Recruit more by being huggable!
Cultists:
Assassins: Assassinate Lucius.
Normal: Unflood the base.
[6] You make yourself as huggable as possible and get several new recruits. Alas, you get some haters too who say you're too childish. Ironically, these are mostly younger people, the older ones like huggable Nightmare (+60 cultists, +25 inquisitors)
cultists:
[4] They succeed in attacking Lucius, but their poison is ineffective because he's a horror and not a human. They still attack him, but it's far less useful due to their few numbers (Lucius lightly wounded, -12 assassin cultists).
[4] They work to carry water out of the base and get enough out to use the base again, but another flood will likely ruin everything if you don't install a drain (cave base useable)
Lucius: Bring the light back home
[5] He leads his merry band of cultists back to the base, and discovers you've flooded everything. He summons the power of the sun to dry out some of your stuff because he feels like doing you a favor (cave base dry)
L. cultists: learn Lucius' ways
[6] Some of them learn the path of light. Others find themselves burned (15 lucius chosen, -10 L. cultists).
Inquisitors: Strike quickly, attack Nightmare while she's outside the base
[5] They strike quickly and with surprising ferocity, tearing at your hide with their hands and escaping without too much damage. Luckily due to your physique they don't do too much damage. (Lightly wounded, no damage to inquisitors)
It's times like these where I wish I was summoned during The Dark Ages...
Alright, all I have are ten dying cultists, a diseased lung, and ten people who might develop lung cancer on my side.
Time to fix that.
Me: Recruit people around the world under the guise of being inquisitors to other horrors instead of wanting to destroy the world!
Cultists: Spread the plague, I dunno.
Paul and co: Make the nightmare horse feel bad about killing my poor, innocent bringers of doom!... I mean, if you're still alive?
[6] Paul rolls off with all his pineappley might to go after this "Plague Doctor" and/or his cultists. This proves to be unwise as he gets himself covered in plague ilk which will infect those he touches. He also gets a little battered up on the way, negating his regen. (Paul is now a plague carrier, no heal this turn).
[3] the assassins kill off a few of Plague doctor's cultists with their poison darts, but your normal guys just get slaughtered trying to attack Plague doctor's gelatinous body (-15 cultists, killed 15 PD cultists).
((DON'T MESS WITH THE BIG SCARY PLAGUE DOCTOR GUY WHO IS INTENT ON ENDING THE WORLD VIA A GLOBAL PANDEMIC
JUST SAYING))
((seems like the thing to do honestly, since you'll probably bring the pandemic regardless of who's there))
[6] You put on a human mask and pretend to be the good guy for once. Your acting is so effective that people join all the inquisitions, even your own (+25 inquisitors to all, +25 cultists).
Cultists:
[5] They run through towns infecting dozens more people, who in turn infect dozens more. There are now about 150 infected peoples around. (150 plagued civilians).
Paul: Jeff: ((Paul's not your horror even if he does carry your plague))
[5] Jeff does a thing!
[1] Terribly, he can't get back to his old buddy and ends up even more lost (Jeff even more lost).
Jeff's cultists: use smoke signals to get help
[6] They send up a bunch of smoke to get attention. It's not necessarily the kind they wanted (Can find Jeff and co., Inquisitors active)
Mad Matron heals
End of turn 10.
score:
Nightmare - 125 cultists, 13 assassin cultists, cave base with flame thrower defenses, 15 drowsy inquisitors, 100 inquisitors, inquisitors active, secured Orb of Stalwart 1, has plushies, glorious presence, has been summoned, Lucius (3), 15 lucuis' chosen, Lucius lightly wounded, plushies distributed, plushie market flooded, lightly wounded
Carl Yelvin - 100 cultists, 35 chosen, 20 minotaurs, 25 scrap golems, dragon blood, access to Orb of Stalwart 3, summoned, 25 inquisitors
Plauge Doctor - 10 dying cultists, 25 cultists, 50 inquisitors, inquisitors can treat plague victims, access to Orb of Stalwart 2, has dragon blood, Jeff (6), 20 chosen of Jeff, has been summoned, people will sometimes refuse treatment for plague, escaped Jeff for now but can find him, inquisitors active, 150 plagued civilians
Mad matron - 100 cultists, 15 silly looking inquisitors, 50 inquisitors, inquisitors active, Inquisitors have liquid nitrogen, access to Orb of Stalwart 2, has dragon blood, has been summoned, Moderately wounded Paul (3), Paul carries the plague, 45 Paul's cultists