You've seen my action, right?
Yeah, but I just accidentally closed my web browser so I lost the results. Frickin google chrome and it's lack of confirmation before closing multi-tabbed windows...
Find dragon blood.
50 cultists: Look up the ritual involving the Orb of Stability.
Rest of the cultists: Perform the ritual.
Seek blood: [6] You find the dragon blood and send some people to collect it, and they celebrate by drinking half of it. (-50 cultists, found dragon blood)
Research: [2] They can't find any reference to this thing.
perform: [irrelevant] What the hell do we do with this stuff? Ah well, better head back to base.
armed inquisitors: destroy the base
[2] Wait, base? Since when did Tavern Wench have a base? They skip the turn scouting out the base instead of attacking it.
Others: recruit
[2] They can't find anyone to fight you. Apparently you're popular or something...
well i guess have my carp search for BANANANASBANSNANSNASnA until he finds them
((is trog dead or alive))
[4] You find part of your psyche. Some of your old abilities return, but it appears that your old body isn't coming back. (regained ability to swim through anything, regained ability to control carp)
Ya you missed it, it's just a few posts after the link you gave me.
I will now repost it:
Me, 25 cultists and all the recognizable cultists: Recruit!
5 Cultists in high places: Give Unescargot's inquisitors better PR.
600 Cultists and any others: I am ashamed of you lot but I will give you another chance, Repair and improve the base (remember you can use the forge concrete and explosives), I want to see a underground complex, I want to see mini gun and missile turrets on a huge concrete wall, I want to see lightning rods, I do not want to see it's destruction in a thousand years.
Recruit: [5] You and your cultists recruit like there's no tomorrow. You won't be short on people for a long time... well, unless you make a REALLY big mistake... (+530 cultists)
PR: [6] You try to give the inquisitors some benefits from your popularity, but it seems you overestimated your popularity a bit and the inquisitors have no use for PR. (you now have moderately bad PR, Unescargot now has bad PR)
Repair and upgrade: [4] They repair the base and install a few upgrades, such as lightning rods and put up a chain link fence with barbed wire to keep intruders out. A few gun emplacements are built and must be manned, but given how many cultists you have that shouldn't be a problem. (base now has lightning rods, defensive wall, and 30 gun turrets) ((Gonna say that guards are effectively heavily armed as long as they are manning a turret))