Humanity:
Attack TROG:
[5] They fire missiles and artillery on your position. Your natural toughness protects you some, but it's not enough to prevent the damage (TROG now heavily wounded)
Attack CARP's cult: (since you haven't been summoned)
[1] They have massive logistical failure and can't get to your cult.
End of Turn 8.
score:
Unescargot: 170 cultists, 5 high morale empowered wealthy cultists, 5 annoyed empowered wealthy cultists, 8 cultists in high places, 3 veterans, professional journalist hirelings, has a fortress with malevolent architecture, secured Orb of Stalwart 2, has dragon blood, host of ihatecarp.com, knows ritual of fading strength, knows "banishing" ritual, 10 inquisitors in high places, 60 inquisitors
Tavern wench: well known, good PR, 80 well trained inquisitors, 50 lightly armed inquisitors, 5 inquisitors in high places, inquisitors active
-Crux the mad: nothing
TROG (heavily wounded): summoned, afflicted with 10 plagues of egypt (10), 100 anarchist cultists, has dragon blood, despised by humanity
-GORT(uninjured): 75 mummies
-KONG(Lightly wounded): nothing
Anthaju(uninjured): summoned, 50 cultists, 25 armed trained cultists (guarding base), 75 assassin cultists, has a pyramid with a shoddy shack on top for a base, has dragon blood, allies with Rabe via diplomatic power, has weighed Unescargot and TROG, knows "banishing" ritual, destroyed Orb of Stalwart 4, has money, 5 slow strong mummy inquisitors
Koshu: 562 cultists, 80 empowered cultists, has a tool shed base with excellent defences, very bad PR, partially researched cascade, satellite launched, has a few spaceship components, 250 armed inquisitors, inquisitors activated
Rabe (uninjured): summoned, 250 cultists, 40 recognizable cultists, 10 cultists in high places, has sturdy base, metal recycler and shaper set up, KI website and company set up, posters put up, campaign for president started, has a bunch of metal, has bricks and concrete, has a bunch of molds/casts for stuff (weapons are the important ones), destroyed Orb of Stalwart 1, second in command to carp's faction, 65 inquisitors, 20 jailed inquisitors, inquisitors activated
DF CARP: 90 cultists divided into 3 2 factions, 25 armed cultists (final faction), 10 armored cultists (final faction), 10 depressed cultists (glub faction), has a bunch of fish, has turned into a DF carp (it's what you always dreamed of), has dragon blood, destroyed the focus stone, going crazy, detested by humanity, 22 inquisitors, inquisitors have mustard gas, inquisitors active, inquisitors destroyed Orbs of Stalwart 3 and 5
Rosabel: 145 cultists, 50 cultists with cancer, 100 slightly healthier cultists, tornado minion (3), good PR, has dragon blood, has humanity's sympathy, 172 inquisitors, inquisitors activated, inquisitors have destroyed Orb of Storms 1
Other: Poison widely available