My horror, warning, very wordy; also this is my first RTD
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Name : Novalord
Abilities : (from my understanding its 5 points spread between whatever ability you want; ex, 1 point in telekinesis (weak-ish) 4 in pericognition, an ability that is a relative of post- and pre-cognition
that allows one to understand what is happening in the now (very strong))
so my build for abilities would be :
1 Point in Mind manipulation (memory and thought manipulation, as in memory obscuring (hard to remember something) or "replacing" memories (covering them with fakes; its still there though) or illusions that affect the mind, eg; sight, smell, emotions, state of mind (rage, grief, insanity, etc..) and other "manipulations" , not "total" mind control, just manipulation, it can also be used with more subtle things such as convincing humans to join my cult or give the other horrors' cults have nightmares. can be weakened for balance
Effect : Better at getting more followers, Lower chance to get inquisitors, can (possibly, such as rolling a 5, turn other horrors cultists into your own, incites anger of said cultists on bad rolls)
3 pericognition (Able to tell what is happening in a large radius around myself but decreasing in clarity the farther away I get, also only 1/10 the power when not summoned and it would be focused on my cult. My radius when summoned would be, (1 meter (can see skin cells) 10 meters (can see very tiny things) 100 meters for detailed (can see a thread), 1km (can see large beetles), 10km (human level vision, as in can read road signs etc) 100km (blurry, can see large things such as : Buildings, mountains, 100 meter abominations, etc...)) can also incorporate hearing but at smaller ranges (whispers within 100 meters, normal voices 1km, shouting 5km). Weakens when things are in the way, such as buildings or mountains.
Effect : Can detect approaching dangers, such as abominations or inquisitors, can understand things better when in close range, such as why artifacts do what they do or how to make more of them (within reason)
Note : can be weakened or strengthened depending on balance. I am also willing to lose a skill point to get this if need be.
1 Point in Eldritch Energy Manipulation, this allows for better delicacy and also (limited) sensing of said Eldritch energy, such as sensing other eldritch horrors. This works like so (they're on that half of the planet (on the same planet), they're in a country somewhere around here (500 km), they're around here (100km), they're in the same general area (10km))
Manipulation allows more control, (slightly) less power needed for doing things that require a bit more delicacy such as weaving illusions or reading minds with a lower chance of them realizing it; basically get a +1 to rolls that require manipulation of energy in delicate ways, possibly a -1 when I roll a 6 with delicacy being able to fix it (make it a 5 or a 4, depending on balance)
Note : Sensing can be dropped if it does not balance.
Appearance :
A 2.5 meter tall, hooded figure with "face" hidden in the shadows, all you can see 5 Red, glowing slits, and sharp, gleaming, fangs
Your hooded robe is constantly shifting patterns, it emits a malignant miasma and you can faintly hear wails, such as those of tortured souls
Your "hands" have sharp, pointed, digits; claws really
Your visible "skin" is an empty, void black, you can faintly see some pinpricks of light; stars perhaps
Homeworld :
A desolate plane of existence where beings of great power once fought, killing each other but in the process they destroyed most of said plane.
You were never the strongest but you survived, named after a being long gone; a legend you will probably not live up to, you survived.
As the rest of your home dimension collapsed around you, you finished your ritual, a portal to another plane, a means of an end to escape destruction.
Stats :
Presence : 1, being around you for long periods of time makes mortals a bit more resistant to others mental manipulation, but more suseptable to your own; this also has the affectof making their eyes turn darker, eventually turning them totally red (eyes, not the whole body). Their skin also turns darker, like yours.
Mindlock : 1, you have always been a bit resistant to others powers
Power : 2, you have been a bit more powerful than average, but not by much.
Physique : 1, you have made sure to keep in shape, but your're pretty average
Appeal : 0, You were never really noticed and nobody really liked you anyway, so you learned to hide in the shadows
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