Humanity
Attack CARP's cult:
[2] What? Did that guy get help? Oh, we should probably do something then, right? Nah, we'll get to it later...
Blacklist Unescargot's hirelings
[5] All of Unescargot's hirelings lose their jobs and have to move to another country to start anew. Word gets out and nobody will work for Unescargot's cult for awhile. (journalist hirelings lost, cult blacklisted)
End of Turn
.
score:
Unescargot (DEAD): summoned, getting old
-cultists: 130 cultists, 10 infiltrator cultists (infiltrating Rabe, can open gate to his base), 5 high morale empowered wealthy cultists, 5 annoyed empowered wealthy cultists, 10 wealthy cultists, 8 cultists in high places, 100 trained cultists, 3 veterans, limited connection to president (will badmouth Rabe), all disheartened, blacklisted (can't hire outside help)
-Items: veteran memoirs
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual, hated by humanity, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}
--Mega Puff Puff (engorged): plush toy that looks just like him, a bunch of moist air
Tavern wench:
-cultists: a pile of corpses
-Items: Swelteringly hot base in the desert (breached, 1 turn of cool weather), has dragon blood, has mercury, access to Orb of Stability 1
-Inquisitors: 35 inquisitors, 80 well trained inquisitors, 40 lightly armed inquisitors, 5 recognizable inquisitors, Inquisitors activated
-Other: well known, moderately bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population
TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(lightly wounded): hallucinating
Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR
Koshu:
-Cultists: 165 cultists, 180 heavily armed cultists, 20 heavily armed cultists guarding
-Items: has a few spaceship components, has extra spikes, watch mirrors set up
-Inquisitors: 80 armed inquisitors, 75 armed inquisitors (guarding) 212 inquisitors, have weak siege engines set up, inquisitors activated
-Other: excellent PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ignite mortal ritual {req gasoline, consumes cultists}
Rabe (uninjured): summoned, can drown people and detect beards/alcohol, paranoid, hallucinating (50% chance to fail to even attempt each roll)
-Cultists: 1410 cultists, 350 heavily armed cultists, 75 trained heavily armed cultists, 30 hallucinating cultists (guarding), 50 armed cultists, 1 old cultist (guarding for Puff puff), 15 recognizable cultists, all hallucinating
-Items: has sturdy base with defenses (+lightning rods, humidifiers, and 20 gun turrets), has a bunch of metal, has bricks and concrete, ), knows location of Lunar Orb of Stalwart, has colorful chalk, has dragon blood, has grand training center, has hidden bunker
-Inquisitors: 250 inquisitors, have ornate mansion base, inquisitors activated
-Other: posters put up, campaign for president started, destroyed Orb of Stalwart 1, second in command to carp's faction, mixed PR, founded Miskatonic University, created Kitten Industries, requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual
--Miskatonic University: has book of power swap ritual, knows power swap ritual, researched Orb of Stalwart, seeking authorization to research power store ritual
--Kitten Industries: 611 cultists, 25 recognizable cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones)
DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp
-goal: CARP LIFE
-Cultists: 150 cultists
-Items: CARP LIFE DON'T NEED MATERIAL GOODS
-Inquisitors: 30 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, going crazy, detested by humanity
--GOEARERKSFLES (DEAD): unending hunger, mass: 200, physique +2
Rosabel:
Cultists: 301 cultists, 100 slightly healthier cultists, 50 assassin cultists
Items: has dragon blood, has gold block, has dynamite, partially gathered tallow candles
Inquisitors: 30 inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2
Other: very good PR, has humanity's sympathy, buried the dead, knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}
Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net