Try to find the orb.
Cultists: Help others in the community.
Orb: [3] Via psionics you can tell that all the Orbs of Stalwart have been destroyed, but you locate another Orb, an Orb of Stability, that may work as a substitute in a similar ritual, but you'll have to look that one up... (found Orb of stability 1)
cultists: [3] They help out, but they don't seem to accomplish much and the job is thankless. (admired by humanity)
Welp, If it seems as though betrayal is the best option, I shall take betrayal.
Me: Recruit again! This time I shall ask help from the archeologists once more!
Mummies: Guard the base. I meant guard the base. last turn.
50 Assassins: Poison the water supply of the inquisitors! That really is a useful tactic!
25 cultists and 25 assassins: Make the metal powder!
Rest of em: Make the unactivated ritual near Unescargot's base, And use some of the money we have to acquire a large helping of fish and milk, to lure Rabe next to the ritual, shoo away any other kittens that come near. When Unescargot gets near, Activate the ritual!
If we do not have metal powder by this point though, make it.
Convoluted plans make me feel better about my siblings' death.
cough cough
'
*cough cough* must be contagious
re-recruit: [3] You convince people with an interest in old stuff to join you, just not very well... (+30 archaeological cultists)
guard: [4] The mummies take up guard positions. How effective they'll be is arguable, but hey, it's one more layer of protection between you and invaders. (mummies guarding)
poison: [4] They pour poison into the inquisitors' water supply, it works wonders and eliminates most of them with no risk to your cultists. The remaining few only drink wine and ale and so were not afflicted. (-50 inquisitors)
make powder: [1] They grind the metal into powder, but then drop it all into a body of water. Dammit! (lost metal)
ritual trap: [4] They etch out the designs, but they have to get some more metal to make the powder and run out of time in the day (regained metal)
Inquisitors: Release the flood!
[5] Despite their few numbers they manage to open the sluices and dump a deluge of water onto your base and all your cultists. Your mummies are especially effected since they are the dry-desert kind not the chemically preserved kind, but most of your cultists manage to swim to safety. The Nile does occasionally flood, so it's good to be prepared for it. Unfortunately your dragon blood supply gets flooded and the stuff is useless now. (-5 mummies, -20 cultists, pyramid base flooded, lose dragon blood)
Recruit.
100 Cultists find but don't drink dragon blood.
The rest continue negotiations with Inquisitors.
Recruit: [4] You get many to join you. It's a good thing you're so sociable. (+100 cultists)
Draggin blud: [2] They don't drink the dragon blood. They also don't find any dragon blood, making it a bit of a pointless effort.
negotiate more: [5] They manage to convince all the inquisitors that there are much better things they could do with their time than fighting you. (-102 inquisitors, inquisitors deactivated)