PR: [5] You do an excellent job convincing people you're not actually one of the antichrists. (PR now mixed)
Well, it is progress.
Research: [3] They find references to an alternate method of summoning horrors from other worlds, it involves some old world rites and sacrificing a goat, but the actual methodology is a bit difficult to read without knowing ancient sumerian. (partially researched sacrificial summoning ritual)
Nice! Excellent work.
Grabby grabby Orb is mine now: [6] They march up to the gate and demand to have the Orb. Koshu tells them to fuck off. They attack the gates and many get killed by the gratuitous amounts of spikes and pits in this place. Who built this death trap, and more importantly, who would willingly live in it? (-50 armed cultists, armed cultists no longer guarding, Unescargot's base damaged)
So, wait, did we get the Orb? Six
is supposed to be "you succeed, but at a nasty cost and/or it backfires". I would not be suprised if it failed even on a six, since we were going up against skilled and fortified defenders with only about a two-to-one numerical advantange, but you should probably say so explicitly.
Also, that is supposed to say "Unescargot tells them to fuck off.", right?
Inquisitors: Storm the base! Leave nobody alive!
[2] Nah, maybe tomorrow. Right now there's more important things to do, like catching up on sleep.
I ... probably need to do something about them. Eventually.
Grand Theft Orb II: [4] They spot the Orb inside Unescargot's base and take note of the patrol schedule. Won't be too hard to get it out, or just sneak in and do the summoning here then sneak out again (gained access to Orb of Stalwart 2)
Well at least someone is making progress Orb-wise.
Inquisitors: water down the dragon blood
[5] They pour so much water into the dragon blood that it becomes useless (lost dragon blood)
Why do I even say things.
Zappity zap zap: [6] You zap Trog's dead body and accidentally resuscitate his recently fallen body. (Trog now mortally wounded)
Recruit: [1] Shit, everyone's getting super angry at you... (+100 inquisitors, +5 wealthy inquisitors, +25 carp cultists)
I wonder why.
Guard better: [4] They set up a more sane patrol schedule and close off some of the easier strategies for sneaking in. (70 cultists and 3 veterans guarding decently)
Dammit.
Politics: [3] America is now against Koshu. But Koshu's in Russia, so it doesn't change much. (Koshu now has moderately bad PR)
... Note to self: check that our sign is in Russian, that seems like the kind of mistake a cultist would make.
Кошу Аэрокосмический [Koshu Aerokosmicheskiy], rocket science by people who have to be explicitly told not to drink poison.
No wonder we have such PR problems.
Puff Puff (aura): [5] Puff Puff floats into Koshu's base and floats around while spreading dust everywhere. Koshu's cultists are tripping out like nobody's business (Koshu's cult is experiencing horrible hallucinations)
Sigh.