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Author Topic: RTD horrors  (Read 232702 times)

InsaneRationalist

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1005 on: August 20, 2015, 05:48:54 pm »

((And don't write that they continue guarding, otherwise I might roll for it and end up killing all your guards.))
Alright then.

Heal Rabe: [2] What was the password to get into this base again? Was it "password"? It was probably "password".
Charity: [2] They don't feel like it. Nondescript charity organization is disappointed in their laziness.
PR: [6] They are so insistent of your goodness that everyone suspects you did something horrible. (PR now good)
Dragonblood: [2] They don't know what they're doing.
recruit: [2] Sounds boring, you watch your cultists build snow forts instead.
Guard: [4] They successfully don't stop guarding. (still guarding)

Inquisitors: steal ignite mortals ritual
[2] They decide they'd rather just have hot cocoa.
Headdesk. Sigh. At least the inquisitors are not doing any better.
Logged
Dwarf Fortress: where an exploding unicorn death factory is a goal unto itself.
If it has cute cuddly features, it's probably safe to eat, so do not reason with it either.

carp

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1006 on: August 21, 2015, 07:04:24 am »

ME: make the center of the lunar orb of stalwart into carp maybe when it's activated something to do with carp will happen
100 cultists: assemble submarines
50 cultists: dig a big hole

SAME AS LAST TIME
((imagine that in an deep ominus voice :) ))
No, I will imagine it in a high, squeaky voice and you can't stop me!
no i can't partly because i don't want to
((whatever happened to my rain spell))
« Last Edit: August 22, 2015, 06:55:32 am by carp »
Logged
Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Evonix

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1007 on: August 21, 2015, 02:37:12 pm »

What do I mean I have nothing to bargain with? I have nutrient rich ashes and the blood of my enemies as pay.
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Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1008 on: August 21, 2015, 02:44:42 pm »

What do I mean I have nothing to bargain with? I have nutrient rich ashes and the blood of my enemies as pay.
If it was a potted plant you might have a case, but space jellyfish don't accept dust as payment

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1009 on: August 21, 2015, 04:11:38 pm »

Humanity
Help Rosabel: Move injured people to chapel
[3] They move a few dozen people in, but due to bad logistics they end up sitting in the courtyard outside the chapel. (injured now near base)

Crush Unescargot's cult
[4] Armies of the coalition of spite charge against your cult and tear most of them apart. A very few manage to escape by pretending they aren't your followers. (-5 high morale empowered wealthy cultists, -50 trained cultists, -4 recognizable cultists)

Tear apart Rabe
[6] They assault your base, which holds out despite nobody defending. They actually end up destroying some of the redundant parts that were only cluttering up the inventory skyline. They seem to have given up after awhile, but it won't last. (lose lightning rods, humidifiers, enhance poison wards, colorful chalk,  and metal)

Weakness timer down 1.

End of Turn purple.
score:
Unescargot (DEAD): summoned, getting old
-cultists: 10 infiltrator cultists (infiltrating Kitten Industries, can open gate to his base), 5 annoyed empowered wealthy cultists, 10 wealthy cultists, 4 cultists in high places, limited connection to president (will badmouth Rabe), all disheartened, blacklisted (can't hire outside help), all hallucinating even harder
-Items: veteran memoirs, charm of tunneling
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual, hated by humanity, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}, knows ritual of temporary possession {req host and possessor horror, charm of channeling}
--Puff Puff (uninjured): plush toy that looks just like him

Tavern wench (DEAD): summoned, sunburn [+1 to damage taken]
-cultists: 150 cultists
-Items: base in the desert (breached), has dragon blood, has mercury, access to Orb of Stability 1
-Inquisitors: 50 well trained inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population

TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk

Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR

Koshu:
-Cultists: 1320 cultists, 85 heavily armed cultists (guarding)
-Items: has a few spaceship components, has extra spikes, watch mirrors set up
-Inquisitors: 80 trained armed inquisitors, 75 armed inquisitors (guarding), 412 inquisitors, inquisitors activated
-Other: good PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ignite mortal ritual {req gasoline, consumes cultists}

Rabe (heavily injured): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water, experiencing minor hallucinations (1/6 chance of failing to perform personal actions)
-Cultists: 230 cultists, 50 armed cultists, 15 recognizable cultists, 25 lightly armed cultists
-Items: has sturdy base with defenses (20 gun turrets), has bricks and concrete, knows location of Lunar Orb of Stalwart, has dragon blood, has grand training center, has hidden bunker
-Inquisitors: 200 inquisitors, have ornate mansion base (breached), know ritual of ignite mortals {req gasoline, consumes cultists}, have gasoline, inquisitors activated
-Other: posters put up, campaign for president started, reputation under fire by president, despised by humanity,  requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries
--Miskatonic University: has book of power swap ritual, knows power swap ritual, knows power store ritual {requires shoe polish and horror, consumes orb of horror's theme}, researched Orb of Stalwart, seeking authorization to research power store ritual, being investigated by authorities, Being attacked by A THING UNSEEN (lightly wounded), know how to make enhance poison wards
--Kitten Industries: 611 cultists, 25 recognizable cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), heavily armed giant death robot (2 physique, 2 power, can launch missiles), has materials for starfruit jelly, covered in enhance poison wards

DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp
-goal: CARP LIFE
-Cultists: 150 cultists
-Items: Delicious sandwiches, submarine parts x2
-Inquisitors: 90 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of),  destroyed the focus stone, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly
--GOEARERKSFLES (DEAD): unending hunger,  mass: 200, physique +2

Rosabel (lightly injured): summoned
Cultists: 476 mad cultists, 50 slightly healthier cultists, 50 assassin cultists
Items: has dragon blood, has gold block, has dynamite, has tallow candles, has Grand cathedral base
Inquisitors: 5 inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2, inquisitors activated
Other: adored by humanity, community improved, has humanity's sympathy, buried the dead, knows location of sick and injured, knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}, knows circle of healing ritual {req cultists, wine, and candles}

Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net

Adragis

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1010 on: August 21, 2015, 04:21:54 pm »

Rosabel: Take that cultist out on a date and show him what eldritch abominations are like in bed.

((Did I get healing blood, or was it wasted somehow?))
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thincake

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1011 on: August 21, 2015, 04:53:42 pm »

((Did I get healing blood, or was it wasted somehow?))
((It got spilled everywhere, so while you technically have it, anyone who wants to use it would have to lick it off the floor))

Adragis

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1012 on: August 21, 2015, 05:01:40 pm »

((thanks))
Rosabel: Create more healing blood, collecting it in some suitabily symbolic thing like a chalice.
Assassin Cultists: Help the injured et cetera into the chapel. Remember, you are cultists first and killers last, so this is your duty.
Healthier Cultists: Recruit!
Mad Cultists: Find out something useful to the cause of healing.
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thincake

FallacyofUrist

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1013 on: August 21, 2015, 05:58:31 pm »

10 inflintrator cultists: Use the Charm of Tunneling to drop Rabe into a cavern!

Wealthy cultists: get off the blacklist! Politicians help with this!

Puff Puff: research a ritual to transform you into Mega Puff Puff again!
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Evonix

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1014 on: August 21, 2015, 06:46:18 pm »

What do you mean I have nothing to bargain with? I have ashes of the fallen and the blood of my enemies!
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wipeout1024

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1015 on: August 21, 2015, 07:59:53 pm »

Cultists: Start a local, female-oriented talkshow, that shows late at night about alcoholic beverages.
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Ain't nobody got time for that.

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1016 on: August 21, 2015, 11:28:21 pm »

((thanks))
Rosabel: Create more healing blood, collecting it in some suitabily symbolic thing like a chalice.
Assassin Cultists: Help the injured et cetera into the chapel. Remember, you are cultists first and killers last, so this is your duty.
Healthier Cultists: Recruit!
Mad Cultists: Find out something useful to the cause of healing.

Bloodletting II: The bloodsurrection: [5] You manage to draw just the right about of blood into a chalice. The chalice itself is enchanted by the blood and imbued with healing majyqs. You even manage to do it without any serious injury. (Healing blood obtained, healing chalice obtained)
haul peeps in: [6] They haul people in and end up catching some bizarre plague while doing so. Some of them start moaning about brains. (25 assassin cultists plagued, -25 assassin cultists, +25 zombie inquisitors, injured people now inside chapel)
Recruit: [4] They tell tales of your wonderous power and entice more to join your merry band of madness friendship (+50 cultists)
Search: [4] They find a bunch of first aid kits and surgical tools in the back of the chapel. Why those were there is a mystery you're not sure you want to discover. (surgical tools found, first aid kits found)

Healing aura: fix those poor saps up
[4] The plagued cultists are cured of their ills and some of the wounded get fixed just in time to help fight off the zombie plague. (assassin cultists cured of plague, +50 civilians)

Zombies: Eat brains
[6] They attack civilians and cultists nearby, getting themselves smacked around in the process. The injured rotters don't seem as threatening, but they can still spread the plague if they bite someone. The mad cultists were apparently the only ones who noticed fast enough to (25 zombies inquisitors injured, +25 zombie inquisitors, -15 civilians, -10 cultists)
Inquisitors: find that set cultists on fire ritual, that thing seems awesome.
[3] They find a ritual that makes people feel warm instead. It may or may not just be drinking whiskey while huddling in a circle. (discovered ritual of warming {req whiskey})

10 inflintrator cultists: Use the Charm of Tunneling to drop Rabe into a cavern!

Wealthy cultists: get off the blacklist! Politicians help with this!

Puff Puff: research a ritual to transform you into Mega Puff Puff again!
Charming: [6] They manage to slip out, grab the charm, and slip back into KI without being noticed, but accidentally put themselves in a hole when they try to use the charm, miles from the base where Rabe is cowering. (Now stuck in a hole)
Trust me, I'm a wealthy politician!: [2] Somehow, the public doesn't believe their pleas.
Research: [irrelevant] Puff puff is too stupid to research. He runs in circles instead.

Puff puff powder: [2] It does nothing, can't break what's already broken. Also, can't drive insane people who are dead.

What do you mean I have nothing to bargain with? I have ashes of the fallen and the blood of my enemies!
Rabe spends the whole turn pleading to the heavens but fails to incite any noticeable response. Honestly, if the other horrors could see you (which they probably can), what would they say?
Spoiler (click to show/hide)
Cultists: Start a local, female-oriented talkshow, that shows late at night about alcoholic beverages.
[6] Things get a bit heated when talking about which booze is best and there's a riot. (-25 cultists, talk show "Wine and beer with TW" created)

Inquisitors: Protest the show
[6] They charge in with righteous fury and get caught up in the riot. Whoops. Their training didn't prepare them for this! (-25 well trained inquisitors)

InsaneRationalist

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1017 on: August 22, 2015, 12:12:29 am »

End of Turn purple.
Koshu:
-Cultists: 1320 cultists, 85 heavily armed cultists (guarding)
-Items: has a few spaceship components, has extra spikes, watch mirrors set up
-Inquisitors: 80 trained armed inquisitors, 75 armed inquisitors (guarding), 412 inquisitors, inquisitors activated
-Other: good PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ignite mortal ritual {req gasoline, consumes cultists}

Turn Zydeco:
220 cultists: assist with Rosabel's cultists' charity work.
300 cultists: improve PR.
300 cultists: retrieve Dragonblood.
500 cultists and Koshu: recruit.

Rabe spends the whole turn pleading to the heavens but fails to incite any noticeable response. Honestly, if the other horrors could see you (which they probably can), what would they say?
Koshu: [Tries to comfortingly pet Rabe using nearby bits of metal and glass. Is, as usual, surprised when its powers have no effect across dimensional boundarys.] ((Dammit past me, why did you have to point out logical limitations of our powers?))
« Last Edit: August 22, 2015, 12:19:24 am by InsaneRationalist »
Logged
Dwarf Fortress: where an exploding unicorn death factory is a goal unto itself.
If it has cute cuddly features, it's probably safe to eat, so do not reason with it either.

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1018 on: August 22, 2015, 09:24:24 am »

Turn Zydeco:
220 cultists: assist with Rosabel's cultists' charity work.
300 cultists: improve PR.
300 cultists: retrieve Dragonblood.
500 cultists and Koshu: recruit.

Rabe spends the whole turn pleading to the heavens but fails to incite any noticeable response. Honestly, if the other horrors could see you (which they probably can), what would they say?
Koshu: [Tries to comfortingly pet Rabe using nearby bits of metal and glass. Is, as usual, surprised when its powers have no effect across dimensional boundarys.] ((Dammit past me, why did you have to point out logical limitations of our powers?))
((Oh, the limitations would've been there regardless, but I would've let you get away with something small like this, especially since you have 4 power which is almost reality warping. Also if I'd rolled for that it probably would've killed Rabe...))
Charity: [4] They spend the whole turn making other people's lives better. It makes the community stronger as a whole. (stronger community)
PR: [3] They make you look better in the eyes of the public, but many ignore the message. (Now very good PR)
Dragonblood: [4] They manage to scrounge up just enough dragonblood for the ritual. Whew, now you can finally get summoned! (found dragonblood)
RECROOT: [6] You and your followers amass some new peons. Naturally, your inquisitors find some new willing souls as well. (+575 cultists, +530 inquisitors)

500 Inquisitors: Steal the dragonblood, and try not to die
[4] Some of them distract the guards while others sneak in and steal your vials of dragon blood. Naturally they dump it out as soon as they leave the compound gathering field so you can't steal it back. Dammit! (-85 inquisitors, lose dragonblood)
Other inquisitors: Build mortars, we still believe in siege strategy!
[4] Well, they're not quite mortars, but they're pretty big cannons and they can rain hell upon Koshu's base. (siege weapons built)

Evonix

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Re: RTD horrors - game 3 running, waitlist open
« Reply #1019 on: August 22, 2015, 11:09:40 am »

Wow I'm sure glad I haven't actually used my turn, it's not like I printed it in bold or anything.
Me: recrute!
Cultists-1: Recrute cloud guys cultists.
Big robot: systematically snap every bone in the inquisitor's body's
1 Cultist: Tell the president that I wont run for office and if he would so terribly mind calling off the mobs with pitchforks please?
M.U.: Hermetically the office where T.T.U. is with glass and acid damping wards, distract it with the 10 or so guilty looking cultists you should find in a magically created pit a few miles from the base, ignore their screams, they know what they have done.
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