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Author Topic: You Are King! - The Steam Age [OOC Thread and Signup]  (Read 18316 times)

Iituem

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #285 on: October 16, 2015, 01:15:46 am »

Sorry about the quiet this week.  My girlfriend just had a family tragedy and we're busy gearing up for the funeral.  Fun times.  Will get that opening speech in once we're sorted out.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Ardas

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #286 on: October 16, 2015, 02:23:09 am »

Hey, it's sad to hear, I hope you guys are alright. Take your time, last thing I want is anyone rushing when there are other things.
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Dragor23

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #287 on: October 16, 2015, 02:26:00 am »

Dang, I hope she is okay. Don't worry, take care. Real life always takes preference.
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Ardas

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #288 on: October 30, 2015, 06:11:06 pm »

While we wait for Iituem, i'll progressively try to process individuals while we wait. If you are waiting and have an idea, don't hesitate to post, I'll keep the time relatively fluid.
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Iituem

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #289 on: November 11, 2015, 02:51:18 pm »

And back.  Going to start writing up that speech for Erika, be ready to deal with politics.  Hopefully have that done tomorrow. :D
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Ardas

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #290 on: November 11, 2015, 03:01:27 pm »

Good to have you back. Your timing could not be better in fact, but the country will be in full motion as soon as you post.
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Iituem

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #291 on: November 12, 2015, 09:45:56 pm »

Hell, if we're very lucky I might drag out the cartography style map of the Storm Coast I have and finish prettying it up (not to mention the full-world map of Iitu).
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

mcclay

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #292 on: November 13, 2015, 12:37:00 am »

Aw yes, time to Cossack Mongolian up this place.
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Am I back? Its a mystery to everyone

Ardas

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #293 on: November 15, 2015, 08:38:04 am »

Alright, the kingdom sheet with all the basic info is up on the top of the IC thread. Use it to give reports to the queen, I expect to RP accordingly - Soldiers should know more about military, while the "civic" leaders should be able to harness more of the country info. All payers can use it for their information though.

If you are looking to do reports for Erika and the info on other things, post your actions and I'll roll up the info for you.
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Iituem

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #294 on: November 15, 2015, 10:48:15 am »

Nice.  Some of the cells in the first tab are broken, presently.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Ardas

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #295 on: November 15, 2015, 03:29:27 pm »

The sheet is fixed, sorry for that. It might look quite plain atm, but trust me, we do not need more at the moment. I thought I ought to give oyu guys a bit of explanation about the values and workings of the sheet.

Each province consists of parcels. Each type of parcel produces different amounts of food, money and pop - the classic manpower. Food is automatically used to sustain the population (which is handled nicely by the formulas in the spreadsheet) and the excess is present as a free capacity which shows how much more growth can be handled.
Money, that is taxes, is produced by all parcels in different amounts, and represents feudal rents, agricultural incomes, taxes and industrial production.
Finally, Pops represent not the population as much as the available manpower that can be sustained and used. Regiments use up pops and require upkeep from the money.

Last but not least, the industrial sectors produce goods and additional income, at expense of food and manpower however. "Goods" that can be seen in the country sheet are products from the said industrial sectors. At the moment they do not do much, apart from being a part of further economy expansion that I plan.

Production rates:
Rural parcel - food +1, pop +1, money +1
Urban parcel - pop +3, money +3
Industrial parcel - pop -1, food -1, money +1

Now, I know what you are thinking - how can I build more of stuff? Well, agricultural parcels are fixed. There is only so much arable land to go around and its not possible to make more of it. It is possible to engage in quests that can improve production rates for food through technology and other, but the parcels themselves are finite.
Urban and industrial parcels can be expanded. Each Urban parcel requires at least 5 surplus food to be initiated, and a sum of money (this will be dependent on rolls).
Industrial parcels require only money, but only 1 factory parcel every 5 urban levels can be built per province. Their investment is rolled for as well. Construction rolls will depend on the engineering/science skill, depending what is more appropriate.

On top of that, each of these resources is modified by hidden bonuses. They can be negative or positive, and relate to the situation in the country. after they are identified, they will appear and can be tackled directly. Investments can be made as well to improve these and I will be also rolling for quests to provide the players with unique ways to make money, be it via trade, unique structures or parcels and the like.
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Dwarmin

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #296 on: November 18, 2015, 12:33:09 pm »

Humm, are we still doing the meeting? It seems we skipped ahead in time...or are we all present for this?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Ardas

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #297 on: November 18, 2015, 02:18:35 pm »

The meeting is still on - maybe my form of writing made it seem like its ahead in time, but the meeting is on very much. carry on guys. Unless specifically stated, treat the game as you would normally understand it.
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Ghazkull

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #298 on: November 18, 2015, 07:28:45 pm »

I just realized i have no bloody idea how a Weylandish uniform would look like...

Somehow a mix of a tartan, a norse helmet, a roman scutum, plus breastplate looks in my mind intensely amusing. But then again how else would they look?
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Digital Hellhound

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Re: You Are King! - The Steam Age [OOC Thread and Signup]
« Reply #299 on: November 18, 2015, 08:17:09 pm »

Loincloths and fur pelts? The bloody entrails of their enemies? You know, the usual.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!
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