Humanity
Attack TROG's stuff:
[3] GORT gets gunned down, sand is pouring out of his body and he's rapidly weakening (GORT mortally wounded)
Attack CARP's minion: (since you haven't been summoned)
[1] They accidentally feed GOEAR even more people (GOEAR gain 75 mass, +1 physique)
Remove ihatecarp.com for association with Unescargot
[2] They decide against it since they hate carp even more than they hate Unescargot.
End of Turn 11.
score:
Unescargot (uninjured): summoned, getting old
-cultists: 100 cultists, 70 cultists (guarding ) 5 high morale empowered wealthy cultists, 5 annoyed empowered wealthy cultists, 8 cultists in high places, 3 veterans (guarding), professional journalist hirelings
-Items: access to Orb of Stalwart 2, book with power swap ritual
-Inquisitors: 10 inquisitors in high places, 210 inquisitors, 5 wealthy inquisitors, inquisitorial demolition hirelings, inquisitors active
-Other: host of ihatecarp.com, knows ritual of fading strength, knows "banishing" ritual, hated by humanity
--Puff Puff: nothing (and will probably never have anything)
Tavern wench:
-cultists: 110 cultists
-Inquisitors: 60 inquisitors, 80 well trained inquisitors, 50 lightly armed inquisitors, 5 inquisitors in high places
-Other: well known, very good PR, leaderly campaign started well, refugee organization made
-Crux the mad (DEAD): killed 10% of Earth's population
TROG (DEAD): summoned
-cultists:
-Problems: afflicted with 10 plagues of egypt (7), despised by humanity, lice infestation
-Items: has dragon blood
--GORT(mortally wounded): 75 mummies, being attacked by flies
--KONG(lightly wounded): nothing
Anthaju(uninjured): summoned
-cultists: 50 cultists, 50 assassin cultists, 5 weak mummies
-Items: has a damaged pyramid with a shoddy shack on top for a base, has dragon blood, has money, prepared "banishment" ritual
-Inquisitors: 60 inquisitors, inquisitors activated
-Other: has weighed Unescargot and TROG, knows "banishing" ritual, destroyed Orb of Stalwart 4, knows ritual of fusion
Koshu:
-Cultists: hallucinating like crazy from pink dust, 202 cultists, 200 cultists heavily armed, 80 empowered cultists
-Items: has a tool shed base with excellent defences, has a few spaceship components,
-Inquisitors: 250 armed inquisitors, inquisitors activated
-Other: mixed PR, satellite launched, knows "cascade" ritual, partially researched sacrificial summoning ritual
Rabe (uninjured): summoned
-Cultists: 895 cultists, 50 lightly armed cultists, 40 recognizable cultists, 10 cultists in high places
-Items: has lightly damaged sturdy base filled with sudoku problems, heavily damaged metal recycler and shaper set up, has a bunch of metal, has bricks and concrete, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), access to Orb of Stalwart 2
-Inquisitors: 45 armed inquisitors, inquisitors activated
-Other: KI website and company set up, posters put up, campaign for president started, destroyed Orb of Stalwart 1, second in command to carp's faction
DF CARP: completely insane
-Cultists:
-Items: has a bunch of fish, has dragon blood
-Inquisitors: inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, going crazy, detested by humanity
--GOEARERKSFLES (mortally wounded): unending hunger, mass: 200, physique +2
Rosabel:
Cultists: 123 cultists, 15 lightly wounded cultists, 50 cultists with cancer, 100 slightly healthier cultists
Items: access to Orb of Stalwart 2
Inquisitors: 102 heavily armed inquisitors, inquisitors activated, inquisitors have destroyed Orb of Storms 1
Other: good PR, has humanity's sympathy, buried the dead
Other: Poison widely available, 10% of Earth's population gone, cascade impossible, Orb of Stalwart 2 booby trapped
((I've probably misplaced about 100 cultists somewhere, but I hope I got everything important right...))