Unlight: Use maddening stare on Volkriit
[1] As tempting as it would have been to turn dissolve Archon's mind-controlled army, Unlight makes the probably poor decision to push against Volk's mind. It finds the fortitude of Volkriit insurmountable, and goes mad itself. (Unlight has gone mad, roll dice to determine targets)
Unlight's cultists: Archon has not left any guards! Attack him directly!
[5] Unlight's minions however, find much more success. They tear through the thin mist that makes up Archon's form, leaving only a slightly iridescent puddle behind. Archon sees Death beckoning. (Archon is on death's door)
End of turn 25.
Volker-hands (uninjured):
cult: 2710 cultists, 150 bored cultists, 945 marksmen (guarding, no free hostile actions)
items: dragon blood, glass, firearms, quicksilver, silver, fake Orb of Stalwart, broken glass, petroleum, meat, chalk
Rituals: Create Fake orb of Stalwart [req glass, silver; use causes weakness], Rain of Fire [consumes gasoline], Ritual of STRENGTH [consumes protein], ritual of invisibility [req quicksilver and sand], Orb creation ritual [consumes crystal orb and horror corpse], Ritual of super banishment [req chalk], Ritual of summon cheese [req chalk]
Base (sturdy fortress): pitual/wishing pit
Diplomacy: very good PR
inquisitors: 50 cattle, 995 inquisitors
-Val'Krete (uninjured):
Arcing Mist-elf (DYING):
cult (Bored [1]): 100 cultists, 1 giant "lumberjack", 2 necromancers, 8 zombeasts, 2 espers, 6 talking cats, 540 beasts, 100 large beasts, 20 satyrs, 20 minotaurs, 20 centaurs, 2 centaur scouts, 5 battle commanders (50% chance to reroll negative outcomes in combat they initiate), 2 leaders (50% chance of turning 3 into 4), 2 disaster averters (50% chance of turning 1 into 2)
Items: 2x dragonblood, Necronomicon, Improvised melee weapons, more improvised melee weapons, 25 Daragon fruit, aspirin, obviously poisoned spearmints, firearms with explosive ammo, cotton, moonshine, rough armor, Orb of Stalwart 2, discovered Orb of Storms, stagnant orb, rebar, concrete
Rituals: Summon mini-horror [req dragon blood], create Summoning Shell [req Zinc, wood; single use], Imbue knowledge [consumes Daragon's fruit], Stalwart burning summon [consumes Orb of Stalwart, gives summoned crippling weakness], brew power potion [consumes dragon blood, damages user], Cure Psishock [req aspirin], Ritual of Sending [no cost], Ritual of sense [no cost]
Diplomacy: good PR, Allies with Happy
Base (pit):
inquisitors:
-Sharkon (uninjured): Submerged
-Beldroth (uninjured): Adult (+1 physique, +1 power)
-Some scrub fish (lightly injured): submerged
-Warband (uneasy): 100 beasts, 10 satyrs, 5 minotaurs, 20 cultists
---- NPC factions
Jail: nobody relevant
Unlight (uninjured, INSANE [roll for targets]): 100 cultists
World details:
-Orb of Stalwarts 1 and 3 destroyed