Magitech mad-scientists RTD
« Reply #9 on: March 14, 2015, 12:04:18 pm »

Name: Wilbur Wallington, ex-bureaubot. I'd rather not explain the specifics.
Sex: Yes.
Race: Non-Humanoid Robot, with some conditionally, occassionally legal retrofitments. Hold on, I have the paragraphs somewhere...
P.D.: Robotics! Ah, yes. A veritable joy, assembling autonomous machines, mounting cannons on things and such. May I beckon you to please gaze upon my metallic splendor, as a small proof of my skill...
Gift: Bureaucratizing Blessing. It's what I was built for, you see. Very relaxing.
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Nirur Torir

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Re: Magitech mad-scientists RTD
« Reply #10 on: March 14, 2015, 12:35:25 pm »

((One more? Anyone?))

Primary Discipline: Technological creation.
Pick something else. Magitech is replacing technology entirely, and either would be too broad regardless. It'd be like saying your scientific specialization is in science. Now, !!SCIENCE!! might work, but then you're just giving the GM a blank check to do anything.

Name: Wilbur Wallington, ex-bureaubot. I'd rather not explain the specifics.
Sex: Yes.
I see.
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Pancaek

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Re: Magitech mad-scientists RTD
« Reply #11 on: March 14, 2015, 12:44:10 pm »

((I'll bite, lemme get a char sheet up))
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Pancaek

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Re: Magitech mad-scientists RTD
« Reply #12 on: March 14, 2015, 01:03:17 pm »

Name: Krohel
Sex: Male
Race: One of the Kr'Dzek. His insides are organic, but on the outside he's made up out of a living metal shell. Bipedal, standing at about 2 meters tall. He has 4 arms ending in 4 fingered hands. The head shows only two eyeholes and a mouth, with two tiny earholes in the sides. The head can turn 180 degrees.
Primary Discipline: Fleshtech: the "upgrading" of organics with the magical living metal of his people.
Gift Trait: I was born for this! (fleshtech)

((would this work?))
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The Froggy Ninja

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Re: Magitech mad-scientists RTD
« Reply #13 on: March 14, 2015, 01:27:08 pm »

Name: Dave David Davidson XXII
Sex: Male
Race: Semipotent Demigod
Primary Discipline: Runic Enchantment
Gift Trait: Runic Skill
« Last Edit: March 14, 2015, 05:23:09 pm by The Froggy Ninja »
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Nirur Torir

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Re: Magitech mad-scientists RTD
« Reply #14 on: March 14, 2015, 03:34:38 pm »

Machine people or half-machines are now banned. One may have been an interesting change. Only half the PCs being fully organic doesn't fit a roughly renaissance-level magic setting.

Please re-assess your primary disciplines. This is the sort of thing I'm looking for (One of the below will probably be used for most of your inventions, unless you think of something better):
There are all sorts of other potential disciplines, of course. Various power sources, specific things like cloning, etc.

Kevak: Psionics could work. I think it would be more interesting to be specialized in psi-magitech than psi magics, but I'll allow regular magic specialties, and it allows interesting character development. Plus, I suppose being specialized in x magic does have crossover with using it with magitech.

Flying Dice: 'Guns' is slightly broad, but acceptable. Just don't expect a bonus to crazy things like heal guns.

Wipeout1024: Botony is an interesting selection. I'll accept it.

The rest of you: No.
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