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Voting closed: August 20, 2015, 08:45:24 pm


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Author Topic: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...  (Read 34461 times)

Urist McKiwi

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #135 on: June 06, 2015, 04:52:07 pm »

Circumstances include: Needing to update ten versions of DF. :D

So, finally playing, and can anyone explain to me why exactly, we have bridges underneath our admittedly awesome turbine hall?

My immediate plan is to complete and secure the southern outpost.

Yes I can: It was a failed attempt at a fast-drain mechanism to make tweaking it while I was building it a bit easier. Because of lower FPS while it's running, I figured it was worth a shot, but messed up the levers. Ignore it for now unless you want to dismantle and rebuild it to work.


The underground walkway to the outpost goes via a hatch near the south-west corner of the compound. I had it forbidden when I ended my turn, but once you've got it open it might be a useful second way through (as well as the surface, which you'll need for the roofing probably).
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #136 on: June 06, 2015, 06:19:18 pm »

I just opened the south bridge. And I'm getting 7-8 FPS, with it off. Monday evening or so, I'll be able to plug the PSU into my new computer, and that should improve the performance noticeably. Until then, it'll be a slow slog through the game.
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #137 on: June 07, 2015, 06:13:29 am »

We jacked the elf caravan. I hadn't intended to do so, but Ghills came back and informed me that the elves had offered a tribute. They wouldn't hear of it being an accident, so I ordered The Guilded Arrows to stand watch until they left.

Meanwhile, I'm informed of a cavern collapse. Because some idiot attempted to support a piece of wall with the bridge to the southern outpost. Two dwarves fell to the water below and drowned. Serves them right.

The elf diplomat asked us to cut down only a hundred trees, though we settled on 118 instead. We agreed, and sent him on his way with a mug of strong dwarven ale. And continued sharpening axes behind his back. Elves is so stupid.

Construction of the southern outpost is progressing, though slowly due to the difficulties of constructing battlements. I need a drink.
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CaptainArchmage

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #138 on: June 09, 2015, 03:17:33 am »

Oh hey, back after a long period of other things going on. How's this fortress going?
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Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #139 on: June 09, 2015, 04:45:28 am »

Going well, if hilariously slowly.
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Urist McKiwi

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #140 on: June 10, 2015, 12:42:09 am »

Oh hey, back after a long period of other things going on. How's this fortress going?

Excellently terrible. We're a few years in, 50% of the overseers have skipped, the waterfall is full of corpses, the FPS is off the bottom of the charts, and nothing I said in my turn made it on the quotes list. <_<

On the other hand, we have a nice set of water wheels attached to nothing and about 1/6th of the walls built up to decent levels. And there's been some fun moments so....eh, it's been pretty decent. Not as exciting as Moltenchannels though, as of yet.
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Taupe

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #141 on: June 10, 2015, 01:03:32 am »

Oh hey, back after a long period of other things going on. How's this fortress going?

Excellently terrible. We're a few years in, 50% of the overseers have skipped, the waterfall is full of corpses, the FPS is off the bottom of the charts, and nothing I said in my turn made it on the quotes list. <_<

On the other hand, we have a nice set of water wheels attached to nothing and about 1/6th of the walls built up to decent levels. And there's been some fun moments so....eh, it's been pretty decent. Not as exciting as Moltenchannels though, as of yet.
I'll get more quotes up once I index the recent turns, pinky swear. I just added a few Deus Asmoth/Darkflame exchanges as they unfolded because they were there in plain sight...

And WB, captain. Spoiler alert, I've sort of taken over during your leave :p

Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #142 on: June 10, 2015, 09:01:51 am »

The southern outpost is progressing slowly. I'm up to the second level of the upper walls, and I'm now preparing to construct the battlements. Of course building hanging walls presents it's own challenges. I've given it a small ammo stockpile, and will give it a food and drink stockpile as well, but not until the walls are completed. There's no point in filling a depot with supplies for thieves and invaders on our own door step.

I've noticed that the Baron and Manager have demand and requirements. Does anyone know where they're quartered?
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Taupe

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #143 on: June 10, 2015, 11:06:48 am »

from memory, baron is to the nirth of the dinning hall, first and second floor to the left. mayor is in the same building, second floor middle and right. could have changed..m

Urist McKiwi

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #144 on: June 11, 2015, 03:54:54 pm »


I'll get more quotes up once I index the recent turns, pinky swear.
I know. :)

Also a few of us  (me and 1-2 others) requested extra turns a bit up the thread.


----------------

If you can chuck up some screenshots of the construction work when it's a bit further along that'd be awesome. If you want to build the walls protecting the bridge faster (and we've got the materials) it might be worth making a bunch of wooden and copper spikes and just having a 1-Z high wall with either upright spear traps (with a lever) or good old-fashioned chunky-salsa weapons traps (with a few buzzsaws to compliment the spikes).
« Last Edit: June 11, 2015, 04:01:06 pm by Urist McKiwi »
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #145 on: June 11, 2015, 06:47:49 pm »

Walls and roof took almost no time at all actually. It's even been carved into fortifications, The bridge is completely secure actually. Now I'm working to build an overhanging fortification around the southern base. I'm going to put in a central pillar and try to ring it with Green Glass Serrated Disc traps. Love those things.

I will take some screen shots. Annoyingly, I bought the wrong motherboard, which turned out to work with everything, except my CPU. *bangs head* So, we're still marching along at 8 FPS. worked today, so I couldn't play either. I'll play some tomorrow and get some screens.
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #146 on: June 12, 2015, 11:22:42 am »

I hadn't realized how much I missed DFHack until I was playing without it. Nothing beats workflow orders protecting the booze making jobs.

---

So, the Baron wants a clear glass window for his dining room. Fair enough. I've given the manager a mission to make dorfs make all the things we need for the clear glass, and for the window the baron wants. I've also ordered a basic glass furnace set up, which will have only one job, collecting sand.

The Southern Outpost is going well. The bridge

So, I finished out all the mayor's requirements, though he's still living under a roof constructed out of doors, rather than in the main keep. We're busy attempting to make a clear glass window for the Baron, but I've made a note to get the mayor some more appropriate quarters. I may have to build them though.
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #147 on: June 17, 2015, 11:18:58 am »

Still Alive over here. DF's been annoyingly crash happy, including one just a day before the seasonal auto-save into summer.
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #148 on: June 21, 2015, 10:23:29 am »

Well, the world appears a bit yellow due to a failing monitor, but I'm playing just fine.

However, we have managed to fulfill the baron's request, and constructed a clear glass window. Of course, now comes the long wait as it's hauled up from the magma forges. I'm leaving a note for my successor, that we should perhaps consider a pump tower to bring the magma up to the surface. I've left an annotation on the map that there's magma some one hundred and twenty-one levels below. Unfortunately, said magma location is also some short distance south of the eastern wall. I leave such a thought to minds better suited for such construction than me.

Summer is coming and I must prepare.
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Sponge

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #149 on: June 22, 2015, 11:40:58 am »

Sign me up!
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I like wearing shoes on both of my feet.
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