30 armored cultists: Get the ritual of ignite mortals from wherever the last inquisitors left it.
100 Armored cultists: Make rocket safety (Escape towers, ejector seats, parachutes...) equipment at the too close test range, remember to warn people to stay inside (yourselves included) when you set off anything potentially explosive. (Yes it is copied and pasted.)
88 Armored armed cultists: Attempt to poison the T.T.U from a distance.
100 Armored cultists + K.I.-Tired cultists: Build moon rocket a safe distance from civilisation.
The rest: Take some time off, be merry.
"Hurra for mass produced armor! Hurra for K.I.!"
Steal ritual: [6] They scavenge the ritual directions from the rubble of the inquisitor mansion. However, some of them find files among them that cause them to doubt your cause, to the point of open rebellion! (15 armored cultists become inquisitors, gain ritual of ignite mortals)
Make safety equipment: [3] They make some roughshod safety equipment that appears to be a parachute made from a blanket, a rickety tower made of 2x4s, and snapaway seats for the rocket they are planning. You are unsure whether you should allow them to use this stuff. (gained roughshod rocket-safety equipment)
Poison: [1] Many of them never return (-50 armored armed cultists)
Build rocket: [4] They piece together a rocket with a cockpit that they think will make it to the moon. Of course, it won't fly without fuel and if the astronauts mess up there probably won't be much to bury... (built rocket)
Vacation: [3] They have a stressful vacation time. Apparently many of them don't like their families much.