Just finished the remaining of year 105.
I'll post a more detailed writeup with screen shots (I took a decent amount of them) later on in the week along with updates for spring and summer hopefully.
Here's a brief summary of events while I continue to play out the year 106. (Like right now)
First order of business - Reinstating the chosen.
(Everyone that has not been properly dorfed in my previous post is now dorfed, including Gwolfski, and those that need to be redorfed were redorfed. I'll post the individual pictures next update.)
Second order of business - Mass butcher of livestock. There are now 31 animals in the fort, including pets. I preserved the piglets as breeding stock as well as the exotic big cats. Was able to salvage some FPS from that. I get around 18-20 FPS now as compared to <10 FPS from earlier.
Third order of business - I did some reshuffling of the military garb, in anticipation of the armory being restocked with quality steel armor. I also redid all of the training schedules, so that dwarves would spar more frequently. Made a large order of steel weaponry and armor to be made to outfit our military. Discovered we had few useable bolts, and plenty of unusable arrows, all of them in bins to boot. (Which made equipping bolts buggy.) Will have to redo the ammo stockpiles next year.
Fourth order of business - Continued to expand the floor space by building floors on the second level of the fort. Next overseer can probably utilize it to build living quarters or move the stockpiles and workshops there. Everything is cramped on the ground level, making it one big mess to navigate through.
I was informed of a reacher corpse befouling the tunnels with its foul rotten stench. Upon closer inspection, I believe it emerged from the stairway below which was not floored over and opens up directly into the caverns over some spore trees. I have ordered it floored over, lest worse things issue from the cavernous depths.
(the up/down stairs exposed the fort to the caverns. I've sealed off the 2 hazardous spots by flooring over them.)
26th Obsidian 105
Unib Mengsosad has risen and is haunting the fortress! After consulting with the older occupants, I've discovered that Unib was one of those unfortunate few whom had perished in the river, and thus we couldn't recover the corpse for a proper burial. I've also discovered that Unib is not the only ghostly presence haunting the fortress. Alath Mokezkikrost is another of those unfortunate victims. I've ordered slabs to be carved and dedicated to them in an effort to sate their desire to be memorialized in proper dwarven fashion.
28th Obsidian 105
Stakud Nakuthshorast Kings Cousin has been possessed!
Spring has arrived on the calendar.
EDIT: Was able to autosave as well as save. Save is uncompressed for fear of save corruption. Also, not running DFhack for fear of save corruption. Would recommend not using the DFHack 'reveal' command, as it crashes the game every single time.
EDIT2: Ah I see, a spiral pimpstack. Now I understand what those dang arrows are for. I have more experience with the vertical powered kind, so I'm not exactly sure how to go about it. Will see how it goes.