Happy the clown: recruit
[6] He steps on some people's feet while doing a silly dance (+75 cultists, +25 inquisitors)
Happy's unconverted cult: read necronomnomnomicon
[6] They read too deeply into the book of deadly snack and go insane. (150 cultists become mad necrochefs)
Necrochefs: bake zombrownies!
[5] These treats are so good they raise the dead! (gained Delicious zombrownies)
End of turn 15.
Big Ol' Fire (uninjured):
cult (drunk [1]): 300 cultists, 100 fanatics, 500 martial arts masters, 400 ecologists, 50 chosen martial arts masters
items: dragon blood, Orb of Stalwart 2
Base (Apartments): abandoned neighborhood
Diplomacy: Savior-esque PR (Has humanity's aid), offering martial arts training (increases PR), owed a favor by Speedo
inquisitors (ACTIVE): 700 eco inquisitors, 25 wealthy inquisitors, 1375 inquisitors
Volker-hands: Curses, this won't do at all!
cult: 505 cultists, 50 injured cultists (on break for [1] turn), 100 marksmen (guarding, infiltration possible)
items: dragon blood, glass, firearms, quicksilver, silver, fake Orb of Stalwart
Rituals: Create Fake orb of Stalwart [req glass, silver; use causes weakness], Rain of Fire [consumes gasoline]
Base (sturdy fortress):
Diplomacy: good PR
inquisitors: 115 inquisitors
Dar Gold (uninjured): ZZZzzzzzzz [SEVERELY DEHYDRATED - growth effects nullified until fixed, no additional growth until fixed]
Growths: Leaves (reduce hunger passively), fruit-bearing branches
cult: 50 large drones
Items: dragon blood
Rituals: Basic horticulture
Base(clearing): Walls around Seed 1
Diplomacy: excellent PR
inquisitors:
-Seed 1(undamaged): sprawling tendrils, Slight growth, slightly hungry, leaves
Quar-splosion man (uninjured):
Runes: Explosion damage halved (self)
cult: 100 scholars, 26 cultists
Items: located dragons, Orb of Stalwart 4, dragon blood
Rituals: Popularity ritual (no requirements), Air bubble ritual [req soap]
Diplomacy: excellent PR, BOF no longer open to OoS related negotiations
inquisitors (ACTIVE): 51 inquisitors, 150 scholars
-Leg n dairy scholar: 50% chance of turning 2 into 3 on dairy or leg related rolls, healer (50%chance of turning 2 to 3 on healing rolls)
+Quacken (uninjured): Has tagged Quarken with 4 damage worth of feathers
Arcing Mist-elf: (PSISHOCK - NO ABILITIES FOR [2] TURNS)
cult (High morale): 100 cultists, 5 hecklers (negate leadership bonuses), 1 necromancer, 390 beasts, 100 large beasts, 20 satyrs, 15 minotaurs, 20 centaurs, 5 centaur scouts, 5 battle commanders (50% chance to reroll negative outcomes in combat they initiate), 2 leaders (50% chance of turning 3 into 4), 2 disaster averters (50% chance of turning 1 into 2)
Items: dragonblood, Necronomicon, Improvised melee weapons, 25 Daragon fruit, spearmint, aspirin
Rituals: Summon mini-horror [req dragon blood], create Summoning Shell [req Zinc, wood; single use], Imbue knowledge [consumes Daragon's fruit], Stalwart burning summon [consumes Orb of Stalwart, gives summoned crippling weakness], brew power potion [consumes dragon blood, damages user], Cure Psishock [req aspirin]
Diplomacy: excellent PR, Allies with Happy
inquisitors: 100 beasts
-Sharkon (uninjured): Submerged
-Beldroth (uninjured): Adult (+1 physique, +1 power)
-Some scrub fish (lightly injured): suffocating
-Warband: 50 beasts, 10 satyrs, 10 minotaurs, attacking Quarken, allied with Quacken and Quarken's inquisitors
Hon Shadow (uninjured): Zzzzzzzzzzz
cult: 115 skilled engineers, support of Pope, cult in Washington DC
Items: dragonblood, cotton
Base (Clearing): Stick fence
Diplomacy: Savior-esque PR (humanity's aid gained), support of president, support of Virginia, support of Florida
inquisitors:
-Unlight: Let the light guide you!
-Pope: popular
Speedy Speedoman (uninjured):
cult (drunk [1]):494 cultists, 50 cultists (guarding) 22 happy chaos magi, 5 skilled leaders (50% chance of 3 becoming 4)
Items: partially gathered dragonblood, Orb of Stalwart 5 (GUARDED), firearms (explosive ammo), rough armor
Rituals: Create Healing Brew (req dragonblood)
Base (generic building): Punji pits and barbed wire defenses, strong community, housing
Diplomacy: good PR, allowing others to use Orb of Stalwart (improves PR when used), owe BOF and Zomboss a favor, friends with Mooney
inquisitors: 25 inquisitors
-Leader #1: Paranoid (50% chance of turning 5 into 6 on guard)
-Leader #2 (m): passively restores morale
-Leader #4 (f): marksman
-Mr. Banana hammock: 50 cultists
Zomboss with really long name (uninjured):
cult: 100 cultists, 10 brewmasters (can serve booze to increase cultist strength), 25 hillbillies (can brew high-alcohol moonshine), 100 amateur brawlers, 50 priests
Items: Stagnant orb, improvised melee weapons, dry on booze
Rituals: Salmoning ritual [req stagnant orb and dragon blood], Exploding
Base (Grand Mausoleum): bunker, bar (now with better taste)
Diplomacy: good PR, friendly with BOF and Speedo, owed a favor by Speedo
inquisitors: 25 eco inquisitors
---- NPC factions
Jail: 25 hillbillies (can brew high-alcohol moonshine) [Zomboss], Leader #5: lazy, loves casual games [Speedo]
Happy the Clown (uninjured):
Cult: 75 cultists, 35 necrochefs, 275 mad necrochefs
Diplomacy: Allies with Archon
Items: Necronomnomnomicon
Inquisitors: 50 inquisitors
Mooney (uninjured): dragonblood, booze
World details:
-Orb of Stalwarts 1 and 3 destroyed