Me: Oversee my cultists work on building the library
10 high placed and 700 cultists: tear down the shoddy building and begin construction of great library
200 cultists: Hand out gift baskets in the name of keeper to people on the street. No hidden agenda, no converting, just free gift baskets.
[2] You want to supervise your minions, but you get distracted reading a really good book and they are left to their own devices.
[5] In record time the cultists tear down the old warehouse and build a grand library able to keep centuries worth of knowledge, or even eons if you arrange it properly. They waste no time moving copies of books from your collection of knowledge into its grand shelves and some even study a few of them and gain a lesser amount of your power (grand library base, 20 cultists converted into Keeper's Chosen).
[5] They hand out many gift baskets, spreading your literature and knowledge among many people. Some of these people keep blogs, and tell people around the globe how awesome you are and how many amazing things they've learned from you sharing a bit of your knowledge (You're now popular, yay!).
Me: contact the nice inquisitor fellows and explain their mistake. Or, if I'm not in time, casually rip Brok in half with dandelion strength.
Cultists: also prevent Brok's summoning, and give the inquisitors the proper instructions.
Prevent this from happening by any means possible. Earthquakes, volcanos, beasts, bombs, anything to prevent Big Dog from getting the message through.
He hasn't started doing that yet, but you start attacking him and his cultists because of your amazing foresight... also because you just really hate Big Dog...
[6] Big Dog's utter lack of resistance to your manipulation allows you to completely wreck him even from the "comfort" of your home world. Volcanoes erupt, the earth shakes, and summon explosives all around him and his cult. One of big dog's leaves is torn off and several petals from his head burn up. His cultists are culled until only the strong remain and Big Dog himself is wounded, though he will recover given time. (Big Dog moderately wounded, BD: -75 cultists, remaining BD cultists are now empowered and harder to kill
Inquisitors: Perform the purge!
[4] Big Dog knows what he's doing and would never help one as wretched as Brok, so you perform the ritual he sent you to the letter, luckily these Orbs of Stalwart and dragon blood are so easy to find, eh? A portal opens and from it steps what appears to be a giant spiked humanoid crocodile statue. The inquisitors
draw their weapons raise their fists and are filled with a berserk rage that empowers them to strike harder and move faster. Nonetheless, there is only so much unarmed humans can do against a giant spiky stone crocodile septuple-wielding hammers and axes, so the ones who escape run for the security of their base, so they may fight another day, leaving only a few scratches and bruises on the behemoth for their effort (Brok summoned, -30 inquisitors, Brok slightly wounded).
((PS: how big is Brok supposed to be? Large for a crocodile? Only a foot or two taller than a human? The size of a building? Just want to make sure I'm describing the fights correctly... also this one might seem more dramatic due to it being more dramatic that the other summonings...))
-3 Horrors have been summoned, Folston's inherent magic is driven back by their eldritch power.
End of turn 14. Begin turn 15.
Big Dog: 95 empowered cultists, Has been summoned, has destroyed 2 Orbs of Stalwart, 1 Orb of Storms, and 1 decoy orb, has glass shards, Horrible embarrassment over his mistake, moderately wounded
Keeper: 880 cultists, 20 Keeper's Chosen 10 cultists in high places, Inquisitors would have a nuke if they were around, Grand library base, has been summoned
Brok: 10 Injured Inquisitors, Inquisitors active, Inquisitors well fortified, Brok summoned, Brok slightly wounded
-All supplies for summoning can be acquired easily
-Folston destroyed
((moderate wounds = weaker in a physical fight. slight wounds = not weakening in itself, but easily exploited in a fight by, for example, throwing salt in the wounds))
Me: contact the nice inquisitor fellows and explain their mistake. Or, if I'm not in time, casually rip Brok in half with dandelion strength.
Cultists: also prevent Brok's summoning, and give the inquisitors the proper instructions.
[2] You decide in light of your recent exploding that trying to choke out a giant crocodile would be a less than ideal strategy. Also you can't close the barn after the cows run away.
[5] The cultists are too late to stop the summoning, but they do give medical aid to the surviving inquisitors and give them some glass shards that they can use as weapons. They also give them some advice on how to not get killed by earthquakes and explosions, which greatly increases their chances of success against the patron saint of destruction (Brok inquisitors no longer wounded, Brok inquisitors now lightly armed, Brok inquisitors now empowered). ((don't worry, you still have most of your glass shards, but I figured you wanted this to do something impressive despite being too late))