Humanity
Attack CARP's cult:
[3] A quick raid on CARP's campaign base in Tijuana kills several of his cultists. (-50 cultists)
End of Turn whatever.
score:
Unescargot (DEAD): summoned, getting old
-cultists: 80 cultists, 10 infiltrator cultists (infiltrating Rabe, can open gate to his base), 5 high morale empowered wealthy cultists, 5 annoyed empowered wealthy cultists, 10 wealthy cultists, 4 cultists in high places, 4 recognizable cultists, 100 trained cultists (guarding), 3 veterans (guarding), limited connection to president (will badmouth Rabe), all disheartened, blacklisted (can't hire outside help), all hallucinating
-Items: veteran memoirs
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual, hated by humanity, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}
--Puff Puff (uninjured): plush toy that looks just like him
Tavern wench (moderately injured): summoned, sunburn [+1 to damage taken]
-cultists: a pile of ashes
-Items: Swelteringly hot base in the desert (breached), has dragon blood, has mercury, access to Orb of Stability 1
-Inquisitors: 65 well trained inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately good PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population
TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk
Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR
Koshu:
-Cultists: 615 cultists, 50 heavily armed cultists, 50 heavily armed cultists guarding
-Items: has a few spaceship components, has extra spikes, watch mirrors set up
-Inquisitors: 80 armed inquisitors, 75 armed inquisitors (guarding), 512 inquisitors, have weak siege engines set up, inquisitors activated
-Other: good PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ignite mortal ritual {req gasoline, consumes cultists}
Rabe (lightly injured): summoned, can drown people and detect beards/alcohol, paranoid, hallucinating (50% chance to fail to even attempt each roll)
-Cultists: 1385 cultists, 350 heavily armed cultists, 75 trained heavily armed cultists, 50 armed cultists, 1 old cultist, 15 recognizable cultists, 25 lightly armed cultists, all hallucinating
-Items: has sturdy base with defenses (+lightning rods, humidifiers, and 20 gun turrets), has a bunch of metal, has bricks and concrete, ), knows location of Lunar Orb of Stalwart, has colorful chalk, has dragon blood, has grand training center, has hidden bunker, can't use anything here due to flooding
-Inquisitors: 200 inquisitors, have ornate mansion base, know ritual of ignite mortals {req gasoline, consumes cultists}, inquisitors activated
-Other: posters put up, campaign for president started, reputation under fire by president, moderately bad PR, requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries
--Miskatonic University: has book of power swap ritual, knows power swap ritual, researched Orb of Stalwart, seeking authorization to research power store ritual, being investigated by authorities
--Kitten Industries: 611 cultists, 25 recognizable cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), has a heavily armed giant death robot
DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp
-goal: CARP LIFE
-Cultists: 150 cultists
-Items: Hunger from lack of sandwiches
-Inquisitors: 30 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, going crazy, detested by humanity, campaigning for mayor of Tijuana
--GOEARERKSFLES (DEAD): unending hunger, mass: 200, physique +2
Rosabel:
Cultists: 501 cultists, 100 slightly healthier cultists, 50 assassin cultists
Items: has dragon blood, has gold block, has dynamite, has tallow candles
Inquisitors: 30 inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2
Other: excellent PR, community improved, has humanity's sympathy, buried the dead, knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}
Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net