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Author Topic: RTD horrors  (Read 231250 times)

Evonix

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1170 on: October 17, 2015, 08:42:50 pm »

Me: Tell death that to my knowledge they were summoned by ritual and not mass destruction, hope it aids in the investigation.Also can you 4 leave if you find nothing?
Moon cultists: summon koshu.(can I ask him to do stuff then you deside if he agrees?
K.I.:I've been ordering you around alot, go do your own thing.
50 trained armoured cultists:Guard
Rest:Get food.
Talk him down: [4] You manage to convince Death that there is no actual apocalypse, despite what the mad cod says. Unfortunately, he says the only way they can leave is either after the planet is ruined, or in a series of coffins. (Death delayed [2] more turns)
((Sure, I guess I'll make a roll for asking him and a roll for him doing things))
Summon: [6] They also summon a glorious horror by the name of Goshu! Wait, oops... (Goshu summoned, Koshu summoned)
Spoiler (click to show/hide)
KI: [1] They decide to sell their new Death ray to death. He is mildly pleased. (Death now has +1 power for his death ability)
Gourd: [2] They cower in the base and offer no protection to the people inside.
Fud: [3] They gather some wild plants. REmarkably, they manage to find enough for all the hungry mouths of the cult, even those backstabbers in KI selling out to the guys trying to kill everyone. (Gain [3] turns of food)[B/]

((How often do you estimate I'll need to post in order to play in game 4?))
((About once a week, if this game is anything to go by.))
I have food, also you said that War was beside some nukes and leering at them.
« Last Edit: October 17, 2015, 08:45:31 pm by Evonix »
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Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1171 on: October 17, 2015, 09:28:14 pm »

Me: Tell death that to my knowledge they were summoned by ritual and not mass destruction, hope it aids in the investigation.Also can you 4 leave if you find nothing?
Moon cultists: summon koshu.(can I ask him to do stuff then you deside if he agrees?
K.I.:I've been ordering you around alot, go do your own thing.
50 trained armoured cultists:Guard
Rest:Get food.
Talk him down: [4] You manage to convince Death that there is no actual apocalypse, despite what the mad cod says. Unfortunately, he says the only way they can leave is either after the planet is ruined, or in a series of coffins. (Death delayed [2] more turns)
((Sure, I guess I'll make a roll for asking him and a roll for him doing things))
Summon: [6] They also summon a glorious horror by the name of Goshu! Wait, oops... (Goshu summoned, Koshu summoned)
Spoiler (click to show/hide)
KI: [1] They decide to sell their new Death ray to death. He is mildly pleased. (Death now has +1 power for his death ability)
Gourd: [2] They cower in the base and offer no protection to the people inside.
Fud: [3] They gather some wild plants. REmarkably, they manage to find enough for all the hungry mouths of the cult, even those backstabbers in KI selling out to the guys trying to kill everyone. (Gain [3] turns of food)[B/]

((How often do you estimate I'll need to post in order to play in game 4?))
((About once a week, if this game is anything to go by.))
I have food, also you said that War was beside some nukes and leering at them.
Yes, and CARP's cultists can see them, your cultists have no idea they exist. Must've missed putting the food in the inventory for some reason, I'll give you your guys back, but those nukes are called "unobtainable" for a reason.

Evonix

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1172 on: October 17, 2015, 10:15:44 pm »

Ok.

Maybe the nukes we found were meant to go in the MIRV and were just forgotten about:
"Gotta clean out the basement, lesse what we got here... Betamax tapes, yearbook, power tool that I will definitely use one day, thermonuclear warheads, bulk shipment of rubber ducks, comics..."
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carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1173 on: October 18, 2015, 08:25:31 am »

ME:RECROOT(wait can i recroot things in other dimensions if so recroot ogres and trolls and such)
cultists: get in teh subs
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1174 on: October 18, 2015, 10:26:42 am »

ME:RECROOT(wait can i recroot things in other dimensions if so recroot ogres and trolls and such)
cultists: get in teh subs

You can, but just like your dragoncorn they can't help you because they are in another dimension alongside you instead of with your cultists where shit's going down. Does that change anything?

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1175 on: October 19, 2015, 09:44:31 am »

nah
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1176 on: October 19, 2015, 02:09:52 pm »

ME:RECROOT(wait can i recroot things in other dimensions if so recroot ogres and trolls and such)
cultists: get in teh subs

Recruit: [6] You make yourself known to the various monsters in the area by flopping around in the searing heat. Many of them think you look delicious. (5 trolls recruited in Myth, 5 hungry troll inquisitors in land of Myth, inquisitors activated)
All aboard: [2] They feel claustrophobic and refuse to enter.

Oven: continue baking
[5] Your skin starts to turn golden brown as the oils are seared in. The smell makes everyone nearby hungry, and you can feel dehydration causing you to lose consciousness. (now heavily wounded)
Starvation: [2] Luckily, your cultists manage to survive off the various edibles laying around that you've stockpiled. It's not quite as filling as they would normally want, but at least nobody's dropping dead. (lose sandwiches)

Death: Do nothing
[no roll] He keeps chatting with the ghost kitten for the turn. (-1 turn of distraction)
War: Attack Rosabel
[5] He charges by on his horse, leaping over the defenses surrounding Rosabel and cleanly slices one of her arms off. Golden ichor flows from the wound, but the bleeding looks pretty bad. (Rosabel mortally wounded)
Pestilence: turn some of those fish-worshippers into zombies
[3] He manages to get a few to get plagued, but they don't go full zombie this turn. (30 CARP cultists plagued)
Famine: continue being dead
[irrelevant] His horse nudges his corpse in a pathetic attempt to awaken its master, but nothing happens

Adragis

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1177 on: October 19, 2015, 02:39:14 pm »

Rosabel: Rest, recuperate.
Surgeon cultists: Try and fix Rosabel's wounds using your surgical tools.
Mad Cultists: Reserve as much of the ichor as possible. This stuff can resurrect the dead, you know.
All other cultists bar 100: Prepare to give War a taste of his own medicine.
100 cultists: Try to administer zombie vaccine to all.
Rosabel's healing aura does stuff.
« Last Edit: October 19, 2015, 02:43:23 pm by Adragis029 »
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Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1178 on: October 19, 2015, 07:33:42 pm »

Rosabel: Rest, recuperate.
Surgeon cultists: Try and fix Rosabel's wounds using your surgical tools.
Mad Cultists: Reserve as much of the ichor as possible. This stuff can resurrect the dead, you know.
All other cultists bar 100: Prepare to give War a taste of his own medicine.
100 cultists: Try to administer zombie vaccine to all.
Rosabel's healing aura does stuff.
Rest: [1] You toss and turn trying to staunch the bleeding, but only put yourself in excruciating pain. You feel your vision fading. (Rosabel is going...)
Operate: [2] They are unable to stitch up the wound, it continues to bleed and they stop trying after your screams of pain start to break their eardrums.
Save the juice: [6] They scrape the ichor off the floor and catch it in various containers they find lying around, but there's so much that they start giving it away by the cup. They end up giving away the healing chalice by mistake. (lose healing chalice, gain [5] servings of healing blood)
Train? [5] They practice with their weapons and fighting skills until they are confident they could beat the embodiment of war in a fight. (now well trained)
Vaccinate: [5] They successfully inoculate the entire cult, as well as many of the civilians in the area with anti-zombification, so now they only have to die once! (Cultists now immune to zombification, nearby civilians also immune)
Aura: [6] In the throes of your death you overcharge your aura. It bounces off the bodies of your followers and restores some of your vigor, just in the nick of time. Unfortunately, your surgeons suffer debilitating deformities as they grow fingers from their fingers, eyes within their eyes, and their skin rapidly builds up making them look grotesque. Your own body is not exempt either, the pain of regenerating is even worse than the pain of receiving the wound in the first place and your mouth seals up just when you really want to scream. (Now heavily injured, mouth sealed, surgeons lose surgery ability and become monstrous)

Inquisitors: Attack Rosabel because she still doesn't have any guards and she's weak!
[5] Dammit, those defenses are useless! The inquisitors slip right past your cultists and put a few boot marks on your head just after you start to recover. Your cultists currently training drive them off with a few shots from their weapons, but your frail bones were crushed and you lose consciousness before anyone else manages to get to you. (Rosabel is DEAD, 17 inquisitors get shot escaping) ((What are the odds of every attack directly against you being a 5, and none of your recovery attempts working? Maybe I should rethink this death mechanic, the mortally wounded thing doesn't seem to let anyone survive...))

Starvation: [no roll] They eat a turn worth of food. It is dry and tasteless, but nobody has to go hungry.

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1179 on: October 19, 2015, 11:06:44 pm »

I think that's everyone...

End of Turn Fwfoejafka
score:
Unescargot (DEAD): summoned, getting old
-cultists: regrets
-Items: veteran memoirs, charm of tunneling ((buried in the gut of an invisible monster)), Anthaju's flesh
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings, inquisitors activated and attacking Puff puff.
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual,  very bad PR, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}, knows ritual of temporary possession {req host and possessor horror, charm of channeling}, knows ritual of Create Reaper {req Anthaju's flesh}
--Puff Puff (GONE): banished to the 5432545th dimension, plush toy that looks just like him, 50 armed reapers

Tavern wench (DEAD): summoned, sunburn [+1 to damage taken]
-cultists: 145 fit armored armed cultists, high morale, can reach Famine easily
-Items: base in the barren desert (breached), has mercury, access to Orb of Stability 1, [3] turns worth of food, 50 captured inquisitors
-Inquisitors: 25 well trained inquisitors, 5 inquisitors in high places, have [5] turns worth of food, Inquisitors activated
-Other: well known, bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}, has killed Famine
--Crux the mad (DEAD): killed 10% of Earth's population
--"Wine and beer with Tavern Wench" talk show: mid range ratings, technical difficulties [1]
-+"Booze: the magic poison" talk show: mid range ratings

TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk

Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR

Koshu (lightly injured): Summoned, Has given up on personal ambitions for Earth, has a headache (doesn't really do anything)
-Cultists: Fled for greener pastures
-Items: has a few spaceship components, has extra spikes, watch mirrors set up, has dragon blood
-Inquisitors: Pursued their prey
-Other: loved by humanity, satellite launched, community improved, knows "cascade" ritual,

Rabe (DEAD): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water, afraid of ghosts, slightly depressed, second in command of CARP's cult, has Koshu's assistance
-Goal: Create a civilization that has harnessed the sun and made off-planet colonies, create a Miskatonic university that doesn't get blown up (and ideally accomplishes its goals of understanding the eldritch)
-Cultists: 370 cultists, 165 armored cultists, 33 armored armed cultists, 50 trained armed armored cultists, 2 fit armored armed cultists, 10 well trained astronauts, 10 recognizable armored cultists, 150 ghost friends, 15 well trained astronauts on the MOON!
-Items: has sturdy base with defenses (20 gun turrets), knows location of Lunar Orb of Stalwart, has dragon blood, has grand training center, has hidden bunker, has dragon blood, space suits, hazmat suits, roughshod rocket safety equipment, space rocket {req fuel}, partially gathered more dragon blood, has [2] turns of food, has access to nukes
-Inquisitors:15 armored inquisitors, have gasoline
-Other: posters put up, campaign for president started, very bad PR,  requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual, knows power swap ritual {no cost}, can access Alterworld via giant robot
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries, shamed by cookie-Cthulhu, discovered Alterworld
--Kitten Industries: 261 armored cultists, 50 tired armored cultists 15 recognizable armored cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), has materials for starfruit jelly, covered in enhance poison wards
--Goshu (lightly injured): Ordered to attack Koshu, relationship with Rabe weaker

DF CARP (heavily injured): rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp, temporarily allied with TTU, trapped in an oven in the land of Myth
-goal: CARP LIFE
-Cultists: 10 cultists, 30 plagued cultists, 10 english cultists, magic dragoncorn mount, 5 trolls (myth)
-Items: a bunch of motorized submarines working properly, a shallow ditch, whiskey, cashews, bread, aboveground pool, located unobtainable nukes
-Inquisitors: 90 inquisitors, 5 hungry trolls (myth), inquisitors destroyed Orbs of Stalwart 3 and 5, Myth inquisitors activated
-Accomplishments: has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, found portal to world of Fables, found green portal, summoned the horsemen
-Other: CARP LIFE 4 EVAR, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly
-Rituals: knows rain dance {req 50 cultists}, knows ritual of sunshine {req whiskey and light}, knows summon to europa {req fruit [fresh], bread, cashews, consumes English cultists}, knows summon horsemen ritual {consumes 7 seals}
--GOEARERKSFLES (DEAD): unending hunger,  mass: 200, physique +2
++War(uninjured): power doesn't affect Rosabel for [1] turns
++Death(uninjured): stalled for [2] turns, +1 power, can't harm the undead
++Pestilence(uninjured): Smells funny
++Famine(DEAD): corpse is near TW's cult

Rosabel (DEAD): summoned, has seal rift ability, read self help book, has a migraine, targeted by War, knows Brandishing spell
Cultists: 185 well trained armed cultists, 100 cultists, 260 well trained cultists, 100 monstrous cultists, 100 well trained horrific armed cultists, 43 well trained heavily armed cultists, 476 armed mad cultists, 25 well trained assassin cultists, morale high, immunized against zombification
Items: has dragon blood, has gold block, has dynamite, has tallow candles, has brutal defenses, has surgical tools and first aid kits, [8] turns worth of food, [5] servings of healing blood
Inquisitors: discredited, 700 inquisitors, 80 trained inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2, know ritual of warming {req whiskey}, have [2] turns worth of food, inquisitors active
Rituals:knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}, knows circle of healing ritual {req cultists, wine, and candles}, knows ignite mortal ritual {req gasoline, consumes cultists}, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows hold rift ritual {consumes solid material}, aware of False death ritual
Other: very good PR, community improved, excellent PR, has zombie vaccine, buried the dead again, knows how to hide horrific appearances, publicly known, locals immune to plague/zombification
Temporary: 100 civilians

Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net, Lunar Orb of Stalwart has a carp in it, Rift stabilized at [9] turns, has rained in California

wipeout1024

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1180 on: October 20, 2015, 01:08:03 am »

40 cultists: Recruit
105 cultists: Start a bakery.
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Adragis

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1181 on: October 20, 2015, 01:11:30 am »

((holy mother of mothers rosabel is dead
time to do some religion-type stuff))
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wipeout1024

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1182 on: October 20, 2015, 01:12:43 am »

((Well, I did like Rosabel, while she lived. At least her New Moon High incarnation still lives on. I did like the way she was quite benevolent and kind, though.))
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FallacyofUrist

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1183 on: October 20, 2015, 09:34:11 am »

((... now for plan Z. MWAHAHAHA!!!))

Unescargot: converse with Death and ask to become his second in command.

50 reapers: preform the reaper creation ritual- on Rabe's leftover cultists!
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1184 on: October 21, 2015, 09:37:40 am »

40 cultists: Recruit
105 cultists: Start a bakery.
ahhhhhh don't bake me any more.
ME: suddenly realise that your flesh is searing in this heat (man being insane totally sucks) and swim through the door of the oven
10 cultists: MAN UP AND GET THE F*&K* IN THE SUBS
plagued cultist: try and be turned into reapers by posing as rabe's cultist's

((Well, I did like Rosabel, while she lived. At least her New Moon High incarnation still lives on. I did like the way she was quite benevolent and kind, though.))
are we holding a funeral for her now? can i bring carp?


*frok
« Last Edit: October 21, 2015, 09:46:18 am by carp »
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.
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